Steelkrill 🔪🦐 | Horror Game Dev

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Steelkrill 🔪🦐 | Horror Game Dev banner
Steelkrill 🔪🦐 | Horror Game Dev

Steelkrill 🔪🦐 | Horror Game Dev

@steelkrill

Solo Indie Game Developer 💻 Mostly making creepy horror games like The Backrooms 98. "The 18th Attic" OUT - GET IT HERE: https://t.co/wWwEgqcbac 👈 🙏

Steelkrill.com เข้าร่วม Nisan 2015
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Steelkrill 🔪🦐 | Horror Game Dev
📢 NEW RELEASE DATE: January 23, 2026 The release has been moved up - no delay, just sooner. Horror fans and creators, big or small - want to play it now? 👻 Just RT + Comment if you want to play it early so I see you and tag a content creator you want to see play! 👇
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Side-by-side video comparison of a cutscene from the original 2013 Assassin’s Creed Black Flag (versus the upcoming “Resynced” remake Via @Jorraptor
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Steelkrill 🔪🦐 | Horror Game Dev
@Pirat_Nation Yes, but it’s not enough on its own anymore. With how saturated it is, visibility often comes down to a lot of things including having a bit of luck.. The idea that “if you build a good game, the marketing will take care of itself” doesn’t really hold up in today’s landscape
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A Valve designer recently dropped some oadvice for anyone building a game on Steam: “You should make a good game” if you want attention on the platform. There’s no “secret thing you have to know.” The single best move you can make is to focus entirely on creating a genuinely excellent game that players will actually enjoy and talk about. In a platform flooded with thousands of new releases every month, that emphasis on quality is what still drives real organic discovery. Positive reviews, strong player retention, and word-of-mouth spread far more effectively than any short-term marketing gimmick. It’s simple
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80 LEVEL
80 LEVEL@80Level·
Calling game developers & publishers to submit their games! If you have an amazing game that deserves to be seen, now’s your chance to showcase it to a worldwide audience. Apply now for a chance to be featured for free: 80lv.co/get-featured-1
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Dexerto
Dexerto@Dexerto·
Trailer for 'Potato Simulator', the game where you start life as a lone potato and choose to either grow and travel the world, or “experience the harsh truth of potato existence”
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Dexerto
Dexerto@Dexerto·
YouTube has apparently removed the video counter on some channels and the 'more info' section The number of videos uploaded still appear when searching on the app
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Steelkrill 🔪🦐 | Horror Game Dev รีทวีตแล้ว
The Games Detective
The Games Detective@TheGamesDet·
3 lucky winners will get a #Steam key for The 18th Attic! To enter this #indiegame #giveaway #raffle: ❤️Like and 🔁repost ➡️Follow me and @steelkrill 💬Tell us what you like about this game Optional: wishlist to support the dev - link below 👇 Winners on 26/04!
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Steelkrill 🔪🦐 | Horror Game Dev รีทวีตแล้ว
old memory
old memory@old_memory·
horror games are something different
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Jacksepticeye
Jacksepticeye@Jacksepticeye·
It's a dream come true that I get to announce I'm producing a Bloodborne R-Rated Animated Movie with Sony. I can't say much else about it yet but I will pour everything I have into this!
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Steelkrill 🔪🦐 | Horror Game Dev รีทวีตแล้ว
Feardemic
Feardemic@feardemic·
Xbox Spring Sale is slowly coming to an end - don't miss out on our horror titles, now on discount!
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GTAニュース
GTAニュース@GTAnewsJP·
フランス代表サッカー選手「エムバペ」さん、なんかGTAっぽすぎると話題に
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Steelkrill 🔪🦐 | Horror Game Dev
@RelicAbyss Eyy I completely understand that feeling, I usually can’t even sleep properly the week before a launch! 😅 I’m sure everything will turn out great, game looks amazing!
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Stephenblaq
Stephenblaq@Steezehuman·
Who is this? Wrong answers only
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Lord of the Bears
Lord of the Bears@KingBearcrusher·
@steelkrill It feels really natural and smooth. I'd say the effort you put into it was worth it.
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Steelkrill 🔪🦐 | Horror Game Dev
@KingBearcrusher Thanks! Yes, basically that's what I mostly did is by adding a timer delay to the animations when "it gets caught" and made it go slower until it comes to a full stop and then reset again 😊
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Lord of the Bears
Lord of the Bears@KingBearcrusher·
@steelkrill I love it. The best I've ever been able to do is to put a delay timer by about half a second to stop the animation in my "is being rendered" script, but even that didn't look the way I wanted.
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Avaligne
Avaligne@AvaligneVt·
@steelkrill So I’m going to have to consistently look over my shoulder in game?
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