Yoritoshi🐜

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Yoritoshi🐜

Yoritoshi🐜

@TheTwosdayCoder

Desenvolvedor do #CosmicBoll 🥎🇧🇷: https://t.co/2XnjCdv6ca Retuitador de gamedev. https://t.co/5WnRD6v6sN

Brasil, São Paulo เข้าร่วม Mayıs 2010
1.2K กำลังติดตาม1.9K ผู้ติดตาม
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Yoritoshi🐜
Yoritoshi🐜@TheTwosdayCoder·
🇧🇷Joguem a demo de Cosmic Boll, o fantasma da Gaming Brasil, o beat 'em up com 5 fases redondamente alucinantes! 🇺🇸Play the Cosmic Boll demo for 5 stages of roly-poly brawling action! #gamedev #indiedev #vacaroxa #ドット絵 #픽셀아트 DL: yoritoshi.itch.io/cosmic-boll *placeholder bgms
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Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVE·
O projeto AM2R (Another Metroid 2 Remake) busca ajuda para o lançamento da versão 2.0. Esse é um jogo criado por fãs, que refaz Metroid II: Return of Samus (1991) do Game Boy. No momento estão procurando artistas de pixel art, para finalização da nova versão.
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🍬 Loli of The Day 🍬
🍬 Loli of The Day 🍬@loli__daily·
Today's Loli is Roll from Mega Man! 🍬
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Vee
Vee@scratchthatout·
3 percent from overseas sales.... felt my stomach drop into my boots.
Boichi@Boichi_Bo1

This may be a somewhat unfortunate observation, but the Japanese manga industry does not pay much attention to overseas markets. In a way, this situation is remarkably similar to Hollywood up until the 1980s. Hollywood films were global hits, yet their storytelling and visual style were clearly created primarily for American audiences and the domestic market. The reason becomes clear when you look at the revenue structure. The global manga market can be roughly divided into $5 billion in Japan’s domestic market and about $6 billion overseas. In terms of market size alone, the overseas market is actually larger than Japan’s domestic market. (Of course, the data may not be perfectly precise, and I appreciate your understanding.) However, from the perspective of mangakas, the situation looks very different. In Japan, royalties on tankōbon (collected volumes) are typically around 10%, whereas overseas royalties are usually only about 3%. This means that the total expected royalty income for Japanese manga artists is approximately: $500 million from the domestic market, but only about $200 million from overseas markets. (In reality, the situation is more complex—since not all domestic revenue comes from print volumes, and e-book royalty rates differ—but the overall conclusion remains the same: domestic earnings exceed $500 million.) If we look specifically at North America, the Japanese manga market there is about $1.1 billion, yet the expected returns to Japanese creators are only about one-fifteenth of what they earn in the domestic Japanese market. In short, while the overseas market is large, the income flowing back is relatively small. This is even more pronounced from the perspective of publishers. Because of this, Japanese manga—like Hollywood films before the 1990s—are not created with strong consideration for overseas audiences. Hollywood only began to seriously consider international audiences when direct distribution expanded in the 1990s. From that point on, the concept of “well-made” productions, designed for global appeal, began to emerge. Similarly, if Japanese manga begins to directly reach overseas markets through digital platforms, creators will naturally start to place greater importance on international readers. People often believe that works themselves shape the market—but in reality, it is usually the market that shapes the works and the mindset behind them. And in the 21st century, markets are shaped by VISION AND FORESIGHT. I recently saw an article suggesting that the Japanese government—specifically the Ministry of Education—is attempting a bold initiative in this direction. What will the future of manga look like? No one can say for certain. But it is clear that Japanese creators, readers, and publishers all need to begin preparing. Perhaps those who need to prepare the most are the existing overseas manga publishers. Every change is an opportunity. I hope you will keep that in mind and prepare for what lies ahead. Thank you so much for taking the time to read this long message. 5/5 P.S. I was planning to end this long message here, but as I was writing, a few more thoughts came to mind—so I’d like to continue a bit further.^^

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わく飯屋
わく飯屋@5hanwak_·
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Lazgar Lockman; artificer, blacksmith, goofball
In case your wondering what is happening These AI companies have been operating at a MASSIVE loss this whole time trying to get people to adopt the technology. But, so far, it hasn't worked. Now, they have to raise prices to actual operating cost and its prohibitively expensive. And even then most of these platforms wont see profit before 2030, long after they completely run out of money. TL;DR Government money ran out so now they have to charge what its actually costing them and "customers" arent buying anything that expensive
Sora@soraofficialapp

We’re saying goodbye to the Sora app. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing. We’ll share more soon, including timelines for the app and API and details on preserving your work. – The Sora Team

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砂利馬🐴
砂利馬🐴@RavenTofu·
【マイクラMOD紹介】 球体と化したプレイヤーがブロックを巻き込み大きくなっていく「KatamariIO」 maikuranikki.jp/e/mod_katamari… どんどん巻き込んで、どんどん大きくなりましょう。
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Robin Poe 🐑
Robin Poe 🐑@RobinPoedev·
People don't give Kirby's Adventure enough credit for how saucy it is, one of the best looking games i ever played. it breaks my heart that people default to recommending its 32 bit counterpart
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(☞ ͡° ͜ʖ ͡°)☞@djay_pali

@RobinPoedev @PapyrusFromDR Nightmare is 100% an objective improvement over the NES game

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dimps sonic mol
dimps sonic mol@omomol_·
my sister clipped a sonic advance 3 chaos angel 1 run Please check out What she spent 2 months of her life on
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南向春風
南向春風@nami_haru·
テリーとケンシロウの楽しいバスケ対決が観たいです。 #CotW #格ゲーキャラ描こうぜ
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ItsMirror
ItsMirror@its_mirrors·
Motos is super fascinating to me because what basically amounts to scraps left to rot in the code has their own little fanbase with fanart and many appearances in fangames/mods.
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GrapheneOS
GrapheneOS@GrapheneOS·
Brazil's authoritarian age verification law became active this month. It won't be implemented by GrapheneOS. Complying would require integrating a mandatory process for each user where a third party service checks government identification and confirms a match using the camera.
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RobThanatos
RobThanatos@RobThanatos·
After 13 years Japanese PSN user "Tqvry" has finally achieved the platinum in Ninja Gaiden Sigma 2 Plus for the PS Vita. Long thought to be impossible, now the hardest platinum anyone has EVER achieved. forum.psnprofiles.com/topic/192697-i…
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Hadukem
Hadukem@hadukemv·
O cara apagou o post, vai tomar processo, perdeu o programa por deixar todas as informações da .env expostas no GitHub Foi pagar de fodao com seu programa revolucionário e denegrir a profissão alheia e se fudeu Isso sim é Brasil com S
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餓狼伝説 City of the Wolves
『餓狼伝説 City of the Wolves』に アニメ『北斗の拳 -FIST OF THE NORTH STAR-』より ケンシロウ参戦決定! 👊 #CotW #hokuto_anime
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CDRomance
CDRomance@CDRomance_Spike·
新世紀エヴァンゲリオン 碇シンジ育成計画 Neon Genesis Evangelion: Shinji Ikari Raising Project Game originally released 2004 by GAINAX English Translation by @scenik8 For PCs. #evangelion
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