Tosuke と
1.8K posts

Tosuke と
@TosukeSuketchi
Check out my indie fighting ~ish game: https://t.co/ItFoKZFVvV https://t.co/FtDtYuncT8
เข้าร่วม Mart 2021
488 กำลังติดตาม166 ผู้ติดตาม

Tosuke と รีทวีตแล้ว

Street Fighter 6 A Bond With Dee Jay: 1 World Tour mode artwork.
#Streetfighter6 #CAPCOM #artwork #illustration

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Tosuke と รีทวีตแล้ว

I am sharing the same feelings as Ryukichi after playing this week.
1.) The “buffs” for Ken are simply not practical enough in a real match. I’ve yet to find a situation, other than a Shimmy or DP punish for me to use the OD-Jinrai > DP combo.
2.) His 5MK cancel into Super is only reliable with SA1/2, SA3 will whiff sometimes.
3.) 2HP > H-Jinrai is a good buff, and practical for Ken’s pressure game.
4.) SA2 extra damage is nice for Punish Counter, but once again, must be a precise situation of -6 on block.
Overall I feel like Ken’s in the same spot as last season, other characters seem to have gotten very practical buffs, meanwhile Ken continues to not receive buffs in the area of his gameplay that needs it the most.
- Plus Button
- Useful Special Moves in neutral
- Damage
- 2LK > 5LP To Combo reliably.
- punishable buttons on block (MK & HK)
I repeat:
- Air Ex Tatsu is the definition of useless, and has been for 2 years now, the move itself feels deleted & glitchy lol
- Dragon Lash is slow, not practical in most scenarios, easily countered with PP or a button, even crouching attacks will counter it, defeating the sole purpose of him flying off the ground.
- Weak FB’s.
& more.
These are my thoughts for now.
FAV|りゅうきち(Ryukichi)@ryukichi1214
ケンを実際に対戦で動かしてみた!! 現実は非常でした。 とても悲しい悲しい事実に僕は。 扇子を取り出した。 また会う日まで。 Good bye KEN
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Tosuke と รีทวีตแล้ว

@CapcomFighters @sahara7h Dear capcom e-sports team, you guys really messed up
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The road ends here—at the top. 🏆
@sahara7h is your #CAPCOMCUP12 Champion!
An unforgettable run. A moment that defines legends. 🔥

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