YuriP

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YuriP

YuriP

@_YuriP__

I have too many interests to fit in 1 bio. I love to talk about Namco video games (TEKKEN | ACE COMBAT | RIDGE RACER | KATAMARI | iM@S)

Strangereal skybox ⛅️ เข้าร่วม Temmuz 2012
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YuriP รีทวีตแล้ว
Geoff Keighley
Geoff Keighley@geoffkeighley·
Today's final announcement at #SummerGamefest will be a single player, narrative game. Thank you for the feedback!
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YuriP
YuriP@_YuriP__·
I’m honestly grateful we still get in person events like this The magic of E3 shows needs to live on even a little bit
Geoff Keighley@geoffkeighley

Never stop dreaming. #SummerGameFest began in a spare bedroom in 2020. Today, we're at @DolbyTheatre for our biggest show yet, alongside thousands of fans. Thank you for joining us on this journey over the past seven years. We're just getting started.

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YuriP
YuriP@_YuriP__·
Who let my daughter in the aircraft hangar
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YuriP
YuriP@_YuriP__·
@uzupakapie They're all really fun! My favorite is 7 tho it's very long lol I believe you can still watch almost everything on Disney+ globally except for the first show Frontier and Delta have been huge anison staples, May'n and JUNNA are amazing 😭 youtube.com/watch?v=6HYHdk…
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lulu-p
lulu-p@uzupakapie·
@_YuriP__ I haven’t seen macross anime’s yet but I should
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YuriP
YuriP@_YuriP__·
@8andahalfby11 Yeah I'm pretty sure 7 even had a speedrun medal for 4 hours? My guess is they really underestimate how fast people play these games or expect us to spend a ton of time in the hangar (which is fair, I will make sure to customize everything lol)
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YuriP
YuriP@_YuriP__·
Thread of Ace Combat 8 details from the previews: • 25 hours long • More missions and variety than in Ace Combat 7 • Can buy and customize aircraft for your wingmen • Your choices and how well you do can affect which characters survive in the story (1/4) #ACECOMBAT #ACE8
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8andahalfby11
8andahalfby11@8andahalfby11·
@_YuriP__ 25 hours to beat on normal? 25 hours to 100% campaign and co-op? Please clarify.
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YuriP
YuriP@_YuriP__·
@wazza_razza73 I fully agree and it's wild to me that people consider this a hot take You go on a JOURNEY with your squad Quite possibly the closest thing we've had to a plane JRPG and I'm so excited to finally get a successor
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wazzerz (comms available!)
wazzerz (comms available!)@wazza_razza73·
wow ACE8 is just a modern version of the best Ace Combat game of all time. -Long ass campaign -Squad customization -Mission task variety it's the second coming of Ace Combat 5.
YuriP@_YuriP__

Thread of Ace Combat 8 details from the previews: • 25 hours long • More missions and variety than in Ace Combat 7 • Can buy and customize aircraft for your wingmen • Your choices and how well you do can affect which characters survive in the story (1/4) #ACECOMBAT #ACE8

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YuriP
YuriP@_YuriP__·
@xenosaga7 People don’t give Geoff enough credit for playing into the bit The misdirection with Resident Evil last year was masterful too
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xenosaga
xenosaga@xenosaga7·
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YuriP
YuriP@_YuriP__·
@dsanen1 yeah a bunch of Namco games have this anime-inspired CG realism look that has arguably been there since the 90s and it's really cool Some Japanese games like modern Final Fantasy also have similar design principles
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Dsanen
Dsanen@dsanen1·
@_YuriP__ All of them look anime in an appealling way, pretty cool work. Never played one of these games, and they are making me want to try it.
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YuriP
YuriP@_YuriP__·
everyone is talking about Tasha from Ace Combat 8 but William lowkey looks even more anime than her just look at that hair lol
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YuriP
YuriP@_YuriP__·
@Kyun_VampireBoy Props to the EN admin for figuring out a way diversify their posts With over 20000 cards across all the different games that’s at least 5000 days sorted! 😌 (20k is an actual stat btw lmao)
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YuriP
YuriP@_YuriP__·
The fact that this is already out of stock on both platforms is scaring me lmao it's only been 2 days I wonder if Bandai Namco underestimated the demand
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YuriP
YuriP@_YuriP__·
@Koba_Cowlman I think in the interview they were referring to the NPCs you encounter during missions, not the main cast of characters like your wingmen
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YuriP
YuriP@_YuriP__·
ok Capcom is cooking with Onimusha I love how charismatic Musashi is and even the enemies/bosses frequently taunt you Gameplay is super fun and responsive and stages have a bunch of interactive elements like lanterns that can light enemies on fire or boards you can use as cover
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YuriP
YuriP@_YuriP__·
@Harada_TEKKEN Always appreciate your stories from the early days! ❤️ We rarely get English interviews with Japanese creators about that time period so for the overwhelming majority of people this is always very interesring and insightful
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
Just a small clarification regarding the facts. The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.) About a year ago, I made this post –> ( x.com/harada_tekken/… ) And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well. The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company. Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.) I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic). In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own. There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either. This is simply a factual clarification and nothing more. Nothing beyond that. That will be all on this topic. Now then, since we’re here, a quick personal update. I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees. My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.) So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it. For now, let’s keep talking here. It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol) Anyway, today is guaranteed to be another incredibly fun day at VS Studio. There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s. Get Ready for the Next Creation!
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YuriP
YuriP@_YuriP__·
Pinning this here for visibility because I should’ve worded the tweet better It’s a linear game!
YuriP@_YuriP__

@_brivnii It doesn't greatly affect the story! I think they're referring to the minor NPCs you encounter during missions instead of the main squad Kono said there's only 1 ending so it's probably similar to the choices we had in AC5/AC0

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