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aavaa
99 posts

aavaa
@aavaa44
Making an RTS game with a custom engine.
เข้าร่วม Kasım 2025
172 กำลังติดตาม291 ผู้ติดตาม
aavaa รีทวีตแล้ว

We have infantry now :)
I'll find another model. I already have one in mind, just have to prep it.
#realtimestrategy #gamedev #indiegames
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@ibuildthings Currently it runs natively on Linux :). Regarding MacOS, not sure how much of a hassle MoltenVK is (coming from Vulkan). I agree the zoom feature is cool! Thanks for your word!
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@aavaa44 LOVE IT, please make sure it runs on MacOS and keep the zoom. Supreme Commander is still the best because of that zoom and sheer scale. C&C suffered when they switched to a close-in view.
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@aavaa44 Bro...his looks sick. imagine a Dune game like this!
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@twahtskie Maybe not late dos but maybe more of a RA2/tib sun vibe. I'm still undecided.
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@aavaa44 Dude I remember having this infantry mod for Forged Alliance, it was useless but was really cool nevertheless
Anyways, nice to see yet another interesting RTS game come around I hope your development goes well
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@InMercenary I've just started working on AI but all I can say is that I've always hated micro-managing stuff in RTS games :). Time will tell!
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@aavaa44 Plus I wonder if the infantry will have a mind of its own instead of you having to micro manage, could just be me just wanting to watch the frontline unfold whilst I slowly do turtle stuff
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@aavaa44 You should try adding some smoothing to the transition between the run and idle animations. Right now, the animation snaps between states too much. Once that’s fixed, it’ll be perfect!
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Fought with Blender and Mixamo to mix several animations in one glb asset (here: idle + run). Got character movements down for a smaller game. I'll reuse this mixamo knowledge for infantry in the RTS game.
#gamedev #indiegames #indiegamedev
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The cool thing about the sobel filter outline is that it hides terrain culling somewhat.
#gamedev #indiegame #gaming
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