Emre Acar

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Emre Acar

Emre Acar

@acare84

Blast Furnace Process Engineer

Turkey เข้าร่วม Temmuz 2009
511 กำลังติดตาม195 ผู้ติดตาม
Emre Acar
Emre Acar@acare84·
Nostalji zamanı…
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Emre Acar
Emre Acar@acare84·
@Bungie Too sad to hear this, I hope we will see old Bungie and it’s games in future.
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Bungie
Bungie@Bungie·
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Orhun
Orhun@OrhunKayaalp·
bu akşam steam yaz indirimleri başlıyor. var mı "indirime girse de alsam" dediğiniz oyunlar?
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Cities: Skylines
Cities: Skylines@CitiesSkylines·
Have you explored the new textures from the newest update, like Infrastructurist has? Time to use the new cliff, sand, and dirt textures and paint them all over!
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Emre Acar
Emre Acar@acare84·
@ID_AA_Carmack Thank you all for the great games. You were (id Software) my hero when I was a child.
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John Carmack
John Carmack@ID_AA_Carmack·
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
Sandy Petersen 🪔@SandyofCthulhu

How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3

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Emre Acar
Emre Acar@acare84·
@fireflyworlds I hope demo will be available until the game’s release and won’t be time limited.
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Firefly Studios
Firefly Studios@fireflyworlds·
🏰STRONGHOLD 4🏰 Last week we announced Stronghold 4, our most ambitious title yet. At over 200k wishlists in 1 week, we couldn't be more happy with your response, but hold on to your horses, because a demo is coming to you all on June 23rd. Wishlist: store.steampowered.com/app/2153760/
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Emre Acar
Emre Acar@acare84·
@Pirat_Nation @TimSweeneyEpic You are blaming Steam for exclusives but you are doing Epic exclusive games not Steam. Alan Wake 2 for example, I hope one day @remedygames get the rights and release the game on Steam.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Fumito Ueda, the creator of ICO, Shadow of the Colossus, and The Last Guardian, is finally back with a new game, Gen ATLAS. The game will be exclusive to the Epic Games Store, so wont launch on Steam You can thank Tim Sweeney if the game sells like shit.
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Gothic Game
Gothic Game@gothicthegame·
Are you ready to come back to the Valley of Mines? Don't forget to pre-order the game to get a pre-order bonus! #ReturnToTheColony
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Gazetory
Gazetory@gazetory·
PC toplama devri tarihe karışıyor: 🔶 Bugün topladığınız bilgisayarın kıymetini çok iyi bilin, çünkü yakın zamanda kişisel bilgisayarlar tarihin tozlu sayfalarına karışabilir. 🔶 Yapay zekanın doymak bilmeyen hesaplama gücü ihtiyacı yüzünden ekran kartlarına, işlemcilere ve belleklere erişimimiz artık ciddi şekilde kısıtlanıyor. 🔶 Şirketler son kullanıcının yüksek performanslı donanımlara sahip olmasını istemiyor, çünkü bunu kendi iş modellerine bir tehdit olarak görüyorlar. 🔶 Ekran kartları, işlemciler ve RAM üreticileri, çok daha yüksek kâr marjı sunan yapay zeka sunucularına odaklanarak bizleri güçsüz donanımlara mahkûm etmeye başladılar. 🔶 Gelecekte kendi parçalarımızı seçip evde topladığımız o "kendin yap" (DIY) kültürü yerini, sadece bulut üzerinden abonelikle erişebildiğimiz sınırlı cihazlara bırakacak. 🔶 Asıl hedef, her hareketimizi izleyebilecekleri, sürekli internete bağlı, yerel depolamanın olmadığı distopik bir kontrol mekanizması kurmak. 🔶 Mahremiyetin bir lüks haline geleceği ve her verimizin bulutta olduğu bu yeni düzende, artık "kendi bilgisayarınıza sahip olma" hayali de yavaş yavaş imkânsızlaşıyor.
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Emre Acar
Emre Acar@acare84·
@seiltherodeo Dolarken de fiyat aynıydı? Hitman 0.50 dolardı, diğer oyun da 2 dolardı? Ne değişti ki?
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Emre Acar
Emre Acar@acare84·
@THQNordic @Kryptical Right now, for me you are the best publisher. Game is looking and running awesome. Big thank you, you respect the gamers.
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THQ Nordic
THQ Nordic@THQNordic·
@Kryptical The discounted Early Access price is our way of saying thank you to everyone who believes in the game and supports its development. As we add more content over time, we will gradually increase the price as well.
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Kryptical
Kryptical@Kryptical·
How is this early access game £7????? #Fatekeeper
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META PCs
META PCs@METAPCs·
What's your GPU right now? I'm tryna see somethin...🤔
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Emre Acar
Emre Acar@acare84·
@ScottApogee I played and really liked it. Not so much interaction like the first game but I was waited for the next episodes so much. Sadly no new SiN for us in the future other than the remaster…
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Scott Miller - Apogee/3D Realms Founder ☢️
Who played Sin Emergence, a sequel episode to Sin? What I find so interesting is that Ritual switched to the Half-Life 2 engine for this game after using the Quake 2 engine for the original Sin.
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Emre Acar
Emre Acar@acare84·
@sinan_akkol İkisini de aldım. Deus Ex ve Black & White klasik oyunlardı.
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Sinan Akkol❄️
Sinan Akkol❄️@sinan_akkol·
Sektörün kurucu babalarından Peter Molyneux ve Warren Spector'ın ikisinin de yeni oyunu çıktı son 1 ay içinde ama adları bile anılmadı (Masters of Albion ve Thick as Thieves). Sektörün bambaşka oyuncu beklentileriyle şekillendiğini acı bir şekilde tecrübe ettiler.
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Kalbur Saman
Kalbur Saman@kalbursamantr·
Sizce hangi oyun eksik?
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Cliff Bleszinski
Cliff Bleszinski@therealcliffyb·
Are games better or worse now than they were 10+ years ago?!
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RaypEat Nanaya
RaypEat Nanaya@RaypEatNanaya·
A good Diablo style first person shooter would be one of my favorite games but it apparently does not exist yet.
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Emre Acar
Emre Acar@acare84·
@geoffkeighley I hope it won’t be bad like UE4 and it will be stutter free…
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Geoff Keighley
Geoff Keighley@geoffkeighley·
Epic Games has teased Unreal Engine 6.
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