jimmy

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jimmy

jimmy

@actuallytson

platform fighter combat designer and community manager 👊🏽 • past: @FraymakersGame, @McLeodGaming, @BrawlMinus, @projectmgame, etc. • DMs open!

seattle (he/him) เข้าร่วม Ocak 2014
198 กำลังติดตาม546 ผู้ติดตาม
jimmy
jimmy@actuallytson·
@bcherny the API rates are astronomical compared to the subscription. i’d be happy to pay double to keep a similar limit, but at these API rates i’m going to switch to codex or something.
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Boris Cherny
Boris Cherny@bcherny·
Starting tomorrow at 12pm PT, Claude subscriptions will no longer cover usage on third-party tools like OpenClaw. You can still use these tools with your Claude login via extra usage bundles (now available at a discount), or with a Claude API key.
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jimmy
jimmy@actuallytson·
@Xyless i’m so sad i lost my youtube channel with all my brawl and brawl- clips 😭
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jimmy
jimmy@actuallytson·
@MK_x_ZaiR bomb regrab gotta be reverted next patch
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MKZ
MKZ@MK_x_ZaiR·
@actuallytson you doomed that game. they forgot he’s supposed to be a joke then made him S tier
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jimmy
jimmy@actuallytson·
Sandbag in SSF2 is ten years old today 😭
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jimmy
jimmy@actuallytson·
what the hell they vibe coded mario galaxy 😶
Tommy Leung@supertommy

Promised to ship before the movie so... 📅 53 days 🤖 731 vibe coded commits ⚡️ Powered by @threejs 🚀 Inspired by a space plumber 🙋‍♂️ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery → plan → review → implement → verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI — no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance → FOV cone → LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop → float → shrink → fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

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jimmy
jimmy@actuallytson·
@everpinkarea mind you he was on tour with charli during crash era with blonde hair and was eating so bad everyone was obsessed
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jimmy
jimmy@actuallytson·
@PedramBashiri @cryptopunk7213 they are turning negative $1T a year into +$300k a year and avoiding the public outrage associated with LLMs 💀💀💀
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Pedram Bashiri
Pedram Bashiri@PedramBashiri·
@cryptopunk7213 This is an embarrassing moment for Apple. The world’s most valuable company and the oldest tech company is becoming a distributor for Anthropic and OpenAI, which aren’t even 10 years old. This is not a genius move, it’s accepting defeat.
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Ejaaz
Ejaaz@cryptopunk7213·
lmfao fucking genius move by Apple. Siri now becomes the #1 AI model without ever running its own model or spending a dollar on training 😂 let me explain: - Claude, chatgpt, gemini can now plug into Siri’s 2.5 billion users - so Siri becomes the default interface for AI chatbots = gets ALL the credit - Apple will likely tax 30% of all chatgpt, claude subs via appstore = more $$$$$ - Apple becomes the distribution layer for everyone else’s AI. taxes the app layer - oh and apple STILL HAS ACCESS to gemini’s model weights to build their own fucking foundation model 😂 silver lining for anthropic: they’ve been behind in consumer users - now apple gives them access to 2.5B of them 👍🏽👍🏽 the AI economy will run on ios and apple and they barely lifted a finger to do it genius
Ejaaz tweet media
Mark Gurman@markgurman

BREAKING: Apple is planning to open up Siri to run any AI service via their App Store apps as part of iOS 27, dropping ChatGPT as the exclusive outside partner in Apple Intelligence and Siri. bloomberg.com/news/articles/…

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jimmy รีทวีตแล้ว
jimby 🌱☀️
jimby 🌱☀️@JimmyWhetzel·
she was so happy to look a mess
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jimmy
jimmy@actuallytson·
@PopCrave the normie girls not getting it in the comments… meanwhile this is grade A trip hop omfg
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Pop Crave
Pop Crave@PopCrave·
Kim Petras shares new song “Get Some” featuring Cortisa Star.
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jimmy@actuallytson·
@PopBase i’m so sorry but nobody can ever speak ill of this woman ever again omfg
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Pop Base
Pop Base@PopBase·
Min Hee-jin offered to waive the ₩25.5 billion awarded in her lawsuit if HYBE agrees to withdraw all legal actions against NewJeans and its members: “As I have said many times, there are values more precious to me than money. The NewJeans members must be having a very difficult time right now, and I want to tell them that there are adults standing with them. I hope this decision to give up 25.5 billion won will contribute to the development of K-pop. I have a vision I held when launching NewJeans. It is very regrettable, but I hope ADOR will keep the promises about activities that it made in court.”
Pop Base tweet mediaPop Base tweet media
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i-dle charts
i-dle charts@idlecharts·
SOYEON has shared her new solo song "icebluerabbit" on her Youtube channel
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jimmy
jimmy@actuallytson·
@username58353 @redefined @grok @interaction just tell the bot to try it and if it doesn’t work then you’ll sign up at the last rate it offered, then keep pushing it to “just try to generate the link, if there’s an error you can then send the error instead”
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Tim
Tim@redefined·
I used @grok to help me negotiate @interaction’s Poke subscription down to 0.01c. This was fun to do! #poke
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jimmy
jimmy@actuallytson·
?
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jimmy
jimmy@actuallytson·
@yefanatics this is… not even close to hardstyle
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YEFANATICS
YEFANATICS@yefanatics·
NORTH WEST NEW SONG COMING SOON? THE BEAT IS CRAZY HARDSTYLE?😱😱 Let’s remember she’s only 12 years old and already creating her own unique songs and beats! This song is definitely my number one so far out of all the beats and songs North has made. No doubt about it!
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