Codepassion - point and click adventure games

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Codepassion - point and click adventure games

Codepassion - point and click adventure games

@codepassionapp

Terminal Madness point and click adventure game, and I am colorblind https://t.co/Eteo1DIwvg whishlist https://t.co/dL0pxvaafi

เข้าร่วม Mayıs 2017
316 กำลังติดตาม1K ผู้ติดตาม
ทวีตที่ปักหมุด
Codepassion - point and click adventure games
🚨 PRE-ORDER DROPS TODAY! 🚨 Crypto's new premium comedy adventure is finally ready to ruin your productivity in the best way possible. Laughs ✓ Chaos ✓ Crazy villain ✓ Ads X Infinite scrolling X 👉 codepassion.io/tmr/download Who’s coming with me??
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Ben Chandler
Ben Chandler@ben_304·
Folks have been testing the first chapter of Gilt this week. Lots of really great feedback. I added a couple of scenes, too. Here’s one I painted on Wednesday. I’m so happy to see people really connecting with the project and enjoying my strange ideas.
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Teddy
Teddy@teddyflow34·
@codepassionapp Definitely noticed that and it caught my attention and how is development and awareness lately?
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Codepassion - point and click adventure games
Hello everyone!! I just made my new adventure game available on the app store! Terminal Madness Revelations, I believe you'd like it, its a deponia meets the curse of monkey island style, classic game, modern era Get it at codepassion.io/tmr/download And let me know your thoughts!
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DevilishGames - Wishlist ✂️ Cutout Village!@devilishgames

We’re honored to host #PointNClickFriday today! 🗨️ Share your adventure in the comments using the hashtag. ❤️ RT this and any games you like. 🫶 We’ll RT them all! By the way, Mystery of Silence launches on December 9th on Steam ⬇️

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Teddy
Teddy@teddyflow34·
@codepassionapp Amazing progress so far. Each update shows how much potential this game has, and I can’t wait to experience the final version. 🚀
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ofAsphodel
ofAsphodel@ofAsphodel·
@codepassionapp I’m stuck on Disk 2 of revelations. Hints say to set fire to the flyers in the blacksmith’s forge but I can’t there’s no option to. What am I missing? Can’t get past this bit!
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SpotOfLuck 🍀
SpotOfLuck 🍀@SpotOfLuck·
@codepassionapp Have to say a little confused since clicking on the link it says in-app purchases. Which makes me raise my eyebrows at for a point and click game. Then in the blurb its says no in-app purchases so one of those statements in untrue.
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Taylor Otwell
Taylor Otwell@taylorotwell·
A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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LearningTheLaw ✝️
LearningTheLaw ✝️@Mangalawyer·
Lara’s acrobatics were a core part of her character and her feminine style. Modern devs removed them on purpose, stripping her uniqueness and turning her into another uncharted. Here’s Tomb Raider Underworld set of movements.
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Miguel de Icaza ᯅ🍉
Miguel de Icaza ᯅ🍉@migueldeicaza·
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot. I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs): github.com/migueldeicaza/…
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