d0nut 🦀

16K posts

d0nut 🦀 banner
d0nut 🦀

d0nut 🦀

@d0nutptr

Moved to: https://t.co/db4RFbvJtu

San Francisco, CA เข้าร่วม Kasım 2013
460 กำลังติดตาม20.9K ผู้ติดตาม
ทวีตที่ปักหมุด
d0nut 🦀
d0nut 🦀@d0nutptr·
Moving over to bluesky 👋
English
0
0
10
2.2K
d0nut 🦀
d0nut 🦀@d0nutptr·
@sshell_ Maybe if i see some cool people at events this weekend...
English
0
0
1
46
sshell
sshell@sshell_·
if you're looking to work in the intersection of AI and offensive security, come work with us! runsybil.com/careers
sshell tweet media
English
1
1
12
645
d0nut 🦀
d0nut 🦀@d0nutptr·
@rez0__ I see, I keep hearing that the cli is the way to go. Maybe I just trolled myself. Thanks for the tips 🫡
English
1
0
1
266
Joseph Thacker
Joseph Thacker@rez0__·
@d0nutptr I have exclusively used Claude code via cli and via my own discord integration (just using the cli under the hood) so I don’t think I know about either of those i guess
English
1
0
1
331
d0nut 🦀
d0nut 🦀@d0nutptr·
So far very unimpressed with claude code's performance via the VSCode plugin. 1. Slow (_wayyyyyyy slow_) 2. Multiple misses in a row when it tried its plan out Might have to stick with the web UI for now. Disappointing.
English
3
0
11
5.6K
d0nut 🦀
d0nut 🦀@d0nutptr·
@rez0__ I'm still absolutely blown away at the sheer difference in performance between the vscode extension and the web client. My use-case is pretty hard on the model I think, but I was still surprised at how much worse the plugin was :/
English
1
0
0
460
Joseph Thacker
Joseph Thacker@rez0__·
@d0nutptr are you not on max? if youre not, i think they use a different data center or something that is MUCHHH slower
English
1
0
2
1.9K
d0nut 🦀
d0nut 🦀@d0nutptr·
@jrozner Yea I was disappointed in the route it took in planning. I expected it to grab more of the correct context relevant to answering the question. When I did that step manually in the web UI, I got an answer in 10 seconds. I waited 10+ minutes for the vscode extension to get it wrong
English
0
0
0
61
Joe Rozner
Joe Rozner@jrozner·
@d0nutptr I’ve been using the cli and have had similar experiences. Often more work trying to coerce it to do the right thing than just doing it myself. Lots of waiting around
English
1
0
1
70
Jean
Jean@jemartel98·
@d0nutptr You can have claude code in it pretty well integrated 👀 And faster than vscode anyhow
English
1
0
0
95
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin @spamofthemic As a result, you get "fun" suggestions like "let's ban players above a certain rank for not grouping with their team". I think the wide variety of winning strategies is what makes the game fun, even if we all show up on the rift with a different understanding of the game.
English
0
0
0
31
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin @spamofthemic It certainly doesn't help the discussion that people don't seem to consider that one's rank distills multiple factors (performance at distinct skills, playstyles, interpretations of the game, etc) into a single metric.
English
1
0
1
89
Drew Levin is on vacation (see pinned post)
asked the analytics team to look into the most basic version of this, which is "if only one team had 1+ chat transgressions in a game, which team won?" for all ranked games in 2025, you had a 22% winrate if your team had a chat transgression and their team didn't.
Drew Levin is on vacation (see pinned post)@drewlevin

A thought I had this morning: I encounter a decent amount of people trying to justify their negative chat behavior by saying that Riot doesn't sufficiently penalize soft inting, with the implication that their own use of chat is their only real recourse to getting inted.

English
224
120
4.3K
486.3K
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin @spamofthemic Makes sense. Anecdotally I've certainly seen negative comms come out well before the game state deteriorated, and it has been my experience that coordination between the negative party and everyone else drops a fair bit. (Not that I'm an angel myself; I've been negative too)
English
1
0
3
724
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin @spamofthemic for the record, I expect negative comms => lower winrate, especially in lower elos, but I can't help but shake the Bayesian interpretation of this analysis P(lose game | negative comms)
English
1
0
1
789
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin @spamofthemic Ah, I was going to ask if it was possible to look at the subset of games where, say, the gold difference was below some amount when the negative comms happened. While an imperfect filter, it might help narrow in on the association between negativity and performance
English
1
0
7
781
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin I'm okay with this in normals because if a game isn't going well, and everyone is in agreement, we should maximize fun by getting into the next match faster. This does "minimize joy" for the other team, but negative feelings are more impactful than positive ones, sadly.
English
0
0
0
28
d0nut 🦀
d0nut 🦀@d0nutptr·
@drewlevin Voted "good / like to ff" for normals, "ehh not great" for ranked I would expect a portion of skilled players to have their rank suppressed by successful ffing. Would encourage more "if I don't win lane, I won't win game" play, coinciding with in more stomps.
English
1
0
0
318
Drew Levin is on vacation (see pinned post)
question I am curious about (follow-up poll in the reply is even spicier): if we matchmade games of league NORMS where - keeping skill and role preferences as they are - we tried to put people who share FF preferences on the same team, that would be:
English
171
3
452
104.8K