End Game Project
23 posts


Young people don’t search for news — news finds them.
Through TikToks, stories and memes, format and speed shape what we understand.
When news looks like entertainment, it’s harder to spot what’s real.
Pause. Question. Verify. 🔎
endgameproject.github.io/escaperooms/th…

English

Successful game testing in Serbia! 🇷🇸
241 high school students tested The Click Trap escape game, learning to spot disinformation, verify sources & think critically.
Play "The Click Trap" endgameproject.github.io/escaperooms/th…

English

Misinformation doesn’t stay online — it shapes beliefs, behavior, and real-world decisions. 🌍
Through ENDGAME, we look at how misleading claims impact trust, health, and democracy.
Pause. Question. Verify. 🔎
#ENDGAME #MediaLiteracy #Misinformation #CriticalThinking

English

🎯 True or False?
“Climate change = natural cycle.” 🤔
In The Click Trap, you’ll spot myths, challenge misinformation, and test your critical thinking skills in our educational escape room.
Are you ready to separate facts from fiction?
#TheClickTrap #MediaLiteracy

English

How fast do you click — and how fast do you think? 🖱️
The Click Trap is an online escape room that teaches you to recognize misinformation through interactive gameplay.
The clock is ticking. Information is everywhere. Can you escape the trap? 🔐
endgameproject.github.io/escaperooms/th…
English

MEET THE PARTNERS
🇷🇸 FakeNews Tragač (FNT) 🇷🇸
FNT brings expertise in detecting media manipulation, adapts real cases for escape rooms, and trains teachers to use these tools in education for ENDGAME.
fakenews.rs
English

MEET THE PARTNERS
🇪🇸 Maldita.es 🇪🇸
🇪🇸 Maldita.es creates media literacy scenarios for ENDGAME, supports escape room design, and empowers youth to navigate today’s information landscape.
maldita.es
English

MEET THE PARTNERS
🇫🇮 Faktabaari 🇫🇮
Faktabaari develops teacher training and supports the creation of ENDGAME’s educational escape rooms, strengthening digital information literacy across Europe.
faktabaari.fi
English

MEET THE PARTNERS
🇷🇸 Univerzitet Metropolitan Beograd (BMU) 🇷🇸
BMU’s Software Development Centre helps create educational escape rooms for ENDGAME, combining game design, e-learning, and AI to boost media literacy and analyze player engagement.
metropolitan.ac.rs
English

MEET THE PARTNERS
🇪🇸 Universidad Politécnica de Madrid 🇪🇸
UPM’s Next Generation Internet Group (GING) develops educational escape rooms for ENDGAME, combining e-learning, AI, and game-based design while analyzing player data to boost media literacy.
upm.es/internacional
English







