johann

162 posts

johann

johann

@epcc10

Working with @logicsoup on Idu. (https://t.co/SZFTtH4QWB) Interested mainly in graphics programming, Rust lang and greenhouses. Former Teleglitch dev.

Tallinn, Estonia เข้าร่วม Mart 2020
88 กำลังติดตาม570 ผู้ติดตาม
johann
johann@epcc10·
@Prune602 I'm not sure what you mean. It's the same data, without the cumulative averaging. Looking at a line chart like this, the usual expectation is that the point at June, for example, displays the average for June, not the average of all the months up to June.
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Prune60
Prune60@Prune602·
@epcc10 This is a completely different chart.
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Prune60
Prune60@Prune602·
Thread: ‼️ Russian Railways Loading is in decline It’s worse than during 2020 and it’s likely worse than you might think. Let me explain…
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johann
johann@epcc10·
@Prune602 I didn't like the implicit smoothing in your chart. I did my own and got rid of the smoothing. This chart should more accurately display the actual daily loading for each month. 2024 looks now less drastic, but the july dip is still there. idk what to make of it. Hope this helps.
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Prune60
Prune60@Prune602·
So what happens to an economy if you can’t get your goods to market?
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Prune60@Prune602

😇

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johann
johann@epcc10·
@CliftonB In hindsight it's obvious, but turns out that if you fast forward time, you have to compute all the simulation steps between. I was hoping that I could find an analytic solution for some stuff, but it didn't work.
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Clifton B
Clifton B@CliftonB·
@epcc10 Have you have any problems or learned any fun lessons while designing that mechanic?
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Clifton B
Clifton B@CliftonB·
Looking for examples of games that do anything at all with time manipulation. Time travel, dilation, loops, anything. 12 Minutes, Viewtiful Joe, Minit, Outer Wilds, anything at all using time as a mechanic. Please help me out! RT also!
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johann
johann@epcc10·
Just uploaded a new bugfix update for Idu. I found out that the roots were growing uncontrollably and spawning in the millions in some cases. Also fixed the water explosion bug, fov not working, and other things. Full changelog and DL link here: epcc.itch.io/idu/devlog/765…
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johann
johann@epcc10·
@SstarLit56 I'm already doing that. In that video it's not very obvious, because most of the world is already wet
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SstarLit56
SstarLit56@SstarLit56·
@epcc10 Could it be possible to discolour or paint where water has covered to make it look like it got wet after water flowed over it? This could also help with individual water droplets if possible somehow
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johann
johann@epcc10·
Someone in our discord found a neat bug. I think we should add something in the game that produces a similar effect, but in a controlled way
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johann
johann@epcc10·
@Musical_Rozen Thanks for reporting! Seems like I have to do a bugfix update release soon
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Rozen
Rozen@Musical_Rozen·
@epcc10 i was playing the new build and i think the FOV slider is broken, as it doesn't seem to do anything when i change it
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johann
johann@epcc10·
@Some_hash the simulation should conserve the volume, except for evaporation, debug water spawners and world borders
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SomeHash
SomeHash@Some_hash·
@epcc10 Awesome. Does it increase the volume when there is an infinity source?
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johann
johann@epcc10·
The water update is almost ready! Only have to test a bit more and write release notes, etc
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johann
johann@epcc10·
@BricktronicDev That's a fair assesment. Right now you really need to be into either plants or sandboxes to get anything out of the game. And the onboarding is a mess. I hope to change both of these things in the future.
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Chipboard
Chipboard@BricktronicDev·
@epcc10 It's interesting, I like the concept but my starter map was very frustrating as I had fallen off while getting used to the controls - struggled to get on land and it took a while to figure out how to do anything. Once I did, I quickly lost interest after planting in water and 'r'
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johann
johann@epcc10·
The new update is finally ready! Main things: 🌊 Added dynamic water physics with currents, streams, waves, vortices, foam and more! 🥦 Added moss simulation ⬇️ Added branch bending and gravity simulation ⏩ Much improved performance + a huge amount of smaller fixes
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johann
johann@epcc10·
@antonkudin There's a config.txt file in the game folder, it should contain all the keys required for the game. If you're able to map your steam deck buttons to these, it should work. In addition, you need to the scroll wheel too. How's the framerate btw?
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johann
johann@epcc10·
@antonkudin There's a linux binary included as well. Idk about steam deck. I haven't optimized the game to tiled GPUs and I suspect the GPU isn't powerful enough anyway. However, feel free to try and report back how it went!
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johann
johann@epcc10·
Did some more work on the moss. It's much faster to render now (no more weird decals) and it only grows in moist areas.
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johann
johann@epcc10·
Extended the water to horizon. I can't afford to simulate the whole sea, so the waves outside the playing area are generated by some simple function (currently just a sine). Tricky part will be blending the simulated water and parametric water.
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johann รีทวีตแล้ว
Benjamin - Frogmonster Out NOW!
This is not a joke! Frogmonster drops TOMORROW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! #! Prepare to become FROG
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