EthJohn

66 posts

EthJohn

EthJohn

@ethjohn10

Web3 enthusiast | DEFI Trader | All Sport

เข้าร่วม Mart 2026
13 กำลังติดตาม9 ผู้ติดตาม
FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT ☀️ Day 12 of my 30 days growth lesson challenge. Most products lose users not at the start, but right after the first action. This is what i call the drop-after-action problem. A user tries something once, but nothing pulls them to continue. No next step, no clear direction, no reason to stay. Growth comes from what happens after the first action. If the next step is clear, users continue. If not, they leave.
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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT ☀️ Day 11 of my 30 days growth lesson challenge. Most users do not decide slowly. They decide in seconds. This is called first impression bias. If your product feels confusing or heavy in the first few seconds, users already assume it is hard to use. Even if it is actually simple. Growth comes from making the first impression feel easy. If it feels easy, users stay. If it feels hard, they leave.
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FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT ☀️ Day 10 of my 30 days growth lesson challenge. Most people think adding more features brings growth. It does not. What matters more is the order users see things. If a user sees the right thing at the right time, they act fast. If they see too much or the wrong thing first, they get confused and leave. Good products work. Simple and well arranged products grow.
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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT ☀️ Day 9 of my 30 days growth lesson challenge. Most people think retention is about rewards. It is not. Retention is about continuity of experience. If users come back and feel lost again, they leave. If they come back and continue from where they stopped, they stay. People don’t return because they want to. They return because it feels easy to continue.
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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
Day 8 of my 30 days growth lesson challenge. Most people focus on getting users in. Very few focus on what users expect before they act. Every user comes with a mental picture of how your product should work. If your product does not match that expectation in the first few seconds where they have to do lots of ways to trying to figuree it out and there is no clear step, they leave. This is called expectation gap. It is one of the most silent killers in growth. Not because your product is bad, but because it does not feel the way users imagined it would. Real growth happens when your product feels familiar before it is understood.
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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
@ZARGATES is building something interesting in GameFi. The idea of combining game creation and distribution with an AI layer opens up a lot of possibilities, especially for how players interact and stay engaged over time. One thing I like is how accessible it feels through Telegram. That lowers the barrier for new users to jump in quickly. But in GameFi, access alone is not enough. What keeps people is how fast they feel progress and understand what they are playing for. My favourite part is how the game runs directly on Telegram. It removes friction and makes it easy for anyone to jump in without downloading anything. That kind of accessibility is important for onboarding new users into GameFi. You should join if you haven’t. Here is the link to join: t.me/ZARGatesBot/tw… Right now, the difference between players trying once and actually staying usually comes from how the first few minutes are structured. If that part is clear and rewarding, retention becomes easier. Curious to see how this evolves.
FUNMZY🦁 tweet media
ZarGates@ZARGATES

GM CT! Let this day bring you LUCK! Say it back — we need it too! 😇🥰🤗 AMBASSADORS CALL On the eve of the pre-launch of our AI platform for game creation and distribution, we are announcing an ambassador call! If you have a 150+ Sorsa score, love games, believe in the future of NFT and GameFi, want to build an ecosystem together with us, and are ready to engage with the ZarGates brand and community — WE ARE LOOKING FOR YOU! For your convenience, we have developed a TIER system with different levels of compensation: fixed payment + revenue share. 1️⃣ Quote repost
2️⃣ Describe your favourite feature in ZarGates 3️⃣ Add your referral link
4️⃣ Tag your bestie.
 Once you're ready, DM us, and we will send you a link to the private Telegram group for ambassador candidates. Let’s make ZarGates top GameFi together!

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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT Today’s web3 quick audit is @QBTLabs @QBTLabs is building payment infrastructure for Web3 apps and AI agents that makes it easy to send and receive small crypto payments (micropayments) sha across different blockchains. A Chain-agnostic x402 rails across multiple chains and opensource is exactly what the agent economy needs. ➜ Strength: Solid infra direction. Making payments work across chains without friction. Well for dev adoption. ➜ Weak spot: The value is clear to technical users, but not immediately felt in practice. Devs understand it, but they do not quickly experience it. ➜ Friction point: The first integration moment is where most drop happens. Dev lands, sees flexibility, but no clear start here → test payment → reward path. ➜ Growth move: Reduce time to first success. → One clear entry path → One guided test payment → One instant confirmation And a video or written thread to explain what the project is about will also be good Right now devs are setting up before they see value. There is a simple way to fix this inside your current flow. If you are open, we can connect and I will walk you through it.
FUNMZY🦁 tweet media
QBT Labs@QBTLabs

We continue building payment infrastructure. At the moment we support x402 payments with a chain agnostic layer in 3 different blockchains, Base, Solana and Cardano with many more integrations coming the next few months. Plug and play infrastructure for anyone who wants to monetize their APIs and MCP servers. Open source and MIT. Next steps on the roadmap, is introducing an mpp layer which can support fiat micropayments and amp. Payments rails in its infancy. Follow our path. Many great things ahead of us the next few months

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EthJohn รีทวีตแล้ว
FUNMZY🦁
FUNMZY🦁@Lionrage10·
Day 7 of my 30 days growth lesson challenge. Most people think growth is about getting more users whereas Growth is about removing resistance. Every product has invisible resistance: → confusion → too many choices → no clear starting point → delayed reward Users leave because something slowed them down. Here is the truth: People do not explore. People do not figure things out. People follow the easiest path. If your product does not create that path, they drop. Real growth comes from: → reducing decisions → guiding the first action → giving a fast result → making the next step obvious That is how you move users from interest to action.
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FUNMZY🦁
FUNMZY🦁@Lionrage10·
GM CT Today’s Web3 audit: @attentiondotme @attentiondotme is building a new social layer where users can explore perspectives from builders and see through their eyes instead of consuming random feeds. ➜ Strength: The concept is strong. Moving from passive scrolling to perspective based discovery is a fresh direction, especially for Web3 where identity and reputation matters alot. ➜ Weak spot: The value is interesting, but not immediately clear in a practical way. Users may not instantly understand what they gain by using it. ➜ Friction point: The first interaction feels open. Users join and check by themselves, but are not guided into a clear first action like view this or create your own, so they stay passive. ➜ Growth moves: Guide the first action. → Show one clear action. Maybe by saying start here or smth. → Let users experience a perspective instantly → Find a way to let them into contributing early Right now the experience starts with observing instead of doing. TL;DR: Strong concept, but the first interaction needs direction to turn viewers into active users. If this makes sense, I would be happy to share a few thoughts on how to improve this flow.
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Attention@attentiondotme

x.com/i/article/2040…

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