Mr F

8.6K posts

Mr F

Mr F

@guycalledfrank

Indie game developer, graphics programmer, occasional artist. Working on @fadedthegame and a GPU lightmapper (aka Bakery) to use with it. #NoWar ☮️

Moscow→St.Petersburg→Belgrade เข้าร่วม Kasım 2013
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Mr F
Mr F@guycalledfrank·
@BRobo82 It's the analogue of a poorly made meal with a lot of ketchup to hide the taste. Given current hardware possibilities and their budget nothing prevents them from doing strand-based hair with a more realistic BRDF, a Calisto-like skin shader, etc. That would be more consistent.
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Mr F
Mr F@guycalledfrank·
@BRobo82 I don't like both tbh. Left: weird inconsistent hair shading (bright near a dark ear), skin is too diffuse. Right: looks like a cheap ai gen image, too "fancy" to the point of tasteless. Changes character features, dismisses mysterious eye shadowing for the avg "stock photo" look
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BadRobo82
BadRobo82@BRobo82·
So, do you seriously think the image on the left looks technically better? Or is it just a case of 'this isn't the creators' artistic vision, and besides, AI is awful,' because hating on AI is super trendy and drives clicks?
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Mr F
Mr F@guycalledfrank·
@st6864 Bakery supported non-RTX cards (gtx650 or newer) since its inception! (only nvidia though)
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Stanley
Stanley@st6864·
@guycalledfrank Does this mean that there will be Bakery will support Non RTX Cards soon?
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Mr F
Mr F@guycalledfrank·
Low-key added a massive new feature to the github version of Bakery. If enabled, it should noticeably improve export & tracing time for scenes with large amounts of copy-pasted objects (e.g. forests). #gamedev
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Mr F
Mr F@guycalledfrank·
@Terry_Hendrix It seems to change so many unrelated things I feel it's doing some stable-diffusion-like process over the original image, not any actual lighting calculation. Judging by the comments ppl don't like it much... I GUESS it's not completely dumb and can use scene lights and GBuffer.
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Terry Hendrix II 🏹
Terry Hendrix II 🏹@Terry_Hendrix·
@guycalledfrank Yeah, had the same thought. It looks like path tracing at first glance, and people will like that however. Wonder what it does in dark and enclosed environments.. I would assume it can take BVH hints?
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Mr F
Mr F@guycalledfrank·
There is a known issue with per-vertex lightmaps and possibly GI correctness from non-lightmapped (receive GI = probes) objects in this mode, will fix it soon.
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Noclip
Noclip@noclipvideo·
🚨NEW DOC ALERT🕹️ The Making of Disco Elysium - Part Five: Collapse In the fifth, and penultimate, episode of our series we explore how the late stage of Disco's development laid the foundation for the original team's eventual collapse. WATCH: youtube.com/watch?v=uFcLed…
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Fabrice NEYRET - pro
Fabrice NEYRET - pro@FabriceNEYRET·
Accounting for spectrum (emission, reflection, absorption) is crucial in photorealistic rendering, indoor and outdoor. Less known is the ubiquitous presence of fluorescence. Some photo experiments we did for fun with lasers and diffraction grating sheet: photos.app.goo.gl/DFUUjEvdwnGxLL…
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Fabrice NEYRET - pro
Fabrice NEYRET - pro@FabriceNEYRET·
Polarization is everywhere. Indoor (on anything specular), outdoor (water&sky), which have quantitative impact on double-bounces, but is generally neglected in "photorealistic" rendering. Some photo experiments on polarization-induced colors I did for fun goo.gl/photos/v3QmHUM…
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Mr F
Mr F@guycalledfrank·
@reflex_1124 @watchssri Yeah, if you don't have the latest store (or github) version and updated your driver to >= 590, you will see "Failed to load OptiX library". This is because Nvidia deprecated OptiX 6 in the new drivers. Latest Bakery fixes it by having the new OptiX 9 based implementation.
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Reflex
Reflex@reflex_1124·
@watchssri 新しいドライバでOptix6が使えなくなったのが理由なはずなんだけど、最新にアップデートして2回目からはちゃんと走るはず… (自分もこの前ダウングレードしたけど…) x.com/guycalledfrank…
Mr F@guycalledfrank

Bakery has been updated to support the new drivers! Please try updating via github/patcher. If no issues are reported within the next week, I'll update the Asset Store version. The new version should also bake faster (!)

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MANE
MANE@watchssri·
というかBakeryは全部最新なのにプロジェクトによってできるできないあったの謎すぎたな…
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Casey Muratori
Casey Muratori@cmuratori·
For programmers who are unfamiliar with the address translation hardware available in modern CPUs, I put up an overview of three surprisingly powerful things you can get it to do: computerenhance.com/p/powerful-pag…
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: blog.voxagon.se/2026/03/13/tea…
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Mr F
Mr F@guycalledfrank·
@carygolomb @NOTimothyLottes But you can just... use the same hardware/tech TO bake lighting and make it less hell? (at least that's what I'm doing; also working on some significant perf improvements right now)
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Cary Golomb
Cary Golomb@carygolomb·
@NOTimothyLottes As of my current understanding, one of the primary motivators for RT has been to escape the baked lighting dev time which is ballooning schedules. I've followed the logic of forced RT = shorter dev = $$ savings So the question is, what's the better alternative?
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
Lets talk of the universal truth of "Ray Tracing" - RT HW traversal converges to worst case memory access patterns as scene size increases. End of Story.
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Mr F
Mr F@guycalledfrank·
@edankwan Oh damn flashback to when I was making robostorm io and player nicknames (simple html text elements floating above players) took 2x more time than the whole game rendering and physics 😂 Had to replace them with 3D quads.
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ᴇᴅᴀɴ ᴋᴡᴀɴ
ᴇᴅᴀɴ ᴋᴡᴀɴ@edankwan·
3d web developers' struggle: Optimize your 3d scene graph as much as you can that it can hit 60fps. Then add some simple mask text CSS animation to the UI and the fps is now 30.
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Nicolas Lopez
Nicolas Lopez@Nicolas_Lopez_·
Great to see renewed interest in #AssassinsCreedUnity following the new 60fps patch. If you’re curious about some of the tech behind it— global illumination and early GPU-driven pipeline —I shared a few details in my GDC talk. youtu.be/yj5pYktC3X8?si… #AssassinsCreed
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Tim Soret
Tim Soret@timsoret·
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Mr F
Mr F@guycalledfrank·
@timsoret Looking awesome!
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Tim Soret
Tim Soret@timsoret·
Flying to San Francisco today to show The Last Night in private around GDC. Last year was an absolute pleasure, met many creative heroes. Gamedevs, platforms, angels, VCs, publishers, TV / cinema producers: hit me up. I have something special. Here for the full week.
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Mr F
Mr F@guycalledfrank·
@noio_games @Mikademius Dunno if Martin was serious, but it's the strategy I use 😅 (but also because my game is photo textures / photogrammetry). Every building/place/prop starts as a multi-gigabyte RAW folder after on-location shooting 🤪
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thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
it's so f*ing annoying that at least HALF the google results are now AI generated images I have an obsession with finding out the what things *actually* look like, then simplifying to pixel art, so references like this are absolute useless garbage to me
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