@MutantSparrow@damian_isla@stuckbug I'm not at that refinement stage yet, but hopefully I won't have to prune anything; if so, it just means I have a bug to fix. But we'll see!
@MutantSparrow@damian_isla@stuckbug Not at that point yet, but ideally, if a seed is bad, I should be able to track down why, since all the procedures are chosen with intention
@MutantSparrow@damian_isla@stuckbug But basically it's a procedural implementation of level design, not level design forced upon procedurally generated geometry
@MutantSparrow@damian_isla@stuckbug I've been meaning to write up a bunch more about it but have been bogged down with the implementation for a long time
@damian_isla@MutantSparrow@stuckbug For example: "place these platforms within jumping distance of one another" can be modeled as a chain of shapes with a max chain length
@damian_isla@MutantSparrow@stuckbug Its still alive! Its a physics-based constraint solver. The system specifies physical constraints that correspond to level design principles