iNOTme

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iNOTme

iNOTme

@iNOTnik

Idiota patentato con un canale Twitch, master di DnD e adoratore di Nyarlathotep. Oltre a tutte queste idiozie creo videogiochi o almeno ci provo.

Trieste เข้าร่วม Mayıs 2013
50 กำลังติดตาม4.9K ผู้ติดตาม
iNOTme
iNOTme@iNOTnik·
Ho partecipato ad una game jam ma non sono riuscito a finire in tempo .-. il tema era "the error Is the feature" Avete un gioco pronto ma i settaggi sono completamente errati, riuscirete a sistemarli? inotme.itch.io/verticalslice
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🌟Cheshire Cat ᓚᘏᗢ,
🌟Cheshire Cat ᓚᘏᗢ,@autismsupsoc·
CW: Body Horror? This AI video attempt to show gymnastics is one of the best examples I have seen that AI doesn’t actually understand the human body and it’s motion but is just regurgitating available data. (Which appears to be minimal for gymnastics) twitter.com/Przemek8739456…
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ADHD Memes
ADHD Memes@ADHDForReal·
ADHD Memes tweet media
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Damion Schubert - @ZenOfDesign.com on bsky
Greetings, Teslamaniac! Today is the delivery day for your new obsession, the CYBERTRUCK! As we finish final preparation of your new CYBERTRUCK, here are some hints and tricks to help you really live the dream of being a true CYBERTRUCK owner! (long thread)
Damion Schubert - @ZenOfDesign.com on bsky tweet media
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Kenney
Kenney@KenneyNL·
Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs! Completely free, public domain: kenney.nl/assets/input-p… #gamedev #gameassets
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Kenney
Kenney@KenneyNL·
A thread on how to recognize and avoid AI #gameassets! Using these game assets is not allowed when releasing a game on Steam, but might also lead to other legal issues as it's hard to determine who owns the rights. How to recognize them; 🧵
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iNOTme
iNOTme@iNOTnik·
@delaneykingrox From the tests that I've done on ue4 it's necessary to call TryGetPawnOwner in the update function in order to preview the animation in the editor using the anim preview editor tab. During gameplay it's ok to set it on initialize
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iNOTme
iNOTme@iNOTnik·
@delaneykingrox the EventBlueprintUpdateAnimation fires always so if TryGetPawnOwner isn't called the pawn reference isn't valid and you can't see a preview of the update function in the editor 2/2
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iNOTme
iNOTme@iNOTnik·
@delaneykingrox I've done some testing on Ue4 (it may be different on other versions). Everything works fine when the pawn is store on initialize except for the anim preview editor tab that doesn't work anymore 1/2
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iNOTme
iNOTme@iNOTnik·
@delaneykingrox Yeah I'm working with Unreal for years now and I can't recall a single youtube tutorial that get any of this right
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Jams 🛸🍈
Jams 🛸🍈@jamsvirtual·
got new dice
Jams 🛸🍈 tweet media
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Karl Sharro
Karl Sharro@KarlreMarks·
Humans doing the hard jobs on minimum wage while the robots write poetry and paint is not the future I wanted
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