Mark Jackson

838 posts

Mark Jackson

Mark Jackson

@markj3d

CEO & Founder Red9 Consultancy specializing in #Autodesk #Maya3d workflows, pipelines, rigs and facial systems for #film and #games

Loughborough, England เข้าร่วม Ağustos 2011
114 กำลังติดตาม763 ผู้ติดตาม
Mark Jackson
Mark Jackson@markj3d·
my god what's happened to the world! I've just spent 2hrs trying to get VirginMedia setup at our new home. 2hrs talking to a bot because theres NO custom sales number, nobody to actually talk too. Why do these big companies drive us to ever worse service?
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Mark Jackson รีทวีตแล้ว
Mark Jackson รีทวีตแล้ว
Diablo Immortal
Diablo Immortal@DiabloImmortal·
The Druid — legendary shapeshifting guardian — comes to Diablo Immortal. Fight with tooth and claw as you transform into a werebear or werewolf! Summon ferocious beasts to your cause! Unleash nature’s fury as you harness the powers of Earth and Fire.
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Mark Jackson รีทวีตแล้ว
Josh Burton - Looking for Remote Opportunities
My reel from an unreleased Unreal game from years ago. Grateful I can show it. All the rigs are built with my Morpheus Rig System. Looking for contract/full time work at present. Available in mid July.
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Red9 Consultancy
Red9 Consultancy@Red9_Anim·
Adding support for more out-of-the-box mocap solutions — what systems do you want to see next? Here’s our Red9 Pro_to_BND anim remapper in Maya — the backbone of any solid mocap pipeline. #Mocap #Maya #Animation #GameDev
Red9 Consultancy tweet media
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ngskintools
ngskintools@ngskintools·
I have some big news! The technology and IP behind ngSkinTools have been acquired by Autodesk and their team is planning for native Maya integration for the future. While it’s a bit early for further details, I’m excited to share this update: ngskintools.com/about/
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Mark Jackson รีทวีตแล้ว
Red9 Consultancy
Red9 Consultancy@Red9_Anim·
Red9 ProPack Update is Live! New features: • Deformation Transfer – now with batch mode • AnimCache added to MetaRigs • Finger Pose Integrator released • WristLock support expanded + pipeline fixes Grab it here 👉 red9consultancy.com #Red9 #Maya #Rigging #VFX #Animation
Red9 Consultancy tweet media
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CG Channel
CG Channel@theCGchannel·
Check out Rising Sun Pictures' VFX breakdown for Sonic the Hedgehog 3, including Shadow the Hedgehog in the rain in a CG recreation of Tokyo's Shibyua Crossing Watch the full video on the RSP website: rsp.com.au/our-work/filmo… #VFX #VFXbreakdown #simulation @rspvfx
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Mark Jackson
Mark Jackson@markj3d·
Why is Microsoft Teams so sodding terrible when you have multiple accounts being run by various clients? Honestly, I'm an intelligent guy but I just want to burn this application to the ground!
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Mark Jackson
Mark Jackson@markj3d·
Something very satisfying about playing with maths on a Friday. Simple Sin-wave expression in Maya where 1 driver attr drives multiple outputs. Actually a test for a linear set of combo blendshapes for facial correctives. @AdskMaya #animation #techart #maya3d
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Red9 Consultancy
Red9 Consultancy@Red9_Anim·
New Beta release of Red9 ProPack just went live with a BIG set of bugfixes and updates, mostly requested by current clients who are pushing the systems hard! @AdskMaya #animation #TechArt #red9 #propack #VFX
Red9 Consultancy tweet media
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Red9 Consultancy
Red9 Consultancy@Red9_Anim·
Nice interview with Ged Wright on the VFX production of Sonic the Hedgehog 3. Always nice to get a mention in things like this artofvfx.com/sonic-the-hedg…
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Red9 Consultancy
Red9 Consultancy@Red9_Anim·
#SonicMovie3 VFX Rigging demo. This is the base master ROM (range of motion test) that we used to help calibrate and stress test all of the rigs for the film. Credit to Clep Yip, animation supervisor on the film for the fabulous animation
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