mayleye
18 posts

mayleye รีทวีตแล้ว
mayleye รีทวีตแล้ว

they slandering you saying you don’t even drop the worst patches of the year anymore big bro, lock in @ArcSystemWorksU
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mayleye รีทวีตแล้ว

@DeltyThe73rd And then they hide the name. Imagine watching a vid from your favourite player, recognising the match and that they were breaking you down the entire time
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mayleye รีทวีตแล้ว
mayleye รีทวีตแล้ว
mayleye รีทวีตแล้ว
mayleye รีทวีตแล้ว
mayleye รีทวีตแล้ว

Love the patch notes overall but damn someone does NOT like Anre that's crazy
GBVS/Granblue Fantasy Versus@gbvs_official
#GBVSR Version 2.50 patch notes are live! Here's a rundown of what's in store: 🔸 New character: Ilsa 🔸 Balance adjustments 🔸 New illustrations added to the Journal 🗒️ Version 2.50 Patch Notes: rising.granbluefantasy.jp/en/news/detail…
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mayleye รีทวีตแล้ว

Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat.
Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?"
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Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game.
That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports.
This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre.
Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended.
Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community?
Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car?
- Unique and plentiful characters
- a non-constrictive fighting game system
- identity in the way you play and interact with the game
New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible.
Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad).
It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult-
I still deserve a big playground.
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