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emil

@nasgubb

3d animator i animate stuff digitally, its all in the computer these days its pretty crazy

emegency room (jus hangin out) เข้าร่วม Temmuz 2013
31 กำลังติดตาม2.4K ผู้ติดตาม
ทวีตที่ปักหมุด
emil
emil@nasgubb·
a showcase of some of the animation work i've done as of recent, i love creating these small vibrant worlds
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Spu7Nix
Spu7Nix@Spu7Nix·
r/place in a platformer level starts in 6 days
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emil
emil@nasgubb·
what the hell is a oomf
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emil
emil@nasgubb·
new year! lets celebrate one year of apollo 11 being objectively (true fact) the best extreme of all time and lets hope none of yall bring that score down in 2024! 🍾🍾
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AudieoVisual
AudieoVisual@audieovisual·
Top 10 levels of 2024: 10 - Overclock by fJud 9 - Noise by vrymer 8 - Superpop by Cometface & Xyuns 7 - Entropy by DanZmeN 6 - To The Sky by Mels & Subwoofer 5 - Swag Kaz by NinKaz 4 - TERMINAL by MaxxoRMeN 3 - Roam by nasgubb 2 - Ffuyaj by Jayuff 1 - Nine Hundred by fungifity
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emil
emil@nasgubb·
@FigmentBoy_ oh i haven't looked into the code at all, just done a/b testing in game and photoshop and tried the math. maybe were both equally confused here
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fig
fig@FigmentBoy_·
@nasgubb Look at GameObject::getActiveColorForMode
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fig
fig@FigmentBoy_·
Did you know that blending in Geometry Dash doesn't actually just add the colors? In reverse engineering colors for GDWeb, I discovered the underlying formula! Here's the result of multiple days of reverse engineering: While blending, GD does a hidden HSV shift (1/3)
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emil
emil@nasgubb·
@FigmentBoy_ i can't seem to replicate this difference. from just looking at the numbers produced by the blending in-game i can't find the hidden HSV change, just square and add functions with the square rounding down to nearest integer
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fig
fig@FigmentBoy_·
@nasgubb Here's a better example of the difference! It's very very close to just alpha squared, but when you stack a lot of objects it acts differently.
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Stivenelvro
Stivenelvro@Stivenelvro_·
@nasgubb Te felicito te quedo muy bien el trailer a mi parecer 👋
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emil
emil@nasgubb·
had the pleasure of editing the new geometry dash trailer, lots of new stuff showcased! check it out... or else youtube.com/watch?v=LxA4NJ…
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YouTube
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emil
emil@nasgubb·
@z3phlin there's actually a secret level not shown in the video... see if you can figure it out hehe
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emil@nasgubb·
we are so back the legend is back this is not a drill
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emil
emil@nasgubb·
@Quacduc only hope i have left is for taman to come back in 2.2 🙏🙏🙏 prayers needed🙏🙏🙏
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vlubz
vlubz@vlubz_·
@vipringd u messed up the demon rating counts all of them say the same thing
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emil
emil@nasgubb·
@Klauxgd you all did great, the montage was amazing
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Klaux
Klaux@Klauxgd·
I'm INCREDIBLY HAPPY to have participated in this event, MASSIVE THANKS TO GAIDEN AND VIPRIN SERIOUSLY! I'm getting a bit emotional, but I simply never thought I'd ever be in a robtop video, let alone get to make the intro. THANKS EVERYONE FOR ALL THE SUPPORT AND I LOVE YALL 😭😭
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emil
emil@nasgubb·
thanks to viprin for letting me be involved in this project, its been a blast to be a part of! everyone did a great job and i hope it shows we gave our all to show our love for this game and this community. happy 10 years!
Viprin@vipringd

2 years ago I was dreaming of making a 10-year special. It was truly amazing to have this project come together and to finally see the community's reaction after counting days for so long. Huge thanks to all the involved people and RobTop for letting me make this a reality! #GD10

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emil
emil@nasgubb·
@Splinter253 with some minor timing adjustments they work on other speeds
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Splinter25
Splinter25@Splinter253·
@nasgubb Pretty cool! Does it work for all speeds?
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