nivs

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nivs

@nivrig

Respawned 80's game developer. Dodgy Rocks, Turbo Tomato, Rogue Declan. Working on porting Lumo to Amiga.

Northern Ireland เข้าร่วม Ağustos 2010
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nivs
nivs@nivrig·
Phew. Completed a major puzzle sequence in #Lumo #Amiga that I thought I'd have to leave out. Reworked it to fit into 7Mhz, and now there's just a few fairly straightforward rooms to add in Zone 6 before we're down to the final three zones. Cripes! #RetroDev
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Thalamus Digital
Thalamus Digital@thalamusdigital·
Heads-up! The latest installment of Nivrig's Amiga Lumo blog "Light Lore" is now up on our Patreon page. Just $1 a month gets you access to this and mountains of other features, articles, and exclusive content. thalamus.link/patreon #Lumo #Amiga #Mumo #Indiedev #Gamedev
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Arbree 🐣🌻
Arbree 🐣🌻@ArbreeLoavesYou·
I HATE WEBP FILES I HATE THEM SO MUCH THEYRE SO USELESS OH MY GOD JUST LET ME DOWNLOAD AN IMAGE REGULARLY WITHOUT HAVING TO SEARCH "webp to png online free" IM SO SICK OF IT
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Badger Punch Games
Badger Punch Games@badgerpunch·
It’s coming home.❤️ Roguecraft DX arrives on #Amiga this February! Rebuilt, expanded, and sharpened for the Evercade... and now unleashed where it all began. Expect more monsters, more potions, more levels, and achievements! Welcome back to Mordecoom. #screenshotsaturday
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Shane MᶜCafferty
Shane MᶜCafferty@EGVroom·
For #ScreenshotSaturday let’s peep behind the curtains to see how Roguecraft DX’s 10x10 rooms made it to #GameBoy The GameBoy screen is made from 8x8 pixel tiles. (20→, 18↓) A 10x10 grid of 8x8 px could work but it’d be tiny 👀 A 10x10 grid of 16x16 px is too large 😕 (1/3)
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Wholesome Side of 𝕏
Wholesome Side of 𝕏@itsme_urstruly·
New Year is incomplete without this video 😂😂
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Tesla Aaron L
Tesla Aaron L@TeslaAaronL·
2026 will be a banger year
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Brian Roemmele
Brian Roemmele@BrianRoemmele·
The Humanoid,1979
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Amiga Addict Magazine
Amiga Addict Magazine@amigamagazine·
Merry Christmas from Amiga Addict! Why not spend your Christmas money on our new issue, where we talk with founder Mark Cale about the history of IK+ and Putty developer, System 3? Available at addict.media and in stores soon! #Amiga #AmigaAddict
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Alan Zucconi
Alan Zucconi@AlanZucconi·
Once you’ve finished binging Stranger Things, why not use the holiday break to learn game AI programming? 😎 If you’re up for the challenge, I made a 20+ hour course covering everything from theory to practice! 🧑‍💻 (Oh, and there’s a cheeky 50% discount in the next tweet! 🎁👇)
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Peter Girnus 🦅
Peter Girnus 🦅@gothburz·
We're hiring one engineer to rewrite 500 million lines of C++ to Rust by 2030. That's 1 million lines per month. 41,667 lines per day. 1.4 lines per second. I called it "achievable with the right mindset." Mindset means believing math is optional. The strategy is "AI and Algorithms." The italics around "and" are doing a lot of work. I don't know what they mean. Neither does anyone else. We built a "scalable graph over source code at scale." I wrote that phrase. I've been asked to explain it four times. I used different words each time. No one noticed. The role reports to Future of Scalable Software Engineering. Inside EngHorizons. Inside CoreAI. I've drawn the org chart. It's eleven pages. Printed sideways. Facilities calls it a fire hazard. The mission is "eliminating technical debt." We'll accomplish this by creating 340 Confluence pages per line of code eliminated. Each page needs seven approvals. Approval takes six weeks. We've budgeted zero weeks. We want a "growth mindset." That means believing this timeline is real. Realists need not apply. The AI rewrites code with 94% accuracy. The other 6% is "opportunities for human review." Review capacity: one engineer. Lines to review: 30 million. Time allocated: yes. I modeled this in Excel. The model shows green. Leadership likes green. I changed the font color. The posting went live. 3,847 applications. Zero qualified candidates. This is expected. The job doesn't exist. It's a budget line. Budget lines are real. Jobs are theoretical. We're interviewing anyway. The project is codenamed Phoenix. It was Momentum before that. Velocity before that. Accelerate before that. I don't believe it will succeed. I don't believe it will fail. I believe it will be "reimagined" in 2028 and "celebrated as a learning" in 2029. The C++ will remain. It always remains. Growth mindset. Bold risks. Scalable graphs at scale. We're hiring.
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