Alex Peterson

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Alex Peterson

Alex Peterson

@petrocket

Jesus follower, game dev, dad, musician - opinions are my own, Sr. Dev Rel Engineer @ Epic Games

Seattle, WA เข้าร่วม Mart 2008
492 กำลังติดตาม371 ผู้ติดตาม
Alex Peterson รีทวีตแล้ว
Jean-Sebastien Guay
Jean-Sebastien Guay@Slinky_Invasion·
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/lear…
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
What's this? Info on Unreal's next-generation terrain solution? 👀 Full 3D, enabling overhangs and tunnels?! Multi-user non-destructive modifiers, and it can still import heightfields?! Both Nanite and trad LODs 🤯dev.epicgames.com/community/lear…
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Eric Lengyel
Eric Lengyel@EricLengyel·
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…
Eric Lengyel tweet mediaEric Lengyel tweet media
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Slug algorithm is now open source and patent is public domain! Thanks Eric! Hopefully this means that awful font rendering in some apps and games will be a thing in the past.
Eric Lengyel@EricLengyel

New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…

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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Fest is headed to the Windy City June 16-18 and we’re looking for speakers🗣️ Got a compelling project built with Epic tools to showcase at Unreal Fest Chicago 2026? Well, we wanna see it! Proposal submissions are open now through Jan 22. Submit yours today: epic.gm/Unreal-fest-ch…
Unreal Engine tweet media
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Xor
Xor@XorDev·
So I discovered an interesting technique for refraction/distortions by putting the iterator step into the turbulence wave function (so each iteration has slightly different turbulence)
Xor@XorDev

"Surf 2" for(float z,d,i;i++<1e2;o+=(1.+cos(i*.7+t+vec4(6,1,2,0)))/d/i){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y,p.x)*2.,p.z/3.,length(p.xy)-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;z+=d=.2*length(vec4(.1*cos(p*3.)-.1,p.z));}o=tanh(o*o/9e2);

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Unreal Engine
Unreal Engine@UnrealEngine·
GDC complete. Next stop? Unreal Fest Orlando and State of Unreal 2025! Keep those eyes glued to our channels for details on the upcoming extravaganza in Orlando, it’s going to be magic😉
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Alex Peterson
Alex Peterson@petrocket·
If you’re ever staring at a progress bar in PIX and wondering what’s going on, there’s a log output in File > Output that usually has details.
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Alex Peterson รีทวีตแล้ว
MadMup
MadMup@madmup·
MadMup tweet media
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
Epic Games is coming to GDC! Check out the list of talks my amazing coworkers are going to deliver right here 👇 I'm super curious about "Preempting Challenges in AAA Unreal Engine Development", which talk are you most excited about? #uetips unrealengine.com/en-US/events/g…
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
There have been a number of conversations taking place in the Epic community about shader stuttering and its impact on games. In this video we discuss why this occurs, what developers can do about it, and what Epic Games is doing about it #uetips youtube.com/live/i35yf-wh3…
YouTube video
YouTube
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János Turánszki
János Turánszki@turanszkij·
I wrote down how I think about and remember compute shader input naming in HLSL:
János Turánszki tweet media
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Alex Peterson
Alex Peterson@petrocket·
@jitspoe This looks really cool, is this a recent idea? It seems to fit really well!
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Rune Skovbo Johansen →🦋🐘
I wanted to do a side-by-side comparison of my procedural animation to hand-authored animations on some models I bought. This is so I can better study what I need to improve. When I got my comparison tool running for the first time, this is what I was greeted with! 😅 #ProcGen
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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Engine 5.5 is here 🦾 Check out what’s new, including major enhancements to animation authoring, rendering, ICVFX, mobile game dev, and developer iteration toolsets: epic.gm/unreal-engine-…
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
This is amazing! @JetBrainsRider is now FREE for non-commercial use 🙌🤩 If you haven't tried it out yet you definitely should, its code navigation features and UE compatibility are amazing 👇
JetBrains Rider@JetBrainsRider

There are many things @UnrealEngine developers love about Rider: Blueprints integration, mixed C++/BP call stacks in the debugger, native support for the .uproject model, and more. To add to that – Rider is now FREE for non-commercial use. Start with Rider today! 👉 jetbrains.com/lp/rider-unrea… #gamedev

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