rekill.io

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rekill.io

rekill.io

@rekill_io

Browser PvPvE battle royal arena! $REKILL Token on @BagsApp : ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS

เข้าร่วม Ocak 2025
2 กำลังติดตาม163 ผู้ติดตาม
rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
Even though you can't go viral with your game if it's not 100% done with AI I still continue working on mine with only 20-30% ai usage. Now even more brutality in $reKILL #webgl #threejs #gamedev
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
New level of massacre will arrive in $rekill v1.16.0 together with improved sword combat and collision math! Update will arrive closer to the end of the week. #webgl #threejs #gamedev
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
And the Connected wallet popup. It's crazy how good @cursor_ai is now. If ask it to change only small parts of the app and don't ask to change to many things at a time it does an awesome job and follows the style of existing code base. And all of this with just using composer2 and not Claude or GPT. It would take me a week or two to make same work it did within few hours. Yeah, I know you can say I was against it before, but I still do important parts of the app by hand. ps: llms still suck in security a lot. just saying.
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
Old $rekill hero items select popup feels a lot off and as 'temporary' placeholder. So decided to fix this. + this fixed the issue with small unreadable text. Needs some more work to support all screen sizes & mobile, but base is solid I think. #webgl #threejs #gamedev
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
Today worked on some visual updates for $rekill upcoming v1.15.0 - Fixed FXAA to properly deal with aliasing. - Eliminated terrain texture tiling patterns. - Fixed issues with grass lods/renderorder blinking. - Few other minor fixes / improvements. #webgl #threejs #gamedev
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
And one more new feature for $rekill which will be added in the next update v1.15.0: Amour will have durability (decreases when hero gets damage) and once it is 0 item gets auto-removed from the inventory.
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rekill.io รีทวีตแล้ว
TheoTheDev
TheoTheDev@theo_the_dev·
Today adding to $rekill Heroes improved health bar, level badge and x-ray highlighting when heroes are behind obstacles. #webgl #threejs #gamedev
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rekill.io
rekill.io@rekill_io·
Hey all! I know you all are waiting for $rekill v1.15 and more updates. There was a bit slow start this week, but I'm pushing it hard and there will be lots of updates coming soon for the game and I'm sure you'll love them 🚀 I'll be posting some intermediate progress soon and the update will probably arrive next week!
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rekill.io
rekill.io@rekill_io·
Hey hey! $REKILL update! - I'm back from vacation and we're back to work. - We’ve passed 1k registered players! 🎉 More updates coming soon!
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rekill.io
rekill.io@rekill_io·
Hey there. Till the end of the week I'm on vacation, so probably no updates for $rekill till next week. Anything interesting I missed this week ? Got a bugfix request with super large hero weapon lol.
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Piers Kicks
Piers Kicks@pierskicks·
Three.js + WebGPU = a modern Flash games boom > Ships to 5B+ users, near-native GPU performance > No platform rake, app store, or custom runtime > Devs own their distribution + monetisation > AI can now vibe code the games for you The only missing piece is the discovery layer
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rekill.io
rekill.io@rekill_io·
And some more. This is hilarious 🤣
rekill.io tweet mediarekill.io tweet media
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rekill.io
rekill.io@rekill_io·
Some nice memes from the community members on discord 😂 $rekill update v1.14
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #48. Update v1.14.0 is live! Some more bug fixes and Zone improvements: - Now the Zone is not just a red circle! It's spooky fog that doesn't damage you, but instead is full of zombies. It's hard to survive in it, but if you really want, you can try going there. - Now players' health bars are hidden in PreMatch to avoid confusing players (since heroes are invincible there). - Rebalanced zombie spawn amounts a bit. - Few minor bug fixes. Fixed the gem ping so it only starts when all players are deployed. P.S. Today zombies are celebrating “Fog Day.” Go have fun with them 🎉
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