rolledhand

94 posts

rolledhand

rolledhand

@rolledhand

Designer, Creative Technologist, Design engineer, 3D artist

Czechia เข้าร่วม Şubat 2022
124 กำลังติดตาม20 ผู้ติดตาม
Jacob
Jacob@fat·
Code[dot]Storage A new Git provider for machines by @pierrecomputer. In Oct, Github shared they were averaging ~230 new repos per minute. Last week we hit a sustained peak of > 15,000 repos per minute for 3 hours. And in the last 30 days customers have created > 9m repos🧵
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rolledhand
rolledhand@rolledhand·
Built this for myself & decided to share w/ others. (middleclick for houdini or any other DCC). Free & open source, 0 UX button/pop-up clutter & non-sense functions. If the instal was too dev-language for u just hmu, will be happy to help: middleflickos.vercel.app
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rolledhand
rolledhand@rolledhand·
Going clinical.
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rolledhand
rolledhand@rolledhand·
Some intial exploration.
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rolledhand
rolledhand@rolledhand·
Atmospheric pop sim exploration. Houdini Karma CPU.
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rolledhand
rolledhand@rolledhand·
@damienmortini @Shopify @Danetag Were you mixing 2D planes w/ sequences for the 3D scenes? Haven't started breaking it down, but to me it seems like this technique's used a lot.
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Damien Mortini
Damien Mortini@damienmortini·
It's out! So proud to show you all what we've been cooking the last few weeks @Shopify shopify.com/editions/winte… Big up to this crazy team and special thanks to @Danetag for bringing me in! 💚 Can't wait for the enlightenment era! ✨
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rolledhand
rolledhand@rolledhand·
Real-time web 3D cloth sim i worked on over the summer, pretty technical especially as it was a loader. (170kb)
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rolledhand
rolledhand@rolledhand·
Open sourcing some of my internal libs - vh in-app fix. Run all your vertical elements on vh without breaking & losing vh in the native browsers. A cure for this. github.com/jacobfreedom/v…
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rolledhand
rolledhand@rolledhand·
Started as 2 spheres. Followed up by a couple of steps afterwards, this is the end result. 2 spheres the Houdini way.
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rolledhand
rolledhand@rolledhand·
Some behind the scenes from the last post. Was trying to debunk the poly creation nodes on this one.
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rolledhand
rolledhand@rolledhand·
A couple of basic Houdini ops & behind the scenes from the last post.
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rolledhand
rolledhand@rolledhand·
One more geo manipulation piece from Houdini, faced an issue on a bit more complex project, so I've just built this simple demo for it to test how to build it correctly from the start. (had to fix poly winding on the more complex one) Solaris w/ automated sampling.
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rolledhand
rolledhand@rolledhand·
@dimicx Thanks man, another tech demo & a wallpaper 😂
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rolledhand
rolledhand@rolledhand·
Some basic geometry manipulation. Rendered in Karma with Copernicus denoiser as a followup. Still testing how much noise can be pushed there. Didn't automate resolution scaling & downsampling this time (2x res, same render time), which was a mistake, works so much better with it.
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rolledhand
rolledhand@rolledhand·
@BrianBreiholz Pretty cool, thought that it's going to pretty much explode at that point hahaha
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Brian Breiholz
Brian Breiholz@BrianBreiholz·
@nstvble All per frame updates (like matrices) are staged in a buffer and then bulk uploaded. That way the cost is the same each frame and there are no unexpected spikes.
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Brian Breiholz
Brian Breiholz@BrianBreiholz·
WebGL 2 ain't dead yet 🔥 > 10000 draw calls on a 400$ laptop at 60fps. I've been writing a renderer from scratch for my next engine and one milestone was to just drop in this huge kitbashed castle scene on low end hardware: - 13000+ draw calls - 60+ textures - 1mil+ triangles Some interesting pieces: - All textures are auto stored in tex arrays - Auto-instancing Option (drops render time to 3ms on mentioned laptop) - High perf modules (e.g. culling, matrices, sorting etc.) written in @AssemblyScript for 5-10x speed boosts #webgl #gamedev #IndieGameDev
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rolledhand
rolledhand@rolledhand·
Houdini VDB explorations with Octane & ACES.
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rolledhand
rolledhand@rolledhand·
dark or light bg?
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rolledhand
rolledhand@rolledhand·
Still exploring the right collision traits, pretty interesting how much control you can have over everything.
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rolledhand
rolledhand@rolledhand·
First Houdini simulation, will be pushing this one a bit further with multiple materials that are switching, already created a couple of MaterialX variations & will drop a polished 2D design along with it.
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