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#GnomeOfGeroma
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#GnomeOfGeroma
@rustinlee
gamedev, technical graphicker, VFX, 3D modeling, creative coding. 3lbs & counting of valuable and proprietary brainmeat. #BlackLivesMatter 盛者必衰、実者必虚 ☠️🖥️🗿🏴🚩
Goblin Gulch เข้าร่วม Mart 2013
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@Mal_loc This is what I used for the spider walker:
assetstore.unity.com/packages/tools…
twitter.com/rustinlee/stat…
#GnomeOfGeroma@rustinlee
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@cdbunker2 it's uncanny; they also predicted hot dog go to bathroom
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hollywood handbook predicted flaming hot drinks. this is beautiful
jean charles leonard@jc_leonard
capitalism breeds innovation
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@cdl I swear I have a screenshot somewhere of a GT Sport loading screen that was jam packed with information about the day Wikipedia was founded
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@scanlime mastodon.social the features are there, just waiting for a critical mass of users tbh
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@bombsfall the first few hours are basically the tutorial plateau from breath of the wild, after the world opens up every area takes on a very distinct identity. you may not be as gated as you might think, try running east as far as you can
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It's just a bit bland in the early going to me. Aside from little bright spots of weird inventiveness like boat guy. And I like how they did the skeletons in this game too. Upping the already high bar for #skeleton content in the series.
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@lintilion First off, you don't have the right,
dastard, O dastard
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@uk_resistant @Hellscreen_Game are you still working in Unity? if so, you really ought to try Unity Recorder, it delays frame rendering if necessary to ensure a perfect 60fps recording and is the only totally solid solution I've found with no dropped frames or weird pacing @2.0/manual/index.html" target="_blank" rel="nofollow noopener">docs.unity3d.com/Packages/com.u…
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Can anyone recommend a good, free screen recording software? Want to use it to capture footage from @Hellscreen_Game
#gamedev #indiedev
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@schulkinator levels.fyi/company/Apple/…
levels.fyi/company/Google…
levels.fyi/company/Facebo…
keep in mind that these numbers don't account for the stocks increasing in value while you wait for them to vest
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@landon_vfx @Mal_loc cool, my implementation is still using GetData and SetVertices and I've been wanting to update to the new mesh API for a while
what'd be the best way to weld colocated vertices though? I have a C# job to do it but it allocates a lot of managed memory that Burst/Jobs doesn't like
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@Mal_loc i recommend using this GPU marching cubes mesh gen method from @_kzr instead. it's the fastest method that works with any material shader (without needing draw / render indirect methods which are more difficult and require custom material shaders.) github.com/keijiro/Comput…
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#unity3d VFX graph wizards!!
Is it _at all_ possible to write the position of a particle somewhere on death? Or would I have to write my own particle compute shader stuff if I wanted to do that?
Could I maybe edit the generated compute shaders?
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