Spatial Networks

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Spatial Networks

Spatial Networks

@spatialnetworks

Social platforms using immersive tech (VR/AR) for people to connect, collaborate, and build virtual communities. Curated by @AndyFidel_ 🎙️

multiverse เข้าร่วม Nisan 2016
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Wevolver
Wevolver@WevolverApp·
Meta Develops Non-Invasive Neural Interface for Next-Generation Interaction Meta Reality Labs is advancing wrist-based neural interface technology designed to enable more natural and intuitive interaction with future computing platforms. The non-invasive device leverages finger-tracking to interpret user intent. Meta’s CEO has indicated that the technology could reach commercialization within the next few years. Video source: @Meta #Meta #VR #AR #NeuralWristband #tech ----------------------- Wanna get your company on Wevolver too? Learn how: wevlv.co/get-your-compa…
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UploadVR
UploadVR@UploadVR·
Jigsaw Night is so good for puzzling in mixed reality it could bring families together in Quest headsets. Details here: uploadvr.com/jigsaw-night-q…
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AWE
AWE@ARealityEvent·
The Gaming Hub is growing. Join us March 18, at 10 AM PT to see what’s new for AWE USA 2026, including our new LBE zone sponsored by @PICOXR. Hear from ➡ @SonyaHaskins, and experts from @PICOXR, KWP, ContractXR, and Noetic Talent Agency. RSVP: hubs.li/Q045Hp260 #AWE2026
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UploadVR
UploadVR@UploadVR·
Meta's Horizon Worlds is dropping VR support in June, meaning it will only be available as a flatscreen experience for the web and smartphones: uploadvr.com/meta-horizon-w…
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ziyi🛸
ziyi🛸@azilazy_x·
How it started: - never used @theworldlabs - didn’t know what a mesh was/heard of splats - never built any VR/XR experience not to mention a game - scared of hackathons in general How it’s going after 2 days: - pushed myself to attend a world model x XR hack - built a Barbie game on VR/WebXR based on my fav Barbie movie(maxed out all my AI subscriptions) - had so much fun making the trailer remixing clips from the movie - won best gaming/UGC among 200 people ( this is insane) u can checkout the trailer i made in the video heh I hope it bring you nostalgia for early 2000 Barbie movies This is going into my diary 100% and im excited to keep building the things that I can only dream of before!
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Well I got my answer. Quest’s Hyperscapes Capture and view features aren’t completely going away But if you wanted to invite people to see your captured environments.. or explore them together with co-experience: that is getting shut down on March 24th
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Brad Lynch@SadlyItsBradley

I’m curious what happens to the Hyperscapes functionality where you could view the gaussian splats together with friends As far as I’ve read, that tapped into the Horizon Engine Does that mean that feature will be dead on VR soon to?

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VRChat
VRChat@VRChat·
VRRat has gone missing! Please help us find him... Jump into the "Venture into the (Un)known" world row to help find VRRat and get to the bottom of this mystery! Now available in EN & JP!
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Reality Labs at Meta
Reality Labs at Meta@RealityLabs·
The VR Games Showcase arrives March 24, bringing a curated look at the trajectory of the medium. From fresh reveals to the latest updates on the titles you already love. Get a pulse check on what’s next for immersive play: meta.com/blog/vr-games-…
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Nathie
Nathie@NathieVR·
I can’t remember ever seeing a Meta Quest game rack up 300k+ reviews in less than a year. Insane!
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Dilmer 👓
Dilmer 👓@Dilmerv·
🎉Yeah my mini VR Game made it to the Meta Blog! Honestly, if you have a chance, start by taking a look at the Unity's AI Offering, they're currently in Beta but it will help you dramatically as you work on new VR/MR games or extend your existing ones. 📌 Here's the article where Meta showcases some of the tools we presented at GDC developers.meta.com/horizon/blog/g…
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Jake Steinerman
Jake Steinerman@jasteinerman·
It’s the final countdown here at the Worlds in Action AI hackathon @fdotinc ! Teams are in crunch mode finishing up their projects and getting submissions uploaded. Excited to see the results!
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Walkabout Mini Golf
Walkabout Mini Golf@WalkaboutMG·
We are just over 40% of the way towards funding our Captain Puffin plushie on Makeship! There's never been a better chance to own exclusive Walkabout merch, so head on over to the site and secure yours before April 1st at 10pm Central! makeship.com/products/capta…
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Gabriele Romagnoli
Gabriele Romagnoli@GabRoXR·
Last week, I had the chance to interview Max van Leeuwen, the creator of this #augmentedreality lens, on @Spectacles . During the interview, we look at the current capabilities of Spectacles, his social media strategy and how he thinks this technology will evolve. Make sure to check out the full episode on YouTube on the XR AI Spotlight channel.
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Virtual Market - Global
Your last chance to sign up for general exhibition at Virtual Market 2026 Summer🎉🔥 Don’t miss this massive festival where creators and communities from around the world come together✨ Here are the worlds featured this time!🎥 Sign up here ➡️ vket.com/en
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VRChat
VRChat@VRChat·
Avatar Accessories & more are now being tested in Open Beta! Haven't tried the Open Beta? Now is a great time to jump in! Watch the video below on Accessories: youtu.be/Clk2OhiWphg
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Somnium Space
Somnium Space@SomniumSpace·
WOW! Time flies! Hard to believe we released our avatar wearable system almost 2 YEARS ago. It’s become one of our most loved features, people creating and uploading items, placing them on their avatars, and even selling them directly in-game!
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Andy Fidel ✨
Andy Fidel ✨@AndyFidel_·
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samyam ☆ Bust Buddies → on Steam ☆
i had an amazing time at GDC this year, thank you to Meta for inviting me! #MetaHorizonPartner
Dilmer 👓@Dilmerv

📢 GDC 2026 was epic this year! 🎉 Honestly, this event left me with so many great memories. I made incredible new friends, caught up with amazing existing ones, listened to developer feedback, and learned about a lot of exciting new games. It was also humbling to see so many people enjoy my part of the AI tools GDC talk. I truly appreciated all the positive feedback around our new MCP tools, and I also value hearing where we can improve, getting that kind of feedback in person is always incredibly helpful. Personally, I’m deeply excited about 2026 and beyond. I was moved to now be under @c_pruett leadership, and listening to his talk was truly inspiring. Hearing about where we’re heading with VR really energizes me. I can also confirm that we are heavily invested in VR this year, yes we’re also working on new hardware, just like he mentioned during his talk. Another area we’re heavily investing in is community and tools. On the community side, through Meta Horizon Start and the efforts I’ll personally be leading this year such as running the Meta Horizon Insiders program, and you will see me at a variety of events and supporting developers through hackathons. My biggest takeaway is this, this is the best moment to build for VR/MR. It may sound biased because I work at Meta, but it’s honestly not. I work very closely with our engineering teams, and I’ve seen firsthand how exponentially more productive you can be when using our AI tools. Because of that, I expect many developers to realize this and start building games at a much faster pace this year. I’ll be building as well. I’m excited to join this journey with all of you because I truly believe in XR and I know how talented this community is. Thank you ❤️ to everyone who came to GDC. I truly appreciate every single one of you building for Quest. 🙏🚀

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Virtual Market - Global
#Vket 2026 Summer – Application Flash Report ⚡ 🔹 Poppy Street is extremely popular with a 360% application rate! 🔹 Second variation slots are still open across all venues 🔹 Item & Avatar Exhibition slots are widely available 🗓Deadline: Mar 19, 11:59 PM (JST) Apply NOW!
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