connor

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connor

connor

@struudal

21 | SSL | Captain of @thomasesports RL

Maine, USA เข้าร่วม Şubat 2020
204 กำลังติดตาม102 ผู้ติดตาม
ทวีตที่ปักหมุด
connor
connor@struudal·
Still LFT for CRL fall 26 (grad school) -SSL 2K/B, grinding every day for more -bachelors in business admin -3.4 GPA Likes and retweets much appreciated 🙏
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Martzy
Martzy@HeyImMartzy·
24 years of age, times moving way too fast 😭
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connor
connor@struudal·
@hammer_rl NO ONE clicking that link now🥀
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connor
connor@struudal·
Gonna start doing coaching on metafy since I’ve been on this game for like 6 years now. Click the link if you want some unc wisdom🙌 @struudal" target="_blank" rel="nofollow noopener">metafy.gg/@struudal
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AlphaKep
AlphaKep@AlphaKep·
We will ready #LILSTEPBROS 🥶
AlphaKep tweet media
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connor
connor@struudal·
Currently have to play a team who made upper final when we did as well cause of a bug. Last open had to play a rank X team day 2 round 1 cause they got upset. Why game hate me 😭🥀
connor tweet media
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vatira
vatira@Vatira5·
Je pense qu’il est temps que les choses changent à propos de Rocket League et d’Epic Games. Je n’ai pas parlé depuis quelque temps, mais la situation du jeu est dramatique. Ce qui fait vivre Rocket League, c’est l’esport, de par son intensité, sa facilité de compréhension, mais avant tout le niveau individuel incroyable de tous les joueurs professionnels. Vous savez où je veux en venir : bots et DDoS. Nous avons dû créer des serveurs Discord pour essayer de jouer de manière compétitive, mais ce n’est pas la solution miracle. C’est compliqué à gérer, pas facile d’accès, puis évidemment nous ne pouvons pas rassembler tous les joueurs du monde entier. Le problème étant que le niveau global des joueurs régresse et que notre temps de jeu est divisé par deux ou par trois. Epic Games, faites quelque chose tout de suite. À tous mes amis créateurs de contenu : ce n’est pas normal pour vous non plus d’avoir à subir ça. Les gens ne regardent plus Rocket League, les streamers perdent potentiellement leur communauté et peuvent perdre leur métier. Il est temps de réaliser que nous ne pouvons plus attendre, sinon Rocket League finira comme Rocket Racing. Rassemblons la communauté et formons qu'un. #RLNEEDCHANGES
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KutterIsKing
KutterIsKing@KutterIsKing·
Calling CB Bucknor a terrorist is an understatement
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CaseOh
CaseOh@CaseOh__·
Love Y’all Man.
CaseOh tweet media
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KutterIsKing
KutterIsKing@KutterIsKing·
THE REAL CAPTAIN AMERICA 🇺🇸🇺🇸🇺🇸
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connor
connor@struudal·
@Tyy_RL Hire me to watch the game for 10 seconds and determine if it’s a bot or not @EpicGames
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Tyy~
Tyy~@Tyy_RL·
This can not be the way to deal with bots in RLCS, submitting replays doesn’t do anything. Atleast watch the game and check out the bots… I mean Cmon.
Tyy~ tweet media
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Jon Heyman
Jon Heyman@JonHeyman·
Red Sox are killing it at the WBC. Yoshida and Duran have outhit just about everyone and Anthony had the deciding homer in Team USA win over Mexico. Weren’t they supposed to be needing a big bat?
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Rocket League
Rocket League@RocketLeague·
There’s still time to climb! Lock in those rank-ups to earn your Player Banners for Season 21!
Rocket League tweet media
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GGM1 Coconut
GGM1 Coconut@JamaicanCocoRL·
An Open Letter to @EpicGames, @RocketLeague, and @TimSweeneyEpic: Not another hate post. Not personally calling out the developers of Rocket League unfairly. But a genuine plea for help, because the game I love is in an inexcusable state. Up until recently, I thought that posting about cheating would only make it worse. I tried not to make content with DDoS and/or botting being the subject, as to not popularize it and introduce more people to it. Unfortunately, when every single top content creator can't go 3 games in ANY ranked game mode without running into bots, that same philosophy just doesn't hold up. Everybody knows how large of an issue this is now. The bots are everywhere, and there is NO hiding it. The root of the issue? People buying accounts that are boosted to SSL. And it seems like there are several solutions to be implemented that would help curb this issue. To name a few: - Prevent fresh accounts (less than 2000 lifetime wins) from achieving SSL rewards - Hardware bans (EAC will make this possible afaik) - Detect suspicious account activity (Unusual MMR gain, playing from different locations in the world) - Remove split screen ranked - Make accounts be 2FA enabled and linked to a phone number - Disable third party injection into the game - Reports for "Cheating" automatically upload replays to a replay data parser that can detect inhuman consistency in movements (such as whosbotting.com) - MMR return system for players who lost MMR to cheaters (Accounts would need to be harder to make before this, to prevent extreme MMR inflation) - Hiring 5-10 full-time employees to manually review reports from the game. Obviously these solutions are not all simple. Many will require complex implementation and nuance in order to not harm the experience of a normal player. There needs to be a coordinated effort from Rocket League developers and Epic Games to tackle these cheaters, and eliminate the financial incentive that these cheaters have to mass boost accounts using bots and DDoS. And the part that really hurts? It just seems like the Rocket League team is simply not staffed enough to make that coordinated and large scale effort. Despite Epic Games making more revenue by: - Taking away trading - Increasing item shop costs - Seeing a massive surge in player count due to streamers like @jynxzi getting into the game It seems, from an external perspective, like all this extra revenue is not being reinvested into the game and developer team in a way that makes the experience better for the average player. This game has survived and THRIVED for almost 11 years now. Everybody who gets into Rocket League gets hooked for the rest of their life. The game itself, of course, but also one of the most electric esports in the industry. It all hooks people in and makes them dedicated Rocket League fans for life. Am I going to sit here and lie on the timeline and say that I'm going to quit the game? No. I have more passion for creating content, and even improving my competitive skill in this game, than I ever have had before. Not only that, but I'm lucky enough to call Rocket League content creation my full time job. That's not something I could so easily give up. Rather, I love this game so much that I want to see it do well, and for the game to prosper in the way that this large community of Rocket League fans KNOWS it can, change needs to start from the top. So Epic Games, Tim Sweeney, Rocket League. Although you might see increased player counts right now, due to the influence of some of the largest streamers in the world getting into Rocket League, understand that hype is short. If you really want to hook these new players, and make them players for life, fix the issues currently plaguing your games. Make it so your creators and pros can actually play your game again. Show us that we are heard, so that we can wholeheartedly recommend Rocket League to our audiences as the game to play. Thank you for taking the time to read this. I just hope that someone who cares was able to see this, and get the message where it needs to go. With Concern, Coconut ❤️
RLRecon@RLRecon

According to a study from Surfshark, Rocket League ranks as the second-highest game for cheat providers. Beaten only by Call of Duty. 🤖

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connor
connor@struudal·
@StumpyGoblin POV someone has the audacity to have fun in the presence of the great Stumpy Goblin
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stumpy :)
stumpy :)@StumpyGoblin·
all this shit on the timeline...
stumpy :) tweet media
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Rocket League Esports
Rocket League Esports@RLEsports·
The second longest series on LAN in RLCS history (47min 26s) Utterly insane
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Drake Maye Lover
Drake Maye Lover@drakemayeloverr·
Watching my 23 year old QB get clowned by the entire internet even though I saw him be an all-pro, MVP runner-up and make a Super Bowl in year 2.
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