Swaguley

475 posts

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Swaguley

Swaguley

@swagoolay

https://t.co/jFVJd3AZUL

เข้าร่วม Şubat 2012
135 กำลังติดตาม162 ผู้ติดตาม
Swaguley
Swaguley@swagoolay·
@BattlehubYT They've gotta get the gameplay fixed or none of these nice-to-have features and new maps matter. Bottom line, if it play the same wayit does now, it won't make a difference. They've gotta get the gameplay overhauled.
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BattlehubYT🏅
BattlehubYT🏅@BattlehubYT·
BF6 is finally going back to what made Battlefield great 🎮 Classic maps return, bigger battles, naval combat, and proper servers are back. Looks like DICE is actually listening this time 👀🔥 #Battlefield6 #Gaming
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Swaguley
Swaguley@swagoolay·
@TheGhostOfHope I'm still convinced that IW doesn't really want to make COD anymore
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Swaguley
Swaguley@swagoolay·
@MILSIMPRODIGY Reinventing the wheel is a core pillar of Battlefield! 😂
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Swaguley
Swaguley@swagoolay·
@CAMIKAZE78 I play on roller. They should remove the reduced recoil benefit, it's unnecessary; but aim assist in BF6 is not OP at all. MNK and roller are not equal. Studies show mice are 30% faster at acquiring targets, not to mention the other advantages. AA doesn't fully bridge that gap
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Swaguley
Swaguley@swagoolay·
@DooM49 I wish they'd tone down the doritos too. But they'd have to do a visibility rework along with it if they did anything like that
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DooM49
DooM49@DooM49·
active 3D spotting should never exist in Battlefield let alone any game. You should never get free wallhacks.
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Swaguley
Swaguley@swagoolay·
@SilkOCE "Are you crazy? We can't just use our own successful homework like BF4! Call of Duty is right there!" - EA probably
GIF
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Silk
Silk@SilkOCE·
Looks like DICE might be hiring for Battlefield 7 already 👀
Silk tweet media
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Swaguley
Swaguley@swagoolay·
@EndersFPS Inb4 goofies come in claiming you're a whiner without valid complaints
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Enders
Enders@EndersFPS·
Most boring game I've ever experienced in my life. None of the new content matters unless they improve the gameplay. It has to take more skill, flat out. BF6 is the most shallow BF, maybe even over BF1. I genuinely think BF1 might be the harder game atp and that's crazy.
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Swaguley
Swaguley@swagoolay·
@RubberduckyFPS Righto. Only reason is maybe to have limited HUD, but because both factions don't follow any identifiable design philosophy it's basically impossible.
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Swaguley
Swaguley@swagoolay·
@The_Scryer Unfortunately a lot of people on Twitter missed the joke too I may have overestimated them both
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Swaguley
Swaguley@swagoolay·
LEAK: This is reportedly Battlefield Studios' plan to prevent players from accessing unintended rooftops as a part of their upcoming New Sobek City rework Source: imitfu
Swaguley tweet mediaSwaguley tweet media
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Kaiju No. 14
Kaiju No. 14@Kaibrex·
Godzilla Minus One will return to AMC Theaters in the U.S. on May 22.
Kaiju No. 14 tweet media
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-/Kapt’n Krunch/-
-/Kapt’n Krunch/-@KaptainKrunch97·
tactical shooter “enjoyers” LOVE tactical shooters until you mod and play them like a different tactical shooter (Ready or Not is their first and only tactical shooter, they do not recognize any other tactical shooter outside of it and will claim “it plays like Call of Duty”)
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Bubble Boy🫧📌
Bubble Boy🫧📌@EverythingBubbl·
@UnKn0wNzs @swagoolay @MnKSpdi This also falls within bounds of believe-ability/realism. Yes you “could” jump/slide and shoot, but equally so the realistic part of that is inaccuracy.
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi Yes, and we already established that I think jumps and jump peeking are fine. Look, my only ask is that if we have any movement, it at least be semi-believable. That's it. Cracked out movement is one of the catalysts for what pushed average players away from modern COD and BF
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Mystery Boii
Mystery Boii@UnKn0wNzs·
@swagoolay @EverythingBubbl @MnKSpdi Juking doesn't cut cuz it's just a simple dash unlike Jumping which surprises people and throws off their aim which is why most arcade shooters have players jumping around the corner since it's a viable strategy, CoD4 is famous for this and that game grounded and authentic
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi I know some people think the penalties are too harsh, but c'mon, you really think that's limiting anyone, seriously? The EXE guys seem to be doing just fine jumping and shooting in the air. Even I can hit people 25 meters out on controller. It's not harsh.
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Mystery Boii
Mystery Boii@UnKn0wNzs·
@EverythingBubbl @swagoolay @MnKSpdi Yet you guys wanted for the movement to be nerfed as if the current penalties isn't egregious unlike the previous BF games (since prio BF features Point of Aim tied to Center Screen, Stabilization Jumps, and Reticle Sway isn't as bouncy compared to BF6 like BFV)
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi Trust me, I'll support any movement mechanic they want to add if it follows the authenticity rule and is semi-believable, it's not a high bar. If you want to add something like a juke or some other creative things for the devs to add, then be my guest. Just not what we have now
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi I would say the stabilization jump is also an exploit, it's intentionally doing the designed aim sway. But I also wouldn't say make aim stable while jumping in the first place because then it crosses the authenticity and believability line.
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi Going past designed limits the devs set (e.g. aim stabilization jumps, etc.) is not discovering mechanics. They're mostly exploits or bugs, as Uniting would say. Like I don't care if it takes skill to glitch under the ground, the devs ought to remove something like that
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Mystery Boii
Mystery Boii@UnKn0wNzs·
@swagoolay @EverythingBubbl @MnKSpdi I mean that's it since players will keep discovering new mechanics and techniques and to which increases the upper limit and penalties are there just to punishes players for using it "but" any decent players that understands mechanics counters all the punishment the game gives
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Swaguley
Swaguley@swagoolay·
@EverythingBubbl @UnKn0wNzs @MnKSpdi I still can't really find a coherent argument from movement enthusiasts about where the actual line is for movement techniques and why. It seems they don't think there is a line, anything goes. Usually they just say "you're bad" or "don't understand Battlefield" instead 😂
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Swaguley
Swaguley@swagoolay·
@UnKn0wNzs @EverythingBubbl @MnKSpdi So, really, there's not an upper limit. If a player can pull it off via skill, that's it? I don't know if that's convincing. Does that clearly define a line anywhere at all? If truly was just skill, why are there designed handicaps and penalities? Why not just do Quake tech?
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Mystery Boii
Mystery Boii@UnKn0wNzs·
@swagoolay @EverythingBubbl @MnKSpdi The upper limit is when the player understands how the mechanics works and how to use them effectively and what's keeping us from wall bouncing when is the era where playing, it's literally on a near future modern conflict instead of the futuristic era like Blops 7
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