
Ready. Aim. Win. 🎮👾🕹️ games podcast
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Ready. Aim. Win. 🎮👾🕹️ games podcast
@testing2026new
🎙️ 3 friends. Strong opinions. Zero filters. Gaming, news, hot takes, and humorous conversations. Join us on the journey!
เข้าร่วม Ağustos 2025
55 กำลังติดตาม96 ผู้ติดตาม

@IAMRodOliveira We approve this message. ☝️
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Wouldn’t have it any other way 🍻🎮
Ready. Aim. Win. 🎮👾🕹️ games podcast@testing2026new
When some Portuguese fellas, a French guy, and a Dutch walk into a bar… 🍻😅 Lame jokes are inevitable. Good gaming chats too. Wishing everyone a Merry Xmas and great holidays 🎄✨ Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira Full episode 👇 YT: youtube.com/watch?v=VqQHFs… Spotify: open.spotify.com/episode/5k6tZo…
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When some Portuguese fellas, a French guy, and a Dutch walk into a bar… 🍻😅
Lame jokes are inevitable. Good gaming chats too.
Wishing everyone a Merry Xmas and great holidays 🎄✨
Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira
Full episode 👇
YT: youtube.com/watch?v=VqQHFs…
Spotify: open.spotify.com/episode/5k6tZo…

YouTube
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This is a 17 year old game. 👀
Mirror's Edge by @EA_DICE.
17 years later and yet no game has since come close to capturing the terrifying feeling of being chased and falling.
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Say AI to a VC and they shiver with excitement.
Say AI to a #gamedev and they see risk, trust, and craft.
Same word.
Very different reactions.
Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira
Full episode 👇
YT: youtube.com/watch?v=VqQHFs…
Spotify: open.spotify.com/episode/5k6tZo…

YouTube
English
Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว

Mobile, PC, or console?
This decision kills more games than bad art or bad code.
Don’t start with "where should we launch?"
Ask the real questions first:
- Who’s the audience?
- How much scope can the team support?
- How does the game make money?
- What hardware limits are acceptable?
- How will players discover it?
Choose the platform that fits the concept, team, and constraints. Not the other way around. ⬇️
redappletechnologies.medium.com/mobile-vs-cons…

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Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว

Japan is showing the same signal we're seeing everywhere else. Indies are winning attention, not because they're big, but because they're different. Tools are lowering the barrier, creativity is becoming the edge.
Feels like we’re moving back to games being about ideas first.
japantimes.co.jp/news/2025/12/0…
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Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว


PUSH START. Here’s a sneak peek of #StreetFighterMovie, hitting theaters everywhere October 16, 2026.
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Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว


AI levels the playing field in game development giving indies and larger studios access to tools that used to be out of reach.
Smaller teams, faster iteration, better games. The gap is closing. 🚀🎮
Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira
Full episode 👇
YT: youtube.com/watch?v=VqQHFs…
Spotify: open.spotify.com/episode/5k6tZo…

YouTube
English

🤖 Another take from @_DiogoAbreu on how he uses AI in his daily workflow and why arguing properly and avoiding dashes actually matters 😂🧠
Ft. @WesselSmeekes @The_GodGiven @IAMRodOliveira
Full episode 👇
YT: youtube.com/watch?v=VqQHFs…
Spotify: open.spotify.com/episode/5k6tZo…

YouTube
English
Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว

When a game doesn’t have to be built from the ground up purely to extract value, it’s incredibly freeing. The moment you no longer need to justify every mechanic through a monetization lens, the whole creative process opens up. Systems can exist simply because they’re fun, not because they boost engagement metrics or push players toward a store.
F2P always comes with baggage.
GamesIndustry@GIBiz
Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games "drastically easier" to design in some ways gamesindustry.biz/embark-says-mo…
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Ready. Aim. Win. 🎮👾🕹️ games podcast รีทวีตแล้ว

Clair Obscur: @Expedition33 just won 9 awards last night at @TheGameAwards. 🤯 A record. 33 weeks after launch. We live in a simulation.
Under $10M budget.
$50 price point.
5M+ copies sold.
Most nominated and most awarded game at TGA. Ever.
No bloated production. No endless development cycles.
Just a clear identity, confident vision, and respect for the player.
Indies and AA arent "punching above their weight".
They are the weight now.
The old model isn't collapsing by accident.
This is the new normal.
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