ThreeBalls

98 posts

ThreeBalls

ThreeBalls

@threeballs_

เข้าร่วม Şubat 2024
292 กำลังติดตาม3 ผู้ติดตาม
Ali Mostafavi
Ali Mostafavi@Ali_Mostafavi_·
@threeballs_ There are no binary releases yet but the development branch of the sioyek github repo can be compiled for android.
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Ali Mostafavi
Ali Mostafavi@Ali_Mostafavi_·
Sioyek mobile is coming soon!
Ali Mostafavi tweet media
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ThreeBalls
ThreeBalls@threeballs_·
@Yosefdesigner nice. but a "more realistic" colored glass is colored through absorption and scattering not through the base color
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Yosef
Yosef@Yosefdesigner·
Here's a nodetree setup of colored glass texture
Yosef tweet media
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ThreeBalls
ThreeBalls@threeballs_·
@brave_rabbit guys please put effort into improving animation nodes. cuz that's the real replacement for c4d xpresso and NOT the shitty drivers
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ThreeBalls
ThreeBalls@threeballs_·
@gupon for real, I have two jobs, dentistry and motion design and still have time to respond to other people quickly. I don't know why these people make themselves look busy while they're not
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Takuma Miyamoto
Takuma Miyamoto@gupon·
やっぱり(薄ら意図した三日以上の)無視をコミュニケーションの一手段にする人との仕事は無理かもしれない。プライベートでは好きに使ってもらっていい。
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ThreeBalls
ThreeBalls@threeballs_·
@gupon Thank you. I really hope sidefx makes this easier cuz cgwiki method have to send the remapped animation to another duplicate of the object and cannot replace the original animation otherwise it will be stuck in a feedback loop or something
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Takuma Miyamoto
Takuma Miyamoto@gupon·
@threeballs_ In that case, I can’t think of a simpler way than cgwiki's. But when it comes to camera, I usually constrain it to a point animated inside SOPs—since it’s the best context for me to animate values over time. Other SOP nodes like KineFX constraints are also useful for cams.
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Takuma Miyamoto
Takuma Miyamoto@gupon·
/objで、互いに小さな依存関係のある10〜20のSOPやカメラをShift+CでCollapseすると高確率で固まったり落ちたりするけど、全コピーして新規Subnet内に貼り付けると瞬時に終わる #houdini
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ThreeBalls
ThreeBalls@threeballs_·
@gupon yes retime is very useful in this case. but what if i'm animating a camera or other non sop properties? we have to use another method
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Takuma Miyamoto
Takuma Miyamoto@gupon·
@threeballs_ If you’re looking to time remap all the animation above, wouldn’t the Retime SOP work for your case? It’s not shown in this video, but you can set the Evaluation Mode to "By Time" or "By Frame" and keyframe it with curves. youtube.com/shorts/cxIo7WS…
YouTube video
YouTube
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arush
arush@arcinston·
i know for sure @zen_browser will become better , they just need time i think it's still just one person building the whole thing i have zen but currently arc is still my daily driver
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ThreeBalls
ThreeBalls@threeballs_·
@j7369 we need an update to ur course. insane result🔥
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ThreeBalls
ThreeBalls@threeballs_·
@sidefx we need c4d time track or maya timewarp feature in houdini! warpchops sucks. we want a better solution. this is an essential feature in motion design and animation
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ThreeBalls
ThreeBalls@threeballs_·
@_Nick_Taylor what I really don't understand is the houdini community have so many geniuses but still no one made an easy way to remap multiple animation curves to one curve like time track in cinema4d or timewarp in maya. and pls no mention of warpchops method in cgwiki cuz it sucks
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Nick Taylor
Nick Taylor@_Nick_Taylor·
An 'Attribute Adjust Orient' HDA I've been working up recently. Handles those qmultiply()s and slerp()s so you don't have to! #Houdini
GIF
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danialghods_
danialghods_@danialghods_·
I feel there isn’t nearly enough consolidated content about small scale flip fluids 🤔
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ThreeBalls
ThreeBalls@threeballs_·
@battleaxedotco @jakeinmotion guys please make overlord or (AEUX) for Penpot it's an open source and free alternative to figma and they have plugins support
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ThreeBalls
ThreeBalls@threeballs_·
@battleaxedotco guys please make overlord or (AEUX) for Penpot it's an open source and free alternative to figma and they have plugins support
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Omid Pakbin
Omid Pakbin@omid_pakbin·
Rendered on @rendernetwork ⭕️ The Render Network - @Blender Cycles (currently in Beta) Each frame takes 7+ minutes to render on my computer, as there is a lot of glass and caustics in my scene. Local render time overall would be 34 hours. RENDER NETWORK did it in 20 minutes. 🤯
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m –
m –@mhiro100·
— 🥾
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ThreeBalls
ThreeBalls@threeballs_·
@Sekani__Solomon however it shines really well in shots that demands max realism and it's texture displacement feature is great
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ThreeBalls
ThreeBalls@threeballs_·
@Sekani__Solomon for c4d and houdini mograph RS is the best. it integrates so well. octane still can't take full advantage of new particles system in c4d and many attributes in houdini and it's hard to optimize it for simple mograph scene.
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Sekani
Sekani@Sekani__Solomon·
How do folks choose which renderer they are going to use. Do you all stick to one for everything or test which one is better for a specific job.
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