*.✧ marem 。*゚+
1.3K posts

*.✧ marem 。*゚+
@valkosmarem
🔞 MDNI | Aoyin 🐺 & Yizhou's 🍎 | L&DS PLAYER 🌌 Pisces🧜🏻♀️member of valko's bitch cult 🐺 waiting for you to come home, Valko

















🐺Wolves rule the wilderness. And these eyes will always remember the path they run— Valko's Trailer "Chasing Night" Released! ✨Follow @Love_Deepspace and share this post with the hashtag #Valko We will randomly select 5 hunters to each receive 100 USD! Love and Deepspace Version 6.0 "A Shattered Quiet" launches on Jul. 9! 💫Valko, the EonCore Tech Chairman, mysterious head of the werewolf clan will debut in this version! There will be a whole new romance line launching at the same time, and new Companions will soon be available to unlock! A creature of fangs and claws hides within the concrete jungle. The wind stills, the grass bows, as he awaits the perfect moment to go for the throat—then your figure suddenly enters his sight. "The real hunting ground's up ahead." "Do you dare follow?" ——— Love and Deepspace Version 6.0 "A Shattered Quiet" launches on Jul. 9! 🪐Join the official Discord discussion for the new update: discord.gg/gKRu6Mue5V 🪐Download and Log in Now: loveanddeepspace.onelink.me/MnPs/rodlp7nm #LoveandDeepspace #Valko


[ Survey Thread for #Ladstwt #ValkoisLoved #ValkoisInnoccent ] From the current situation, I am planning to do something for the fandom, and to do that I need to know the following, so please answer with your own personal choice. a) if valko is reinstated, you would?






[ Survey Thread for #Ladstwt #ValkoisLoved #ValkoisInnoccent ] From the current situation, I am planning to do something for the fandom, and to do that I need to know the following, so please answer with your own personal choice. a) if valko is reinstated, you would?

THIS IS WHY THE BOYCOTT MUST WORK 📢‼️ xhslink.com/o/2clYgcOsVuQ It's a good read and this isn't mine so just go to XHS to see it all. 🐺 I finally get it now: "Love and Deepspace" isn't really about Ao Yin, it's about human nature. Last night, I was scrolling through quit posts about "Love and Deepspace" all night long. Some people were showing off their top-up records with tens of thousands, even hundreds of thousands of yuan; others said it was the first time they'd ever cried over a game; and some were saying that the real ending for otome games is learning to love yourself. Looking at all these posts, I couldn't stop wondering about one thing. Do the devs really not know players are getting upset? Don't they realize that dropping a "new prince" out of nowhere makes veteran players feel like their fave is being ignored? Don't they see that pouring all the promo resources into one character makes everyone feel like they're playing favorites? Don't they notice all the drama lately with the plot, writing, and art? I don't think so. A team that's managed to keep "Love and Deepspace" going this long can't possibly be clueless. So why do they keep doing this? Then it hit me - we've been looking at this from the player's side. But if you put yourself in the bosses' shoes, the whole picture changes. Players are on Weibo, rednote, and Bilibili every day, seeing if the comments are just full of hate. But the bosses? They're looking at backend data. How many people logged in today? How many made purchases? How many quit the game? And how many came back the next day? What they actually care about isn't trending topics - it's numbers like retention rates, revenue, and active users. Lots of people ask: "Otome games are already making so much money, why take this risk?" But honestly, what companies really want isn't just "making money" - it's "continuous growth." So they need new ways to grow. New characters, new gameplay, new storylines - all of these are growth opportunities. But here's where "Love and Deepspace" is different from most games. MOBAs sell competition. Open-world games sell exploration. Shooter games sell skill. But otome games? They're really selling emotional value. When players spend money, it's not just for pulling a card. It's because they love the character, want to be there for them, and believe this world will keep going. So what players are really buying is "special attention." And that's why the most valuable thing in otome games isn't the characters or the card pools - it's the players' trust. Actually, what "Love and Deepspace" is betting on this time isn't whether players will complain. It's - After all the complaining, will you still come back? If most players end up logging in, pulling cards, and spending money anyway, then from a short-term business standpoint, this gamble is a win. But here's the thing - trust is hard to measure. It doesn't show up in revenue numbers the next day, telling you if it went up or down. It's more like a piggy bank. Every time the devs put real effort into the story, treat characters with care, and actually listen to players, they're adding money to it. And every time players feel ignored, brushed off, or betrayed, they're taking money out. Maybe you don't see it after one or two times. But when more and more players start quitting. What's really being lost might not just be the revenue from one update, but years and years of trust... #ValkoIsLoved #ValkoIsInnocent



THIS IS WHY THE BOYCOTT MUST WORK 📢‼️ xhslink.com/o/2clYgcOsVuQ It's a good read and this isn't mine so just go to XHS to see it all. 🐺 I finally get it now: "Love and Deepspace" isn't really about Ao Yin, it's about human nature. Last night, I was scrolling through quit posts about "Love and Deepspace" all night long. Some people were showing off their top-up records with tens of thousands, even hundreds of thousands of yuan; others said it was the first time they'd ever cried over a game; and some were saying that the real ending for otome games is learning to love yourself. Looking at all these posts, I couldn't stop wondering about one thing. Do the devs really not know players are getting upset? Don't they realize that dropping a "new prince" out of nowhere makes veteran players feel like their fave is being ignored? Don't they see that pouring all the promo resources into one character makes everyone feel like they're playing favorites? Don't they notice all the drama lately with the plot, writing, and art? I don't think so. A team that's managed to keep "Love and Deepspace" going this long can't possibly be clueless. So why do they keep doing this? Then it hit me - we've been looking at this from the player's side. But if you put yourself in the bosses' shoes, the whole picture changes. Players are on Weibo, rednote, and Bilibili every day, seeing if the comments are just full of hate. But the bosses? They're looking at backend data. How many people logged in today? How many made purchases? How many quit the game? And how many came back the next day? What they actually care about isn't trending topics - it's numbers like retention rates, revenue, and active users. Lots of people ask: "Otome games are already making so much money, why take this risk?" But honestly, what companies really want isn't just "making money" - it's "continuous growth." So they need new ways to grow. New characters, new gameplay, new storylines - all of these are growth opportunities. But here's where "Love and Deepspace" is different from most games. MOBAs sell competition. Open-world games sell exploration. Shooter games sell skill. But otome games? They're really selling emotional value. When players spend money, it's not just for pulling a card. It's because they love the character, want to be there for them, and believe this world will keep going. So what players are really buying is "special attention." And that's why the most valuable thing in otome games isn't the characters or the card pools - it's the players' trust. Actually, what "Love and Deepspace" is betting on this time isn't whether players will complain. It's - After all the complaining, will you still come back? If most players end up logging in, pulling cards, and spending money anyway, then from a short-term business standpoint, this gamble is a win. But here's the thing - trust is hard to measure. It doesn't show up in revenue numbers the next day, telling you if it went up or down. It's more like a piggy bank. Every time the devs put real effort into the story, treat characters with care, and actually listen to players, they're adding money to it. And every time players feel ignored, brushed off, or betrayed, they're taking money out. Maybe you don't see it after one or two times. But when more and more players start quitting. What's really being lost might not just be the revenue from one update, but years and years of trust... #ValkoIsLoved #ValkoIsInnocent



this card makes me weak in the knees fr like the way mc is living her best life, wind in in her hair and i want to imagine she’s singing the lyrics to her favorite song with all her voice… AND VALKO HOLDING HER WHILE DRIVING AND THE SMIRK THE NECKLACE THE EXPOSED CHEST THE COLLARBONE AND NECK THE EARRINGGGGGG he looks like he’s so fond of her antics ugh i need my valkomc i’m so sad #BringValkoBack #BringBackValko #SaveValko #JusticeForValko #KeepValkoAlive #ValkoIsLoved #Valko #敖尹



