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@BloodscriptEnd

A cursed ASCII roguelike for the damned. Fast action, and strategic progression across generations of characters. Wishlist now on Steam!

Sumali Ağustos 2025
107 Sinusundan35 Mga Tagasunod
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BLOODSCRIPT//END@BloodscriptEnd·
BLOODSCRIPT//END A turn-based ASCII roguelike built for runs under 30 minutes and characters you'll remember long after they're dead. Currently in development.
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BLOODSCRIPT//END@BloodscriptEnd·
A feature we didn't initially plan for is Blessings. Every few levels you get to choose a randomized reward. You pick one of three options, drawn from a pool of 30 Blessings. Some of them are simple stats bonuses, while others can be quite run-altering! What's cool about it is how those 30 options are composed. 10 are from your current class, and 10 are from a pool of generic options. The last 10 are based on the class of your chosen legacy character - which could be any of the three classes in the game. This means that you may have a Flower Knight character that earns Blessings from either of the two other classes; unlocking some cool synergies and combos!
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BLOODSCRIPT//END@BloodscriptEnd·
Normally, game development is full of revised features. Features that have to be cut, or revised into an entirely different shape. Surprisingly, Bloodscript has seen very little of that. Yes, many features were cut before work started. We definitely killed off many ideas before they got into the code. Most notably: A Bestiary! That one still hurts! But maybe prioritizing like this has helped. This way, we ended up with a pretty focused game, and with very little feature re-work. The mission was always: Finish the game first, then build upon it. 🩶
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Discade Project
Discade Project@DiscadeProject·
///NEW GAME RELEASE: -[TOTAL CHAOS AGAINST APATHY]- !!!OUT NOW ON STEAM!!! A brutal 3D beat-em-up focused on heavy crowd control and dynamic difficulty! Please enjoy our latest release!
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赤い人/Emes_Tag
赤い人/Emes_Tag@akaihito13·
#進捗 エルデンをプレイしていると巨大な敵を出したくなる。
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BLOODSCRIPT//END@BloodscriptEnd·
@Algolemeth This looks really good. I'm curious how the automation and "gambit style" tactics will play. Looking forward to it!
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全自動ダンジョンRPG "Algolemeth"
軽い進捗報告です!ダンジョンマップの敵アイコンをマウスホバーすると出現する敵グループを表示するようにしました。また、アイコン右クリックで出現する敵グループと疑似戦闘を行えるようにしました。任意で敵を選んで戦う事もできるのですが、特定の敵グループとの相性を確認するのに便利です!
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BLOODSCRIPT//END@BloodscriptEnd·
One of the biggest challenges was making combat feel heavy. How to bring in the exciting game feel of action RPGs into a framework of classic ascii games? Screenshake. Hit traces. Damage animations. Blood particles. A lot of these simple things make a huge difference, especially if they work well together. Recently, we added a screenshake effect, and a small feint attack trace for each attack, depending on weapon type. It really adds to the feel of basic combat! :)
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BLOODSCRIPT//END@BloodscriptEnd·
"The Flower has long left the world. Yet its last knight still walks." 🌸 Become the Flower Knight. A warrior who refuses to die. Hope prevails by relentlessly pushing forward. Every battle is fought with impossible grace and elegance. The Flower Knight has a natural aptitude for swift blades and forbidden magic. Here's a look at the Flower Knight's selection screen, ultimate technique, and one of the many visual descriptions for this class.
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BLOODSCRIPT//END@BloodscriptEnd·
@pupworx Great work! Wishlists have little to do with game quality. It's a visibility problem, and a value proposition problem (2 different challenges). No wonder AAA gaming spend huge amounts of game marketing :)
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Pupworx | Dice'n'Go - wishlist on Steam
At this #MotivationMonday i want to share this screenshot! This tiny number of WLs didn't came easy. There was work, some tiny festivals, short videos, Trailer and a lot of posting in socials. For some reason Steam don't wat to "just show orgalically" my game to everyone. Or maybe it's not good enough🤷‍♂️ Anyway, no matter how many Wishlists you have- keep building, make something good or even awesome. And you'll definitely get there. Cheers!
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BLOODSCRIPT//END@BloodscriptEnd·
Why ASCII visuals? To be honest, it was the only art style where I felt I could finish the game by myself while still reaching the quality bar I had in mind. It all started with a simple question: What would happen if Nethack and Drakengard 3 had a crazy offspring? Almost two years later, I'm still trying to answer it.
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BLOODSCRIPT//END@BloodscriptEnd·
This should be right up your wheel house. Bloodscript//END is a dark, animated ASCII roguelike that feels like Drakengard and Nethack had an unholy offspring. Find us on Steam: store.steampowered.com/app/4586490/Bl…
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BLOODSCRIPT//END@BloodscriptEnd·
@stephen_ho333 Very interesting angle; the small map scenarios create a different kind of roguelike 'puzzle'. Looking very cool! Reminds me a bit of classics like Path to Achra and Ringlorn Saga!
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BLOODSCRIPT//END@BloodscriptEnd·
One feature we love is that certain Relics replace the classic @ display of your character with a different glyph; representing a special type of armor worn by the player. Here is us, equipping the Princess' Guard Armor, which changes our appearance to Ʃ! 🌸
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BLOODSCRIPT//END@BloodscriptEnd·
@BeeBug_Nic As you play the game and defeat powerful bosses, this broken scripture turns readable, revealing more about the fate of the world.. :)
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