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Alex Stevens
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Alex Stevens
@MilkyEngineer
@[email protected] Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs
Brisbane, Australia Sumali Aralık 2013
600 Sinusundan2.3K Mga Tagasunod
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🌳 Our latest paper on mangroves has just been published!
Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock
link.springer.com/article/10.100…
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Alex Stevens nag-retweet

Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy :
github.com/Sharundaar/Def…
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Alex Stevens nag-retweet

To model or not to model?
Very excited to share our latest paper providing guidance on #hydrological #restoration of #coastalwetlands 🌊🌿
@CathLovelock @RuthReef @WalthamNathan @DrWillGlamore @danfriess @KerryleeRogers_ @Steve_Crooks
doi.org/10.1016/j.scit…
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@danielelliott3d @Luos_83 Most expensive subsurface scattering I’ve ever seen, smh
New South Wales, Australia 🇦🇺 English

@samuraipunk Aaah fuck, we’ll miss spunk at PAX and throughout the industry! Much love to you all ❤️
Brisbane, Queensland 🇦🇺 English

@flassari Try and modify those default values on the CDO from an editor utility BP 😛 (I had a few people ask me how to bulk change stuff for this purpose)
But yeah, 100% agree with you that if it’s only for using getters, that node is perfect.
Brisbane, Queensland 🇦🇺 English

Alex Stevens nag-retweet

I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
GIF
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My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up!
It covers the serialization magic I mention in the tweet below (and more). GitHub sample included!
Follow me to hear when my #EnhancedSaveGameSystem plugin is released.
dev.epicgames.com/community/lear…
Alex Stevens@MilkyEngineer
Have been working on Yet Another Save-game System™ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out. #UEDev
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@HighlySpammable If you don’t bring back a box of these, we can’t be friends anymore 😆
Victoria, Australia 🇦🇺 English
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Alex Stevens nag-retweet

Hello Melbourne! Ready for #GCAP23!
But first… bouldering at Urban in Collingwood. Come say hi!

Melbourne, Victoria 🇦🇺 English
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We are excited to share our new BEARS IN SPACE Trailer for #RealmsDeep2023
#screenshotsaturday #gamedev
Wishlist now on Steam!
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