Alex Stevens

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Alex Stevens

Alex Stevens

@MilkyEngineer

@[email protected] Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs

Brisbane, Australia Katılım Aralık 2013
600 Takip Edilen2.3K Takipçiler
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Alex Stevens
Alex Stevens@MilkyEngineer·
Finally... I've always wanted to do one of these!
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Alice Twomey
Alice Twomey@TwomeyAlice·
🌳 Our latest paper on mangroves has just been published! Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock link.springer.com/article/10.100…
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Broadside Games
Broadside Games@Broadside_Games·
BEARS IN SPACE GO! bears in space go BEARS IN SPACE GO GO 👉 👉 brnw.ch/21wI89c
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Sharundaar
Sharundaar@Sharundaar·
Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy : github.com/Sharundaar/Def…
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Alex Stevens
Alex Stevens@MilkyEngineer·
@samuraipunk Aaah fuck, we’ll miss spunk at PAX and throughout the industry! Much love to you all ❤️
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Samurai Punk
Samurai Punk@samuraipunk·
We have some unfortunate news to share, Samurai Punk is ceasing development.
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Alex Stevens
Alex Stevens@MilkyEngineer·
@flassari Try and modify those default values on the CDO from an editor utility BP 😛 (I had a few people ask me how to bulk change stuff for this purpose) But yeah, 100% agree with you that if it’s only for using getters, that node is perfect.
Brisbane, Queensland 🇦🇺 English
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Alex Stevens
Alex Stevens@MilkyEngineer·
Did you know that you can access the Class Default Object (CDO) of a Blueprint asset so that you can set those Blueprint values directly? This is super useful for Editor Utility Blueprints! (Albeit a little hacky, ha) #UEHax #UEDev
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Dylan
Dylan@DoubleDeez·
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Daniel Elliott
Daniel Elliott@danielelliott3d·
Hey who likes Kuwahara filters in UE5? You know what's better than normal kuwahara filter? A Temporal Kuwahara filter! It's a lot faster :) about 4.5x?
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Alex Stevens
Alex Stevens@MilkyEngineer·
My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up! It covers the serialization magic I mention in the tweet below (and more). GitHub sample included! Follow me to hear when my #EnhancedSaveGameSystem plugin is released. dev.epicgames.com/community/lear…
Alex Stevens@MilkyEngineer

Have been working on Yet Another Save-game System™ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out. #UEDev

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Ted DiNola
Ted DiNola@esdin·
I have been destroyed.
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Chris Murphy
Chris Murphy@HighlySpammable·
This is it. The best pin.
Chris Murphy tweet media
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Alex Stevens
Alex Stevens@MilkyEngineer·
@HighlySpammable If you don’t bring back a box of these, we can’t be friends anymore 😆
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On Point 🎯💣
On Point 🎯💣@OnPointVR·
Hello everybody! This is the Official Account for our game ON POINT! We’re so excited to share our game and development journey with you all 🩵🎯🩷
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Alex Stevens
Alex Stevens@MilkyEngineer·
Kinda wish I brought my harness and GriGri!
Alex Stevens tweet media
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Alex Stevens
Alex Stevens@MilkyEngineer·
Scratch that, Urban in Blackburn!
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Alex Stevens
Alex Stevens@MilkyEngineer·
Hello Melbourne! Ready for #GCAP23! But first… bouldering at Urban in Collingwood. Come say hi!
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