Virtual

65 posts

Virtual banner
Virtual

Virtual

@Virtual_9_0

Sumali Ekim 2021
102 Sinusundan5.5K Mga Tagasunod
Virtual nag-retweet
Venatrix🐺💜
Venatrix🐺💜@venatrixwolf·
TFW the Supreme Court upholds birthright citizenship... 🎨Art Cred: @Virtual_9_0
Venatrix🐺💜 tweet media
English
35
41
408
3K
Virtual nag-retweet
Venatrix🐺💜
Venatrix🐺💜@venatrixwolf·
Make having babies great again! 🇺🇸👶🏻 🎨Art Cred: @EssenceThiefSP
Venatrix🐺💜 tweet media
English
84
279
3.7K
83.5K
Virtual nag-retweet
Venatrix🐺💜
Venatrix🐺💜@venatrixwolf·
Collabing with the most based Christian Polar Bear Vtuber 🐻‍❄️❄️@chionerin this Saturday @ 12pm PST! We'll be reacting to Abolitionists Rising, Police Body Cams, Talking about Trumps Iran deal + playing @SpaceMarine !🪖 👀Watch on: 🔴@venatrixwolf" target="_blank" rel="nofollow noopener">youtube.com/@venatrixwolf 🟢rumble.com/user/VenatrixW… 👟kick.com/venatrixwolf 🟣twitch.tv/venatrix_wolf 🎨Thumbnail Art Cred: @Virtual_9_0
Venatrix🐺💜 tweet media
English
1
2
15
1.4K
Virtual nag-retweet
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: 40K POWER ARMOUR SQUAD ⚔️🛡️💜💚 Today’s Prompt of the Day turns your characters into a 40K-inspired warriors. Yes this was done before but i wanted to see how much better GPT 2 can do it now Use one character reference for a solo warrior, or attach multiple character references to create a full squad. The prompt is built to count every reference image and turn each one into a separate visible character, with no helmets covering their faces. Type your chosen scene into the SCENE SELECTOR at the top, then attach your character reference image or images. Try scenes like: a brutal battlefield charge a gothic starship boarding action a candlelit shrine world cathedral an industrial forge world a grim underhive alley a quiet off-duty barracks scene a solemn prayer before battle Have fun with this one ⚔️🛡️ ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the 40K-inspired scene you want here.] Examples: brutal battlefield charge through smoke, fire, shell craters, and ruined gothic architecture boarding action inside a colossal warship corridor cathedral-like shrine world interior filled with candles, banners, stained glass, and incense haze industrial forge world with sparks, chains, molten metal, pipes, and huge machinery command deck before battle with tactical holograms and vast void windows grim underhive alleyway with pipes, neon grime, metal walkways, and urban decay heroic last stand surrounded by wreckage, fallen enemies, burning vehicles, and drifting ash quiet off-duty scene inside a fortress barracks, armoury, workshop, canteen, or hangar solemn prayer before battle with relics, banners, candles, incense smoke, and sacred war symbols everyday-life scene in a gothic sci-fi military stronghold, training yard, armoury, repair bay, or mess hall Use the typed scene selector as the main scene concept. If no custom scene is typed, choose one of the example scenes that best fits the attached character reference image or images and the overall character vibe. Adapt the environment, action, pose, props, camera, and mood to match the selected scene. Keep the final scene clearly inspired by 40K-style grimdark far-future gothic military sci-fi. STRICT REFERENCE COUNT RULE: Before creating the image, count the number of attached character reference images. Create exactly one main character from each attached character reference image. The number of main characters in the final image must exactly match the number of attached character reference images. If 1 character reference image is attached, create exactly 1 main character. If 2 character reference images are attached, create exactly 2 main characters. If 3 character reference images are attached, create exactly 3 main characters. If 4 character reference images are attached, create exactly 4 main characters. If more character reference images are attached, create exactly that same number of main characters. Each attached character reference image is a separate person. Each attached character reference image must appear once and only once as their own distinct main character. Do not treat any attached character reference image as optional. Do not ignore, drop, replace, combine, or simplify any attached character reference image. MULTI-CHARACTER IDENTITY RULE: Use every attached character reference image as its own separate character identity source. Character 1 must be based only on the first attached character reference image. Character 2 must be based only on the second attached character reference image. Character 3 must be based only on the third attached character reference image. Character 4 must be based only on the fourth attached character reference image. Continue this pattern for any additional attached character reference images. Do not use the first attached character reference image to create multiple characters. Do not duplicate the first character to fill the group. Do not create variations, twins, clones, alternate outfits, mirrored copies, recolours, or slightly edited versions of the same character. Do not merge two or more attached character references into one design. Do not let one character’s face, hairstyle, colours, outfit motifs, body type, species traits, or accessories replace another character’s identity. SINGLE-CHARACTER FALLBACK RULE: If only one character reference image is attached, create one main character only. Do not create a squad, clone group, twin, alternate version, second warrior, companion, or duplicate of the character. The single character should remain the only main subject. THREE-CHARACTER PRIORITY RULE: If three character reference images are attached, this is a three-character squad image. All three referenced characters must appear together in the same scene. All three faces must be visible. All three armour designs must be distinct. All three characters must be clearly separated in the composition. Use a readable left-center-right squad arrangement unless the selected scene needs another clear formation. CHARACTER REFERENCE RULES: Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, expression, body language, signature colour palette, outfit motifs, accessories, silhouette, species traits, proportions, and overall character vibe. The final image must clearly show every attached character as a separate, recognizable individual. Every character must still clearly look like their own attached reference image. Keep each character’s head uncovered with no helmet, full face mask, or visor covering the face. The face, hair, and identity of every referenced character must remain clearly visible. Hard style rule: Use the attached character reference image or images as the visual style reference for the final image. Preserve the visual art style, rendering language, line quality, colour handling, facial stylization, shading style, texture treatment, background treatment, and overall stylization of the attached reference image or images while transforming the character or characters into 40K-inspired power-armoured warriors. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the final image photorealistic unless specifically requested. Scene concept: Create a 16:9 horizontal widescreen cinematic illustration based on the scene written in the SCENE SELECTOR. Show the attached character or characters transformed into custom 40K-inspired grimdark far-future power-armoured warriors. The image should feel heavy, dramatic, mythic, warlike, and character-driven, with strong atmosphere, clear storytelling, and a powerful sense of scale. Character transformation: Transform every attached reference character into a custom 40K-inspired power-armoured version of themselves while preserving their original identity. The redesign should center on massive stylized power armour with broad shoulder plates, reinforced chest armour, heavy gauntlets, armoured boots, thick mechanical joints, gothic sci-fi military detailing, sacred-warrior ornamentation, battlefield wear, and an oversized futuristic weapon. The armour must feel imposing, brutal, ceremonial, expensive, and engineered for endless war. Keep the head uncovered so each character’s original face, hair, and expression remain visible. Use each attached character’s colours, motifs, accessories, outfit shapes, symbols, materials, personality, and overall vibe as the foundation for their armour redesign. The armour should feel like it belongs in a 40K-inspired universe, but it must be custom-built from the attached character’s own identity. If multiple characters are present, each one must have a distinct armour design based on their own original reference rather than all wearing identical suits. Armour design: Give each character huge futuristic power armour inspired by 40K-style grimdark gothic sci-fi warfare. Include broad pauldrons, a strong chest plate, layered armour segments, mechanical joints, reinforced thighs, heavy boots, thick gauntlets, power cables, vents, seals, relic-like details, engraved plates, purity-scroll-like decorations, battle damage, and character-specific symbols. Adapt each armour design to that character’s original style, colour palette, outfit motifs, accessories, personality, and silhouette. Keep the armour stylized to match the attached reference image or images rather than realistic. Weapon design: Give each character a fitting oversized futuristic weapon inspired by 40K-style grimdark sci-fi warfare. The weapon can be a heavy explosive sci-fi rifle, massive energy weapon, brutal motorized serrated melee weapon, glowing power blade, ceremonial war hammer, plasma-like cannon, heavy pistol, or other far-future battlefield weapon appropriate to their vibe and role. Each character’s weapon should be different and should match that character’s identity, armour design, and role in the scene. If the selected scene is calm, ceremonial, or off-duty, the weapon may be held at rest, slung, holstered, leaned nearby, placed on a table, or carried ceremonially, but it should still be visible. If the selected scene is battle-heavy, make each weapon active, weighty, readable, and integrated into the pose. Scene adaptation rules: If the selected scene is battle-heavy, make the action dynamic but readable, with strong poses, clear silhouettes, environmental destruction, smoke, fire, debris, and a strong sense of momentum. If the selected scene is solemn, sacred, or ceremonial, focus on mood, scale, banners, relics, candles, incense, stained glass, and reverent atmosphere. If the selected scene is indoors, use gothic sci-fi architecture, industrial machinery, cathedral-scale interiors, fortress spaces, armouries, barracks, command rooms, or military infrastructure that fit the selected location. If the selected scene is everyday-life or off-duty, keep the armour and 40K-inspired universe intact, but show the character or characters in a grounded moment such as maintenance, briefing, prayer, conversation, eating, resting, training, repairing gear, or preparing equipment. If multiple characters are present, make their interaction clear and readable, with each one contributing to the scene rather than standing as vague duplicates. Environment and composition: Build the environment around the selected scene. The setting should feel like the kind of place the character or characters naturally belong in once translated into a 40K-inspired grimdark far-future war universe. Use a wide 16:9 horizontal cinematic composition. Keep the main subject or subjects clearly visible, central or compositionally dominant, and easy to read at a glance. If one character is present, give them a strong hero composition with a clear silhouette and dominant visual presence. If multiple characters are present, arrange them so every character remains readable and identifiable with clean silhouette separation. For three attached references, use a clear three-person squad composition with all three faces visible. Use background architecture, smoke, debris, banners, machinery, sparks, haze, relics, gothic shapes, or cathedral-like scale to support the scene without overpowering the characters. Lighting and mood: Use lighting that matches the selected scene. The image should feel grim, cinematic, epic, and immersive, with dramatic contrast and strong atmosphere. Use battlefield firelight, smoky haze, stained-glass glow, cold ship lighting, industrial sparks, moody rim light, incense haze, harsh military illumination, glowing machinery, or distant explosions where appropriate. The mood should feel powerful, warlike, sacred, brutal, and character-specific while still reflecting each original character’s personality. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, powerful armour design, expressive visible faces, strong weapon design, and clear composition. Keep the strongest detail concentrated on the referenced character or characters, their armour, their faces, and their weapons. Maintain strong visual hierarchy and readability. The background should support the characters rather than becoming busier than them. Do not: Do not ignore the SCENE SELECTOR. Do not create more or fewer main characters than the number of attached character reference images. Do not create only two characters if three character reference images are attached. Do not duplicate the first attached character instead of using the second or third reference. Do not merge multiple attached references into fewer characters. Do not make any referenced character a clone, twin, recolour, armour variant, or alternate version of another referenced character. Do not hide, crop, mask, or cover any referenced character’s face. Do not make every character wear the same identical armour if multiple references are provided. Do not make the weapon tiny, modern, toy-like, or visually unimportant. Do not make the background busier than the characters. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet media
English
111
21
131
8.8K
Virtual nag-retweet
Holez
Holez@Holezinya1·
Shout out to @Virtual_9_0 for making this. I think it's freaking awesome!
Holez tweet media
English
1
1
4
185
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: STELLAR BLADE 2 CELEBRATION ⚔️🤖💜💚 To celebrate the announcement of Stellar Blade 2, today’s Prompt of the Day transforms your character into a custom futuristic warrior ready for a brutal pre-battle showdown. Use one character reference or one reference sheet as @Image1. If you want a specific character name used in the image text, fill in @CharacterName. If you leave it blank, the model should look for a readable name on the reference sheet and, if none is visible, create one. Have fun with this one ⚔️ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference @CharacterName = "" If @CharacterName is filled in, use that exact name for the character text. If @CharacterName is blank, look for a readable character name on @Image1 or the reference sheet. If no readable name is visible and no name is provided, invent a fitting original character name that matches the character’s visual identity. Use the final chosen name as the character name in the image text. Use @Image1 as the ONLY character identity reference. @Image1 is the full identity source for the character design. Character reference rules: - Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, proportions, and overall character vibe. - The final design must still clearly look like the character from @Image1. - Do not redesign @Image1 into a different person. Hard style rule: Preserve @Image1’s visual art style and character identity while transforming the character into a sleek sci-fi action-game combat cosplay design. If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization. Do not turn the character photorealistic unless specifically requested. Scene concept: Create a cinematic sci-fi action illustration showing @Image1 as a custom futuristic warrior in the tense moment right before combat. The image should feel like a premium post-apocalyptic action RPG encounter: a stylish combat-ready character, a custom support drone, a dangerous enemy, and a dramatic environment. The scene should feel like the split second before a boss fight or elite enemy encounter begins. Sequel-celebration direction: Give the image the feeling of a Stellar Blade 2 celebration tribute and a next-generation evolution of a sleek sci-fi action world. The overall design language should feel advanced, refined, premium, ambitious, stylish, and cinematic. Use this as a mood and presentation direction only. Title and name text: Add clean readable title text somewhere in the composition that says: Stellar Blade 2 Also add the final chosen character name as a smaller subtitle, character tag, nameplate, HUD-style label, poster-style caption, or elegant sci-fi title card element. The text should feel integrated into the image design, like premium sci-fi key art or a game promo splash screen. Use sharp futuristic sci-fi title lettering inspired by sleek action-game typography. The title should feel angular, polished, metallic, luminous, high-tech, and premium. Keep the text stylish, readable, and controlled. The title and name text should support the artwork without overpowering @Image1. Outfit direction: If @Image1 reads as feminine, design a sleek fitted futuristic combat bodysuit with elegant armor seams, glowing tech accents, reinforced panels, tactical boots, premium synthetic materials, and a stylish heroic silhouette. The feminine version should be sexy and fashionable while still combat-capable, with tasteful cutouts, exposed skin panels, sculpted bodysuit shaping, asymmetric openings, visible waist or midriff accents, partial hip cutouts, subtle chest detailing, thigh cutouts, open-back elements, or similar high-end sci-fi fashion details. Keep it seductive and stylish, not explicit. If @Image1 reads as masculine, design a male-compatible futuristic combat outfit using fitted tactical sci-fi clothing, armored streetwear, a high-collar combat jacket, utility harness details, layered survival gear, reinforced boots, gloves, subtle exosuit panels, and premium technical fabric construction. If @Image1 is androgynous, non-human, masked, creature-like, robotic, or abstract, adapt the outfit to their original body type without forcing a binary body shape. Character-specific customization: Use @Image1’s colours, motifs, accessories, outfit shapes, materials, markings, symbols, and overall vibe as the foundation for the new combat design. Translate @Image1’s signature colours into the suit’s main panels, trim lines, glowing seams, armor accents, visor reflections, weapon details, and small decorative tech elements. The suit should feel custom-built for this exact character, not like a generic sci-fi costume. The design should feel premium, stylish, combat-ready, futuristic, seductive, and character-specific without becoming explicit. Weapon selection: Give @Image1 a distinctive futuristic combat weapon that feels custom-designed for them. Randomize the weapon choice so different generations can produce different combat styles. Choose one or a combination from the following types: - sleek monoblade - oversized greatsword - dual blades - high-tech spear - energy glaive - combat staff - chain blade - sword-and-sidearm combination - heavy cleaver - agile short blade set - folding cyber katana - plasma-edged axe - wrist-mounted blade system - transforming gunblade The weapon should visually match @Image1’s colour palette, motifs, materials, and personality. The weapon should feel premium, stylish, dangerous, and suited for fast action combat. Do not default to the same exact weapon style every time. Companion robot: Add one small accompanying drone robot beside or slightly behind @Image1. The robot should be heavily based on @Image1’s reference design, using the character’s colour palette, motifs, silhouette cues, accessories, markings, species traits, and personality as inspiration. The robot should feel like @Image1’s custom personal support drone: cute but capable, compact, polished, futuristic, alert, and visually tied to the character. Give the robot small hover thrusters, glowing lenses, articulated mechanical details, and character-specific decorative features. The robot must look like a natural companion in the scene, not a random unrelated prop. Enemy creature selection: Include one major enemy creature as the opposing force in the scene. Randomize the enemy type so the character can face a wider variety of threats instead of the same repeated creature. Choose a visually striking enemy type such as: - a fast blade-limbed stalker - a hulking armored brute - a serpentine biomechanical predator - a crawling horror with scythe limbs - a flying shrieking aerial attacker - a tall humanoid nightmare creature - a heavily mutated elite monster - a boss-like abomination with glowing weak points - a quadruped machine-organic hunter - a parasite-infested armored beast - a spiked tunneling monster emerging from the ground - a winged biomechanical horror diving from above The creature should feel hostile, alien, biomechanical, predatory, and clearly dangerous. It should have a sci-fi horror design with sharp anatomy, distorted armor plating, aggressive limbs, exposed glowing energy, and threatening movement. The enemy should be close enough to create immediate tension, but it must not overpower or replace @Image1 as the main visual focus. Zone and environment selection: Randomize the combat zone so the scene can take place in many different areas rather than always falling into the same type of location. Choose one dramatic environment such as: - ruined futuristic city streets - open desert wasteland - rocky badlands with wreckage - abandoned industrial refinery - collapsed sci-fi transit station - underground lab complex - derelict orbital facility - broken space elevator platform - flooded ruins - scrapyard settlement outskirts - shattered megastructure interior - overgrown post-apocalyptic ruins - neon-lit ruined city at night - stormy coastal ruins - crashed colony transport site - massive cathedral-like machine interior Each image should feel like a distinct zone with its own mood, architecture, debris, and atmosphere. Add environmental storytelling such as broken machinery, sparks, dust, smoke, cables, shattered structures, damaged catwalks, claw marks, warning lights, or signs of recent combat. Action and pose: Show @Image1 in a combat-ready pose, such as drawing a blade, bracing for impact, stepping into an attack stance, preparing to dodge, preparing to counter, or advancing toward the enemy. The pose should feel active and in-world, not like a front-facing poster pose. Do not have the character stare directly into the camera. Turn the character’s head and gaze sideways toward the enemy creature. The face should still remain visible and readable in a three-quarter or side-facing angle. The character should look aware of the incoming threat, focused on the enemy, and ready to move. The companion robot should also look alert and engaged, as if scanning the monster or preparing to assist. The scene should capture anticipation and motion readiness rather than a calm standing portrait. Environment and composition: Use a wide horizontal cinematic composition in a strict 16:9 aspect ratio. The image must clearly read as a 16:9 horizontal action composition. Use a medium-wide action framing with @Image1 as the clear main focus. Keep @Image1 central or slightly offset, sharp, fully readable, and clearly visible in frame. Do not crop important parts of the character. Place the companion robot close enough to feel emotionally connected to the character without stealing focus. Frame the enemy so the threat is obvious and positioned in the direction of the character’s eyeline. Place the title text and character name in a clean readable area of the composition, such as the upper corner, lower third, side margin, or holographic title-card space. Maintain strong visual hierarchy and readability. The composition should feel like premium action-game key art rather than a static portrait. Lighting and mood: Use cinematic sci-fi lighting with soft bloom, rim light, glowing suit accents, dust haze, reflective metal surfaces, sparks, and subtle neon or sunset highlights where appropriate. The mood should feel dangerous, stylish, heroic, high-stakes, futuristic, and seductive without becoming explicit. The scene should feel like the exact moment before combat erupts. Quality and rendering: Polished, premium-quality anime-style illustration with clean linework, crisp rendering, readable forms, elegant detailing, strong lighting, and clear composition. Keep the strongest detail concentrated on @Image1, the custom suit design, the weapon, the companion robot, the immediate combat threat, and the readable title/name treatment. Do not: - Do not change the character identity. - Do not redesign @Image1 into a different person. - Do not copy any existing game character, outfit, logo, UI, or exact copyrighted design one-to-one. - Do not use an exact official logo; create readable sci-fi title lettering instead. - Do not make the title text misspelled, warped, tiny, cluttered, or unreadable. - Do not misspell Stellar Blade 2. - Do not misspell the character name if a name is provided or readable on the reference sheet. - Do not invent a character name if @CharacterName is filled in or a readable name exists on @Image1. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not make the outfit generic; it must be customized from @Image1’s own colours, motifs, accessories, and personality. - Do not make the feminine outfit plain or overly conservative if the character is meant to read as feminine; allow tasteful sexy cutout details. - Do not make the feminine outfit explicit, nude, pornographic, or impractical to the point of losing the combat design. - Do not force a feminine bodysuit onto a masculine character. - Do not force a masculine outfit onto a feminine character. - Do not force a human face, head, body shape, or gender expression onto a non-human, masked, faceless, robotic, object-headed, or abstract character. - Do not make the companion robot unrelated to @Image1’s design. - Do not make the robot larger or more visually important than the main character. - Do not add multiple robots unless specifically requested. - Do not reuse the same enemy type every time. - Do not reuse the same weapon type every time. - Do not reuse the same environment type every time. - Do not let the enemy overpower the composition or become the main subject. - Do not turn the scene into a full chaotic battle with dozens of enemies. - Do not make the confrontation vague; it should clearly look like combat is about to happen. - Do not make the character stare directly at the viewer. - Do not make the image read like a static poster pose. - Do not make the background busier than the character. - Do not make the main subject low-detail, blurry, tiny, hidden, or unreadable. - Do not ignore the 16:9 horizontal composition. - Do not crop important character features unless specifically requested. - Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. - Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #StellarBlade2 #SciFi #ActionRPG #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet media
English
155
25
148
10.6K
Virtual nag-retweet
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: WANTED POSTER — Fantasy Guild Warning Notice Edition ⭐📜💜💚 Todays prompt is brought to us in full by @Nodoka_Katana and as always, its a good one Today’s Prompt of the Day turns your character into an in-world fantasy wanted poster, bounty notice, guild warning, royal decree, black-seal threat advisory, or forbidden emergency notice. Use one character reference as @Image1, then fill in the character name, alias, tone, threat level, and setting style. Have fun with this one — and maybe don’t accept the bounty if the poster gives them seven stars ⭐📜 ............................PROMPT STARTS HERE............................ Prompt of the Day: WANTED POSTER — Fantasy Guild Warning Notice Edition ⭐📜 @Image1 = primary character reference @CharacterName = [write character name here] @AliasOrTitle = [optional alias / title / nickname] @Tone = [funny / dangerous / regal / chaotic / gothic / wholesome / ominous / custom tone] @ThreatLevel = [1–5 stars, 6 stars for extreme “avoid on sight” characters, or extremely rare 7 stars for mythic calamity-level threats] @SettingStyle = [fantasy guild / wild west / royal decree / black seal warning / modern agency / custom style] Create a highly detailed fantasy wanted poster / warning notice based on @Image1. REFERENCE RULES: Use @Image1 as the ONLY character identity source. The final character must clearly remain the same individual from @Image1. Preserve the character’s: face shape hairstyle hair colour eye colour body type outfit motifs accessories colour palette personality species traits if present overall visual identity Do not use any character, outfit, design, cast member, or visual information from previous prompts, previous generations, earlier conversations, or memory. Do not include any character not visible in @Image1. CORE CONCEPT: Design the image as an in-world wanted poster, bounty notice, guild warning, royal arrest notice, black-seal threat advisory, or forbidden emergency notice. The poster should not feel like plain character art with text added. It should look like a real document from a fictional world, posted on a bounty board, town wall, guild hall, royal checkpoint, tavern noticeboard, magical academy board, or agency archive. The character should be the main visual focus. Their pose, expression, body language, and surrounding design should match their personality and threat level. POSTER CONTENT: Include these readable fields: WANTED WARNING NOTICE or equivalent Name: @CharacterName Alias / Title: @AliasOrTitle Threat Rating Threat Class Reward / Bounty Charges / Known Offenses Capture Advice Random Fact Status Last Seen Footer tagline STAR RATING SYSTEM: Use a star-based danger rating. Suggested scale: ★☆☆☆☆ — Minor nuisance / minor anomaly ★★☆☆☆ — Troublemaker ★★★☆☆ — Dangerous ★★★★☆ — Highly dangerous ★★★★★ — Extreme threat ★★★★★★ — Avoid on sight / catastrophic / black-seal target / do not engage SPECIAL RARE THREAT OVERRIDE: The normal danger scale is 1–6 stars. However, if the character feels impossibly dangerous, mythic, cursed, reality-breaking, divine, eldritch, or beyond the authority of the issuing guild, the poster may assign a forbidden rare 7-star rating: ★★★★★★★ — Forbidden / Mythic Calamity / Reality-Class / Authority Cannot Engage The 7-star rating should be EXTREMELY rare. Do not use the 7-star rating unless the character’s design, aura, or prompt tone strongly suggests a once-in-history threat. It should feel like the poster system itself has failed. A 7-star poster should feel like an emergency artifact rather than a normal wanted notice. For 6-star targets, use a severe warning style such as: BLACK SEAL WARNING AVOID ON SIGHT DO NOT ENGAGE REPORT SIGHTINGS ONLY THREAT BEYOND BOUNTY CALAMITY-CLASS TARGET For 7-star targets, use an even more terrifying emergency style such as: FORBIDDEN SEAL WARNING MYTHIC CALAMITY NOTICE REALITY-CLASS INCIDENT AUTHORITY CANNOT ENGAGE DIVINE INCIDENT UNREGISTERED APOCALYPSE CROWN-SEAL FAILURE REWARD / BOUNTY LOGIC: Include a reward line by default. The reward should reflect the character’s danger level, setting, and tone. Examples by tier: ★☆☆☆☆: 500 Gold 1,500 Gold and one rare book One free meal and official thanks ★★☆☆☆: 3,000 Gold 5,000 Gold Guild voucher and apology paperwork ★★★☆☆: 15,000 Gold 25,000 Gold Payment doubled if captured alive ★★★★☆: 100,000 Gold Royal commission Full pardon for minor crimes ★★★★★: 250,000 Gold 500,000 Gold Immediate audience with the crown ★★★★★★: For 6-star targets, the reward may be replaced by a warning instead of money. Examples: Your life is not worth the reward. No sum is sufficient. Survival is considered compensation enough. Capture not advised under any circumstances. If you are reading this and already found them, run. Crown accepts no liability for your death. Posthumous recognition may be awarded. Do not engage. Report sightings only. ★★★★★★★: For 7-star targets, replace the normal reward with a survival warning or catastrophic notice. Examples: No reward. No recovery. Survival is the only prize. The Crown denies issuing this notice. Do not pursue. Do not bargain. Do not look back. If sighted, evacuate the province. Your bloodline has been informed. This bounty has been retired due to casualties. The reward was withdrawn after the last guild vanished. CHARGES / OFFENSES: The charges should be character-specific, not generic. They may be serious, funny, poetic, dramatic, or absurd depending on @Tone. Examples: A fiery chaotic character: Setting three kitchens on fire “to test the ambiance.” Verbal assault. Resisting common sense. Unauthorized arson of dignity. A gentle peaceful character: Repeatedly assisting a known menace through inaction. Unauthorized peacekeeping. Excessive tolerance of chaos. Apologizing while under arrest. A regal character: Unlawful possession of overwhelming majesty. Moonlit intimidation. Destruction of weak resolve. Excessive royal presence. A celestial / angelic character: Unauthorized morale restoration. Possession of excessive grace. Inspiring bystanders without a permit. Illegal levels of encouragement. A gothic / ominous character: Unknown. Suspicious silence. Intimidation by presence alone. Possession of forbidden aura. Disturbing the confidence of trained officials. A 7-star mythic calamity: Unauthorized existence beyond sanctioned reality. Collapse of multiple response units. Incitement of prophecy, dread, or mass panic. Refusal to obey divine, royal, or natural law. Presence correlated with disappearance of previous hunters. RANDOM FACT: Include one short random fact that reveals personality. It should be funny, ominous, charming, or lore-flavoured. Examples: Claims every disaster was “technically under control.” Has apologized while being arrested. Criminals have surrendered after being called “disappointing.” Witnesses forgot their own names after making eye contact. Has never raised her voice, and somehow that makes it worse. Once won an argument she started with herself. Could probably ruin your life politely. The last clerk to update this poster resigned immediately afterward. CAPTURE ADVICE: Include a short capture advice section. Examples: Do not provoke. Do not argue. Keep water nearby. Approach gently. Tea may improve compliance. Polite conversation strongly recommended. Do not approach alone. Diplomatic caution advised. Do not engage. Report sightings only. Avoid eye contact. Avoid sarcasm. Avoid thinking you are in control. For 7-star targets: Evacuate and report only. Engagement prohibited by surviving authorities. Do not initiate contact under any circumstance. If already in pursuit, reconsider your life choices immediately. No confirmed safe method of capture exists. STATUS: Include a status field. Examples: Capture with caution. Capture if possible. Survival recommended. Preferred alive, unharmed, and not too stressed. Return safely. Damage claims will not be tolerated. Avoid on sight. Crown accepts no liability for your death. Authority cannot engage. Observation only. Poster remains active despite loss of enforcement division. LAST SEEN: Include a last seen field matched to the character’s tone. Examples: Laughing near the source of the problem. Trying to clean up after someone else. Where hope needed help standing back up. Under moonlight, where silence starts to kneel. Exactly where you hoped she wasn’t. Walking calmly away from an event no one survived explaining. FOOTER TAGLINE: End with a memorable footer tagline. Examples: Flame does not ask permission. Too kind for the charges, too involved to deny them. Illegal levels of encouragement. She could probably ruin your life politely. If you are reading this and already found her, run. The seal broke before she did. Some warnings are written too late. VISUAL STYLE: Use: aged parchment torn, weathered, or burnt paper edges distressed ink ornate borders fantasy guild stamps wax seals star threat icons reward box official seal handwritten notes decorative icons themed symbols readable typography For 6-star posters, optionally add: black wax seal red warning accents harsher typography scarred paper ominous official markings For 7-star posters, optionally add: damaged seals black wax cracked stamps redacted sections emergency marks handwritten panic notes forbidden sigils broken border elements signs that the document itself barely contains the warning The poster should feel like a finished in-world artifact. CHARACTER-SPECIFIC DESIGN: Tailor the entire poster to the character. Match: colour palette outfit motifs personality body language expression threat rating reward style charges symbolism guild stamp seal design background motifs Examples: Fiery character: Use scorched parchment, ember sparks, flame icons, red wax seal, fire guild stamp, cocky pose. Gentle floral character: Use cleaner parchment, flower motifs, lavender ink, soft expression, apologetic pose, tea icon. Celestial character: Use feathers, halo motifs, stars, blue-gold seal, luminous parchment, graceful pose. Regal moon character: Use lunar symbols, dragon motifs, purple-gold ink, moonlit background, royal seal, poised stance. Gothic danger character: Use blackened parchment, occult symbols, dark purple wax seal, black-seal warning, severe expression, ominous pose. Mythic 7-star calamity: Use broken seals, forbidden sigils, black-red emergency ink, distressed parchment, failure stamps, grim annotations, and a presentation that feels like the authorities are genuinely afraid. COMPOSITION: The character should be large and clear. The poster may show: bust portrait half-body portrait three-quarter body full body if it suits the layout The character’s body language should communicate the threat rating: smug / cocky serene / innocent regal / commanding shy / apologetic cold / intimidating chaotic / triumphant gentle / wholesome mythic / untouchable / terrifying Do not make the poster look like a modern profile card. Do not make it look like a clean game UI. Do not create a plain white background. Do not make it a character reference sheet. QUALITY TARGET: Highly detailed. Readable. Character-specific. In-world artifact. Strong typography. Poster-like composition. Distinct personality. Polished fantasy document. Fun, dramatic, ominous, or catastrophic depending on character. NEGATIVE / AVOID: No wrong names. No previous character names. No unrelated characters. No generic crimes. No generic bounty notice. No modern UI. No clean white background. No full character turnaround sheet. No messy unreadable text. No random symbols that do not fit the character. No halftone dots. No stippling. No pointillism. No glitter overload. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WantedPoster #FantasyArt #BountyNotice #GuildNotice #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet mediaE-Va 💜💚 tweet media
English
190
33
178
19.9K
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: SIGNATURE WEAPON SHOWCASE ⚔️🛠️💜💚 Today’s Prompt of the Day turns your character’s design into a grounded, realistic custom weapon built around their colour palette, silhouette, outfit motifs, materials, and personality. Use one character reference as @Image1. Optional: manually choose the weapon type at the top, or leave it blank and let the prompt design the most suitable realistic weapon for the character. Just a side not this is not as well tested as normal please excuse any weirdness, kind of hit a wall last night Have fun with this one ⚔️ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference WEAPON TYPE: [Optional: manually enter a realistic weapon type here, such as combat knife, tactical sword, katana, bow, crossbow, spear, axe, rifle, pistol, shield, baton, gauntlets, staff, polearm, or hybrid weapon.] If no weapon type is provided, design a realistic weapon type that best suits @Image1’s visual identity, personality, silhouette, colour palette, outfit motifs, species traits, accessories, and overall character vibe. Use @Image1 as the ONLY character identity and design reference. @Image1 is the full source for the weapon’s colour scheme, styling, materials, shape language, markings, display environment, and overall design direction. Character reference rules: - Preserve @Image1’s visual art style, colour palette, outfit motifs, accessories, species traits, silhouette language, personality, and overall character vibe. - The weapon must feel custom-designed for this specific character. - Do not create a generic fantasy, sci-fi, magical, or oversized weapon unless those elements are clearly present in @Image1. Scene concept: Create a cinematic product-style illustration of @Image1’s custom signature weapon displayed in a realistic room, armoury, workshop, collector’s case, or character-appropriate display space. The weapon should look functional, believable, high-quality, and carefully engineered, while still being visually designed around @Image1. The result should feel like a premium custom weapon showcase, not a fantasy relic. Weapon design direction: Design the weapon using @Image1’s colours, outfit shapes, accessories, materials, texture language, trims, symbols, and personality as the foundation. The weapon should have realistic proportions, practical construction, believable weight, functional grips, usable edges or mechanisms, and grounded material choices. Use character-inspired design details such as custom handle wrapping, engraved trim, colour-matched panels, shaped guards, subtle markings, personalised fittings, etched motifs, matching metal finishes, leather, carbon fibre, polished wood, painted enamel, matte coating, tactical fabric, or other materials that suit @Image1. The design should feel custom-made from the character’s identity, not like a generic weapon with random decoration added. Realism rule: Keep the weapon grounded, usable, and physically believable. Use restrained character-themed detailing instead of excessive fantasy ornamentation. The weapon may be beautiful and highly detailed, but it should still feel like something that could be built, held, mounted, and used. Avoid oversized blades, impossible shapes, floating parts, excessive spikes, giant glowing crystals, magical cores, fantasy runes, or unrealistic proportions unless specifically requested. Display setting: Place the weapon on a realistic display stand, wall mount, glass case, workshop bench, armoury rack, custom foam case, museum-style pedestal, tactical storage wall, collector’s cabinet, or character-appropriate room display. The room should match @Image1’s style, mood, colour palette, and personality without becoming too fantastical. The display should feel intentional, premium, and believable. Environment and composition: Use a cinematic product-shot composition with the weapon as the clear central focus. Keep the full weapon large, sharp, readable, and fully visible. Show enough of the surrounding room to communicate the character’s atmosphere, but keep the background secondary. Use strong visual hierarchy so the viewer immediately understands this is @Image1’s personal custom weapon. Lighting and mood: Use realistic dramatic lighting such as soft studio light, rim light, display-case reflections, workshop lighting, moody room shadows, warm spotlights, neon accent light, or subtle atmospheric haze if it fits @Image1. The mood should feel premium, personal, controlled, powerful, and cinematic. Hard style rule: Preserve @Image1’s visual art style while designing the weapon and display room. If @Image1 is anime, keep the weapon and room anime-style. If @Image1 is stylized, keep the same stylization. Do not turn the weapon, room, or scene photorealistic unless @Image1 is already photorealistic. Quality and rendering: Polished, premium-quality illustration with clean linework, crisp rendering, readable forms, elegant detailing, realistic construction, strong lighting, and clear composition. Concentrate the strongest detail on the weapon, display setup, materials, and character-specific design elements. The final image should feel like official concept art for a grounded custom weapon designed specifically for @Image1. Do not: - Do not include @Image1 physically in the scene unless specifically requested. - Do not create a fantasy relic, magical artifact, or divine weapon. - Do not make the weapon oversized, impossible to hold, or physically unbelievable. - Do not add giant glowing crystals, magical cores, fantasy runes, excessive spikes, floating parts, or impossible mechanisms. - Do not design a generic weapon unrelated to @Image1. - Do not add unrelated symbols, random logos, random decorations, or motifs that are not inspired by @Image1. - Do not randomly change the character’s colour palette. - Do not use a weapon style that clashes with @Image1’s art style. - Do not make the weapon tiny, blurry, hidden, cropped, or unreadable. - Do not make the display room busier than the weapon. - Do not create floating sticker-like decorations, disconnected PNG elements, or collage pieces. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not use photorealism unless specifically requested. - Do not create messy shapes, muddy textures, malformed weapon parts, broken perspective, unreadable details, or cluttered composition. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WeaponDesign #CharacterDesign #ConceptArt #CustomWeapon #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet media
English
212
35
164
10.8K
Virtual
Virtual@Virtual_9_0·
@EvaGlitchAI Keeping the gun you gave me last time😄, also something else I am working on.
Virtual tweet mediaVirtual tweet media
English
1
0
5
129