dave

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dave

dave

@binghamDEV

solo dev. unity.

mars Sumali Nisan 2016
400 Sinusundan71 Mga Tagasunod
H o l l o w
H o l l o w@HollowPoiint·
Day 1 with no more Resident Evil Requiem. This sucks.
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dave
dave@binghamDEV·
@fffadedev Nice. Do you bake lights at all or will they all be real-time? I have a power outage scene in my game and trying to determine how to handle in a performant manner.
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Vivi
Vivi@vivigamedev·
Cold Rails demo out now on itch! 🍸
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Thomas Brush
Thomas Brush@thomasbrushdev·
Some parts of Twisted Tower look so cool!
Thomas Brush tweet media
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
Things that are harder in game dev than most people think: • Ladders • Doors • Moving platforms • Crouching • Settings screens • Marketing • Actually finishing the ga
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Rayll
Rayll@theRayll·
@binghamDEV @guycalledfrank ive been putting up with unity baking for the longest time too but using bakery for the new ep :)
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Mr F
Mr F@guycalledfrank·
Bakery has been updated to support the new drivers! Please try updating via github/patcher. If no issues are reported within the next week, I'll update the Asset Store version. The new version should also bake faster (!)
Mr F@guycalledfrank

Nvidia driver 591.44 breaks OptiX6 support and therefore Bakery. If you get "failed to load optix library", please use any older driver. In the meantime I'm waiting for a response from nvidia and working on a patch myself.

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dave
dave@binghamDEV·
@theRayll @guycalledfrank has bakery been used in all FTF games? unity's light baking system is driving me nuts.
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dave
dave@binghamDEV·
@616_games do you bake your lighting?
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616 GAMES
616 GAMES@616_games·
4 days left... 🇺🇸 US (EST): 1:00 PM — December 19 🇺🇸 US (PST): 10:00 AM — December 19 🇪🇺 Europe (CET): 7:00 PM — December 19 🇧🇷 Brazil (BRT): 3:00 PM — December 19 Wishlist Now: store.steampowered.com/app/4092670/
616 GAMES tweet media
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
@binghamDEV Thank you! And thank you for the tips! Lights can be a real pain in the ass for me lol
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
omfg, I figured out why I was getting shit results in my occlusion culling bake in level 8; my material render was set to "cutout" instead of "opaque" which was fucking it all up😩 left pic: material render cutout right pic: material render opaque learn something new everyday🙃
Untitled Horror Game tweet mediaUntitled Horror Game tweet media
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Goodreads
Goodreads@goodreads·
It's Friday! What are you reading this weekend?
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dave
dave@binghamDEV·
where are you #gamedev
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
@binghamDEV Thank you dave! Yep! Wanted to reduce the amount of materials I had throughout the game so I've been cramming as many textures as I can into texture / trim sheets. It's been a huge endeavor, but I'm very happy with my progress so far!
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Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
nothin' much, just a few random shots from around the factory
Untitled Horror Game tweet mediaUntitled Horror Game tweet mediaUntitled Horror Game tweet media
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Steelkrill 🔪🦐 | Horror Game Dev
I made the 'Weeping Angel' Mechanic actually chase you, but instead of freezing instantly when you look at it, it keeps moving slightly before stopping like you "caught it". It’s subtle, but I think it adds to the creep factor in my opinion. Curious what people think! 🤗
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Thomas Brush
Thomas Brush@thomasbrushdev·
Tag your favorite game dev below to come on the podcast! I’ll see if I can get them to come on!
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Thomas Brush
Thomas Brush@thomasbrushdev·
What would you rather me teach you about an an upcoming vid:
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