Infinity Ridge

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Infinity Ridge

Infinity Ridge

@infinityridge

Calm, useful iPhone apps that stay on your device. No ads. No noise. First up: Crescendo Timer.

The Ozarks Sumali Mayıs 2026
10 Sinusundan1 Mga Tagasunod
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Alex Finn
Alex Finn@AlexFinn·
Don't listen to the jealous idiots who are saying you can't vibe code serious apps 100% lies I vibe coded Creator Buddy using Codex/CC by myself. 0 lines of code written $300,000 ARR on 90% margins. Changed my life. You ABSOLUTELY can do this. It's simple: 1. Ask Grok what challenges your audience on X has 2. Ask Grok for a solution to those challenges 3. Download Codex (you can use your $20 plan) 4. Put that solution into Codex 5. Watch Codex build the entire solution for you. 6. Release it to your audience 7. Post about it nonstop. Every post gets you more users and more revenue By the time all the skeptics on X realize Codex is actually one of the most powerful softwares ever released, it will be too late Get to work
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Infinity Ridge@infinityridge·
Spent the day completely revamping the audio files and playback logic for Crescendo All three alarm sounds now feel much more premium, and they dynamically scale as the user increases the crescendo duration Also learned an important Swift/iOS lesson today: you need a “fallback” sound in case iOS kills your app in the background, like when the battery is extremely low Found an elegant solution for my use case that works Just required some ingenuity
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Infinity Ridge@infinityridge·
"Problems" in May of 2026 is Codex not obeying the rules in your AGENTS.md file 🤣 #first-world-ai-problems
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Infinity Ridge@infinityridge·
@buildwtim I hooked Codex up to XCode Simulator and let it run real UI tests on various sized iPhones. It generated a report in Markdown of all passes and failures. Really cool to watch it move all the iPhone screens around!
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Tim
Tim@buildwtim·
Builders/founders: How do you validate and test your app before launch? - test it yourself - let early users break it - automated testing - small private beta - ship & pray 😅
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Infinity Ridge@infinityridge·
@rxhit05 Marketing is the hardest part! The easy part was building my app. Now I have to figure out social media pipelines to convince people they need my app. It’s a whole new skill set I have to unlock for myself and master if I want my app to succeed
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Rohit
Rohit@rxhit05·
Hardest part of shipping your first paid product? -writing the landing page -setting up payments -deciding the price -actually telling people about it
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Will
Will@athcanft·
when you scroll X and see people making $10K, $100K, $1M a month remind yourself: - it could be fake - their margins could be <10% - its possible, it just takes time - you are seeing the top 1% - the algo doesn’t show you the “grind” that got them there when it feels like everyone but you is winning, remember these things efforts compound exponentially - it’s very slow at the beginning, but there is an inflection point where it all starts coming out of nowhere the people that lose are the ones who get frustrated in the “grind” and give up don’t be a loser
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Tim
Tim@buildwtim·
For those building solo: Which stage eats up your hours the most? - coming up with the idea - building MVP - landing first users - first revenue
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Infinity Ridge@infinityridge·
@aryanlabde $20 Codex plan is enough. That is what I used to build my iOS app. All in under 1 month too!
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Aryan
Aryan@aryanlabde·
As a vibe coder, which plan are you on right now? - $20 codex - $100 codex - $200 claude
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adah
adah@adahstwt·
be honest... which domain instantly makes a startup feel more legit?👇 1) .ai 2) .com 3) .io 4) .app 5) .dev 6) .cloud 7) .sh
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Infinity Ridge@infinityridge·
@DanielSmidstrup People are tired of subscriptions. I know I am! On my app I’m about to publish I’m going with one time upfront payment
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Daniel Smidstrup
Daniel Smidstrup@DanielSmidstrup·
How would you monetize your product or service? -One-time payment -Monthly subscription -Ads
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Infinity Ridge@infinityridge·
AI works best when it leaves a trail. When I use AI to build apps or code, I try to make it produce real files at every step: Markdown docs Build specs HTML prototypes Spreadsheets Implementation notes Test logs Not because files are fancy. Because files give the project structure. They give the AI something to reference, update, and recover from when the conversation gets messy. The more I build with AI, the more I think the file system matters as much as the prompt.
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Infinity Ridge@infinityridge·
@cjayls I’m about to submit my first iOS app shortly. What is your best advice that most people don’t know?
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CJS
CJS@cjayls·
iOS App reviewed and approved within 6 minutes.. included a detailed breakdown and a demo video for Apple review to look over, seeded account for them to test with (they could sign up fresh anyway) + in-depth description of how Apple foundation models are used to preserve user privacy + more. Used asc-cli by @rudrank to help with majority of it too 🐐 yourlittlevault.com
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Infinity Ridge@infinityridge·
@adxtyahq I completely agree! AI has made building iOS apps 100x faster and better. That is what I’m doing with my first iOS app!
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aditya
aditya@adxtyahq·
building iOS apps actually feels stupidly easy now 😭 made a tutorial on vibecoding iOS apps where i: - generate the app UI with prompts - show how to connect Supabase auth/backend - add RevenueCat payments - and prep it for App Store submission still kinda insane that you can turn a random app idea into something App Store ready this fast. trying a new style of videos/tutorials on my profile, lmk if i should keep making more of these.
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Infinity Ridge@infinityridge·
With AI it doesn’t cost that much or take that long. The backend will be the most challenging. But the key is for every component in your app (bulletin points in your post) to have a super detailed Build Spec file explaining exactly what to build. You spend most of your time designing in words. Then when you are ready you have the AI build it. Thanks what I am doing with my first iOS app!! It will be out shortly
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Wasim
Wasim@WasimShips·
90% of founders have no idea what a native iOS app actually costs ! here's the breakdown nobody shares before you sign a dev contract: a "simple" iOS app > clean UI, login, one core feature, App Store ready design: $6,000 - $10,000 > wireframes, component library, dark mode, App Store assets > minimum 3 weeks with a senior product designer development: $20,000 - $40,000 > swift, UIKit or SwiftUI, api integration, device testing > 2-3 devs, 2-3 months minimum backend: $8,000 - $15,000 > auth, database, storage, push notifications > firebase if you're lucky. custom if you're not QA + submission: $2,000 - $4,000 > test cases, edge cases, reviewer notes, resubmission rounds total: $36,000 - $69,000 timeline: 3-5 months and that's before scope creep at DreamLaunch we build the same thing in under 5 weeks we use SuperApp; true native Swift output, App Store ready !
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Infinity Ridge@infinityridge·
I started Infinity Ridge to build the kind of iPhone apps I want to use: simple useful private calm no ads First up is Crescendo Timer — a timer app with a beautiful rising alarm.
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