DevSlashNull (Eli)
2.2K posts

DevSlashNull (Eli)
@DevSlashNulled
Working to bring you @Hytale Former: NOC @HypixelNetwork, Executive Director @MCProHosting
/dev/null شامل ہوئے Kasım 2014
1.4K فالونگ8.1K فالوورز
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@watomaz @Simon_Hypixel @ItsBuddhaCat @RyanHCode @slikey Please submit a support ticket at support.hytale.com and dm me the ticket number, will get it looked into for you
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Could someone please DM me or advise on how to escalate this? I can securely provide my private transaction screenshots, IDs, and in-game media in private! @Simon_Hypixel @ItsBuddhaCat @RyanHCode @DevSlashNulled @slikey (6/6)
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@Gregory25609662 Can you shoot me a DM and we can take a look
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@DevSlashNulled having issues logging into the game bought the game had to window reboot my pc now go to install the game again and login in and it wont send my verification code to my email
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@dilerjoao Can you shoot me your hytale launcher log in DM
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@DevSlashNulled hi. installed hytale, but the launcher is not opening. i’ve already tried uninstalling and reinstalling, restarting my pc, running hytale as an administrator, but nothing works
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This has now been resolved! Please allow ~30 minutes for any outstanding game profiles to be delivered.
DevSlashNull (Eli)@DevSlashNulled
We're aware of an issue affecting game profiles being created after purchase. We're working with our payment providers to resolve ASAP.
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DevSlashNull (Eli) ری ٹویٹ کیا

Pre-Release Patch Notes (Mar 5, 2026)
Update 4 (Part 3)
Enable via Launcher → Settings → Pre-Release
I promised to bring proximity voice chat before buying back Hytale, and here we are! Friendslop minigames are gonna be crazy fun!
𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦
- Proximity Voice Chat is here! You can now communicate with others via spatial, distance-attenuated voice in the game worlds!
- Voice Chat is disabled by default. You may enable it from the Audio Settings menu.
- New console commands for client and server can be found for Proximity Voice Chat at .voice and /voice respectively.
- Modify your audio preferences, including input device, input level, noise suppression, and input mode. If you prefer using Push to Talk, you can also bind your preferred hotkey.
- The farther you are from others, the more distant they'll sound, and these settings can be configured by a server op.
- Players communicating within range of you will be displayed, along with how they currently appear. Talking will also animate your Avatar!
- Players who find themselves submerged or in reverberant locations might notice that they sound a little different.
𝗔𝗩𝗔𝗧𝗔𝗥 & 𝗖𝗢𝗦𝗠𝗘𝗧𝗜𝗖𝗦
- Added 7 new Hairstyles:
- Afro, Big Afro, Frizzy Buns, Long Dreadlocks, Puffy Twin Dreads, Dreads Fade, and Star Puffs
- Updated 3 Hairstyles:
- Puffy Bubble Braids, Afro Puffs, and Puffy Bun
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- A new Decorative_Potion_Template has been added. Blue, Green, Iridescent, Pink, Purple, and Orange Potions are now Decorative Potion items.
- All consumable potions now use the Potion_Template and have item Quality levels.
- Normal and Large potions have updated models.
- Iridescent potions have updated textures.
- The crafting requirements for Health, Stamina, and Energy potions have been reworked.
- Health Potions:
- Lesser Health Potions now restore 15% health instantly and another 15% after 5 seconds for 30% total restored. They have a stack size of 5.
- Small Health Potions now restore 15% health instantly and another 30% after 5 seconds for 45% total restored. They have a stack size of 10.
- Health Potions now restore 25% health instantly and another 35% after 5 seconds for 60% total restored. They have a stack size of 5.
- Greater Health Potions now restore 25% health instantly and another 50% after 5 seconds for 75% total restored. They have a stack size of 10.
- Large Health Potions now restore 35% health instantly and another 55% after 5 seconds for 90% total restored. They have a stack size of 1.
- Stamina Potions:
- All Stamina Potions are consumed faster to account for default stamina regeneration.
- Lesser Stamina Potions now restore 30% stamina instantly and have a stack size of 5.
- Small Stamina Potions now restore 45% stamina instantly and have a stack size of 10.
- Stamina Potions now restore 60% stamina instantly and have a stack size of 5.
- Greater Stamina Potions now restore 75% stamina instantly and have a stack size of 10.
- Large Stamina Potions now restore 90% stamina instantly and have a stack size of 1.
- Energy Potions:
- Lesser Energy Potions now generate 30% signature energy over 30 seconds and have a stack size of 5.
- Small Energy Potions now generate 45% signature energy over 30 seconds and have a stack size of 10.
- Energy Potions now generate 60% signature energy over 30 seconds and have a stack size of 5.
- Greater Energy Potions now generate 75% signature energy over 30 seconds and have a stack size of 10.
- Large Energy Potions now generate 90% signature energy over 30 seconds and have a stack size of 1.
- Added Copper and Iron Sickles, craftable at the Farming Workbench.
- Sickles may now be swung repeatedly by holding down the input.
- Added Pink Crystal Shards, dropped from Pink Crystals.
- Added the Crystal Shard resource type, and parented all other Crystal Shard colours to Ingredient_Crystal_White.
- Gold Ingots can now be converted to Gold Bricks using the Builder's Workbench.
- Empty Small and Large Potion Bottles can now be crafted at the Alchemy Bench.
- Blood, Storm and Azure crop seeds are now crafted at the Alchemy Bench and have had their crafting requirements changed.
- Crystal Fertilizer has been added which is a requirement for Blood, Storm and Azure crops.
- Blood Leaf, Storm Sapling and Azure Kelp now each have unique requirements to grow.
- Blood, Storm and Azure plants no longer drop seed recipes as they are no longer required.
- Blood, Storm and Azure plants can be salvaged at the Salvager's Workbench to produce their respective petals.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦
- Removed Tiers 9 and 10 from the Farming Bench.
- Added Tiers 3, 4 and 5 to the Alchemy Bench.
- Updated the Zone1 Plains biome weather patterns. Fireflies will now appear more regularly.
- Overhauled world-gen's Prop system, adding new modular features and deprecating monolithic ones.
𝗘𝗡𝗧𝗜𝗧𝗜𝗘𝗦 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦
- Defeated NPCs will now trigger death particles and drop items when their body disappears.
- Temple Golems now each drop their respective gem type.
- Earth Crystal Golems drop Emeralds.
- Flame Crystal Golems drop Rubies.
- Frost Crystal Golems drop Sapphires.
- Sand Crystal Golems drop Zephyrs.
- Thunder Crystal Golems drop Topazes.
- Implemented conditional entity effect systems. This enables entity effects to be configured enabling them to be conditionally applied or removed.
- Implemented a non-scaled switch response curve for the Combat Action Evaluator. This will enable the returning of an initial state value before a defined switch point and a final state value upon reaching it.
𝗔𝗨𝗗𝗜𝗢
- Added block sound clustering so that looping ambient sounds can be applied to large bodies, such as raindrops on water.
- Added conditional ambient sounds so that ambient sounds can be applied to blocks during certain conditions, such as raindrops on windows.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- Introduced two configurable world map radius limits: per-world and server-wide.
- Added the ability to configure a per-world override on minimap radius.
- Added the ability to configure a server-wide clamp on minimap radius.
- Gatherable items now result in a 'Pick' interaction hint.
- Doors, fences and trapdoors now result in an 'Open' interaction hint.
- The mouse wheel can now be used to navigate through the emote pages.
- Items used for Creative Tooling may now be marked as 'Technical'.
- Added the 'Tools' category for bug reports and feedback.
- Updated the localization that takes place upon disconnecting to cover more cases.
- Cleaned up localization code.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Added an Asset Pack Save Browser that lets users select or create asset packs to save prefabs into. This replaces the previous behaviour of always saving to the server's default prefabs directory.
- Merged the Anchor Tool into the Prefab Selector Tool. You may now set an anchor with SHIFT+R.
- Added a hotkey to travel between the Prefab Editor World and the last world visited. By default, this is ALT+T.
- Improved the Paste Tool preview performance.
- Tints now support blending and varying opacities
- Changes made with tints are saved to the tool's history.
- Updated the NodeEditor to Noesis 3.2.1
- Added the /npc descriptors command, which generates an NPC descriptors file.
- NPC templates have had the following adjustments:
- They now have the following parameters visible: DeathParticles, DropDeathItemsInstantly and DeathAnimationTime
- Action elements can now be selectively disabled with the Enabled flag.
- The Beacon action's Range field can now be computed from template variables.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when a referenced entity effect was missing or had an invalid network index.
- Tilling with hoes will now be prioritised over blocking if both a hoe and shield are equipped.
- Updated farming tools to require specific items to build rather than specific resource types.
- Watering cans should no longer skip valid blocks when watering.
- Crude shovels now correctly reference Stone Rubble in their recipe.
- Feedbags and Fertilizer are now categorized as Tools rather than Potions.
- Updated the descriptions for Petal items.
- Updated the descriptions for Rubble items to use the parent description only.
- Burnt Praetorian Skeletons should now better adhere to gravity when using their charge attacks.
- Mount movement settings should no longer linger if the mount is killed by a teleporter.
- Spawn particles should now be fixed for NPCs.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Updated the River & Tile worldmap density to allow multiple biomes to be spawned. This should result in redwood biomes appearing within taiga portal worlds.
- Floating torches may no longer be placed on the north side of Stone Pillars.
- Furnaces should no longer attempt to process items when disabled.
- Fixed an issue with Salvage Benches not processing items correctly.
- Fixed BaseHeight positions not working with Offset Positions
- Crops that are growing in the sunlight will no longer benefit from additional nearby artificial lights.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when adding a number in the timeline editor.
- Fixed a crash that occurred when selecting nodes on the Node Editor.
- Fixed a number of stability issues relating to Undo/Redo with the Node Editor.
- Fixed an issue preventing models being displayed within the Asset Previewer if the texture was too small.
- Fixed an issue preventing 1x1x1 selections with the Selection Tool.
𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when swapping cameras during world transitions.
- Fixed an issue where holding down the 'Invert camera' key and changing between items on the hotbar could cause the camera to reposition rapidly.
- Map markers now take into account map scaling when determining if they are being hovered over.
- Updated some emote names to better reflect the animations played.
- Fixed various issues related to localization.
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@Catcocomics Those are mailto links, they should open your mail client (if you have one installed or set)
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@DevSlashNulled Specifically the Job inquiries, Business inquiries, and press inquiries links are all completely non-responsive.
Player Support and Creator support links both seem to work fine, though.
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We'll be performing a brief maintenance on hytale.com as we migrate our home page from a legacy stack to a much more modern and responsive one.
Accounts & Store will not be affected during this window.
Expected time: ~15–20 minutes
Today at 6:30 PM EST / 3:30 PM PST / 11:30 PM GMT / 12:30 AM CET
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@thaonlyjonathan @ZerefSAMA All old posts as they exist right now have been preserved
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@ZerefSAMA @DevSlashNulled I'm sure they're preserving old posts. Maybe they'll export them to be used in the new website database. Unless they're using the same database but different everything else.
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@DevSlashNulled Does this mean the Hytale contact us page's links will all be working again once this is done?
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@ZerefSAMA Sadly those were lost in the transition, we will explore bringing them back some day if we possibly can
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The main home page site has been running on a stack built back around 2018 — Vue 2, Express, MongoDB, and Redis.
It served us well for a long time, but over the last few months we've been gradually pulling pieces out and porting them to our new setup.
The new setup is built on Astro with Vite, Tailwind, and splits things into separate apps (account manager, store) that share common components.
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@DevSlashNulled Can you tell us what the previous stack was before and the new stack is?
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@TheBunnyep @siisso5 There is no token there that can be stolen, its a cloudflare error page response
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We had some connectivity issues for our Brazilian players, if you've seen this the issue should be now resolved.
Try logging back in and let us know if you have any other issues!
Sisso Z1@siisso5
O HYTALE ACABOU DE CAIR?? Não consigo entrar no Hytale!! Fui desconectado da minha conta e agora estou banido do site de login do Hytale?! Alguém mais com o mesmo problema? Que diabos está acontecendo?
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DevSlashNull (Eli) ری ٹویٹ کیا

I've repeatedly said this in the past: We aim to have a proper deprecation policy in place to prevent this but right now the logistics of imposing that on the team while keeping updates up is not feasible.
I gave us 3 months of "breaking mods" post release to develop this deprecation policy and we aim to implement it by the end of the 3 months.
Right now the best you can do is to prepare you mods on the final build of pre-release to ensure compatibility when release drops.
I know it is a pain but in order for the game to thrive, we need to make significant progress on the game and technological foundations. It sucks and sadly this is something we'll have to suffer through for a little longer. It's the cost of rapid progress that keeps the player base alive. Sorry 😥
Ruu@RuuHytale
@Simon_Hypixel I am begging we get a better versioning system/stay on last update feature for servers. With how they auto update currently, we can't rely on modders who have regular lives to keep mods up to date consistently. This leads to our server crashing on update day.
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DevSlashNull (Eli) ری ٹویٹ کیا

Something exciting is coming soon for Hytale modders 🤫
Be ready. March 3rd. Stay tuned👀
hytale.curseforge.com/staytuned
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