I really like Unreal so far:
- Easy real-time global illumination (Lumen)
- First-person controller out of the box
- Terrain tool doesn't suck ass
- Don't have to pay 0.20$ per install
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
@unity You're repeating the same points in different words trying to make this sound better but it doesn't. This model just won't do. There are other ways to increase fees for your product. Add more payment tiers for higher revenue games. But per instal is not acceptable.
Kickstarter for Gladiator Guild Manger is back on track! We worked on it for another 6 months, changed some of the core mechanics and added a lot of new content. Check out the new trailer and more on our Kickstarter page: kickstarter.com/projects/enter…#Steam#kickstartercampaign
I just posted "After Two Years of Development/Delays/Complications We Finally Managed To Finish The Second Part Of "Scheming Thought The Zombie Apocalypse". We're Super Excited To Show You Guys The Trailer! And The ..." on Reddit
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I just posted "After Two Years of Development/Delays/Complications We Finally Managed To Finish The Second Part Of "Scheming Thought The Zombie Apocalypse". We're Super Excited To Show You Guys The Trailer! And The ..." on Reddit
reddit.com/r/indiegames/c…
Answer: Luckily only 11 game breaking bugs. Pheew!
But after every bug I had to stop, fix the bug, and start the auto-play again. So now it’s been running it’s 679’th playthrough without any technical game breaking problems. Yeey! Big Success! :D
I just posted "How many bugs did my Auto-Play-Bug-Hunter find while running for 3 DAYS STRAIGHT? (Over 800 playthroughs at x20 speed)" on Reddit
reddit.com/r/IndieGaming/…
Testing game with a lot of choice branches is very daunting task. So I made this auto play feature to find at least the technical bugs. It automatically selects random choices and loops through the game.
@backbonegame Congratz! Can't wait to check it out later today. By the way, is there any way you can share number of wishlists you had for prologue page at the day you launched the prologue?
Hey guys, we have just launched our first ever Kickstarter campaign for our most ambitious video game so far called: Gladiator Guild Manager.
Find out all about the project and development on the Kickstarter page: kickstarter.com/projects/enter…