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Cleave
28.6K posts

Cleave
@InkDragonWorks
Art & games. Play Carrie's Order Up: https://t.co/0tCQpInqzB Discord ID: Cleave | InkDragonWorks#1880
شامل ہوئے Mart 2012
167 فالونگ3.1K فالوورز
Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا

"Funny Dots On The Wall"
From "Cosmic Travels: The Puzzle Fantasy"
Discord Server - discord.gg/JRjSNnmSyK
#IndieGameDev #gamedev #gamedevelopment #gaming #oc #Cosmic #screenshotsaturday
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Cleave ری ٹویٹ کیا

@FolkloriaRPG that's cute! I wonder how weaver would react to it lol
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@InkDragonWorks Oh Lauper for sure, Weaver is way too clueless haha
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Happy Valentine's Day! I haven't shown many canon couples from the game yet (I'll leave the shipping to the players) so here's a picture of Weaver and Lauper being SUPER good friends that I've drawn at the very last moment! 💘 #ValentinesDay

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Here's a yearly update on Poppin & Jupa: Pocket Adventures! It's on tumblr which means a link which means this will get suppressed! Hooray! Bad website! tumblr.com/inkdragonworks…
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Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا

it's just not the same without the art appreciation grunts
Gangmer 2: Electric Boogaloo@Gangmer2
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Cleave ری ٹویٹ کیا
Cleave ری ٹویٹ کیا

"Sherrie's Mansion" Animation
Sherrie & Poswicks Belong To @InkDragonWorks
#oc #art #originalcharacter #fanart
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While you can reduce the Great Ocean to being similar gameplay wise, the overall presentation elevates it to something that feels intentional instead of shallow. Here's a song you can listen to that doesn't cost 30 shitty dollars. youtu.be/FftDrweUNvc?li…

YouTube
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@LocalBtnMasher Options provide depth, multiple dimensions for rulesets to play out and giving value to player choice.
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"should we just start every game from the beginning when you die"

Irenicus@Irenicus67
What the fuck are y’all even saying lmao should we just start every game from the beginning when you die, as that’s when you feel even more consequences If anything runbacks limit boss design to a select move pool because of having to account for the tedium to get there
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@LocalBtnMasher The earliest arcade games didn't have definitive end points, and were mainly about score attacks. Games have long since added different experiences with different aspects of enjoyment beyond solely measuring player performance.
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@InkDragonWorks Credit feeding is the biggest mistake and killed the Arcade yes, but there was years before it was invented or implemented
1cc was the intended way to play majority of the good ones
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