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@LeetgameDev

Esports Game on Solana. Own your cards & compete. Passion brought to gamers & collectors Join the community : https://t.co/oGPnpg0ctv

de_dust2 شامل ہوئے Eylül 2025
113 فالونگ66 فالوورز
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LEET
LEET@LeetgameDev·
Huge Huge Huge milestone for us. The project is submitted to @colosseum We worked hard until now to be ready for this timing. show us some love, we are trying to make things happen ! #cs2 #solana #cards #nfts #esports
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LEET@LeetgameDev·
@soby0x right here, come visit our app !
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soby
soby@soby0x·
WHO ON CT IS INTO SPORTS CARDS?
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LEET
LEET@LeetgameDev·
@uhhdub new meta as i'm saying since december. visit us. we are early
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Coachdee
Coachdee@CoachdeeNG·
A bald creator posted a collage of web3 games that might make it Which web3 games do you think will?
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LEET
LEET@LeetgameDev·
@HedgeEconomist that's why we choose to not do a token linked to our project, solana is enough
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0xHeimdall
0xHeimdall@HedgeEconomist·
"Token-first web3 gaming looks cooked." Strong takeaway, but I'd say it was always cooked. In the way they were usually funded, they only existed on borrowed time from the start. Web3 games in the past mostly raised off of their in-game token, with investors expecting to realize gains at multiples. The investors never cared about equity in the company or revenue. This created a large debt overhang that needed to be realized through selling tokens after the game or token launched. The design was structured to crush the game economy, regardless of a lack of fundamentals. The problem: not only did every game have to be fun and have sound economic design, but it had to have essentially parabolic user growth to overcome this from the beginning. This is why our in-game token is not a part of our investment contracts. Investors primarily invested in our companies equity because they were interested in us long-term. This wasn't easy by any means, and maybe someday we'll talk about how many hundreds of meetings we had to do to find the right partners who respected our vision. We could have closed our round within a few weeks if we just were willing to give up 30% of the token supply. From this experience we quickly realized why so many games had terrible token design. An sure we could have launched tokens or assets early before our game was ready any time over almost 5 years like many others, raising funds off of the community. There were any number of hype waves that we could have taken advantage of. But we knew it wouldn't be the best way to launch the game we wanted or the sustainable economy we've carefully planned to create over the years. "The first era of web3 gaming tried to financialize fun before proving the fun existed." Would agree, but what people don't seem to discuss in this space is how difficult it is to get people to post about or try your game if there are no live assets, no tokens, no points program, and no promises of massive airdrops. Yeah its just a game, I think its fun but yeah I'm also biased as fuck. If you don't think its fun, come tell us why and we'll make it better. We've always wanted to do this the right way, the way that's the best for our players.
Sam Steffanina@SamSteffanina

Gaming went from 62.5% of all web3 venture investment in 2022 to single digits by 2025. But Web3 gaming didn’t fail because crypto crashed. It didn't help, but that’s the lazy explanation. Multiple capital structures broke at the same time: 1. VC-funded studios. 2. Retail NFT mints plummeted 3. P2E guilds got crushed 4. Metaverse everything was valueless 5. Telegram tap-to-earn funnels. All of them relied on the same assumption: Rapid growth (demand) would arrive before durable gameplay demand. It didn’t. The numbers are brutal: of $12B-$15B that flowed into blockchain gaming between 2020 and early 2026, the report estimates ~$11B of that is gone. 93% of GameFi projects are classified as effectively dead. The average GameFi token is down ~95% from all-time highs. Quarterly VC funding to web3 game studios fell from $1.6B in Q1 2022 to ~$18M in Q2 2025. 300+ gaming dApps went inactive in Q2 2025 alone. And the case studies tell the same story: @Pixelmon raised $70M from an NFT mint before shipping a public game (they were later bought out by good leadership and have made some interesting things). @hamster_kombat reportedly went climbed to 300M users (a massive amount of bots, surely, but still insane) to 12M in six months. @AxieInfinity went from 2.8M daily active users at peak to around 100K. Off the Grid is probably the most interesting test case. It had $100M+ raised, Call of Duty talent, Neill Blomkamp involved, major streamers, and 14M self-reported lifetime users... But the report says it still struggled to break ~15K concurrent players on Steam, and now they are being accused of not paying contractors, Node investors have gotten washed (me included) and the token hasn't been a success either. That matters because OTG is not a random Discord server with a JPEG project. It is one of the closest things web3 gaming has had to a serious mainstream swing. So the issue is not one bad game... it's an entire funding model that encouraged projects to (aggressively) monetize ownership before they earned attention. That said, I don’t think the takeaway is “blockchain can never work in games.” The better takeaway: Token-first web3 gaming looks cooked. Blockchain-as-invisible-infrastructure still has a shot, but it is much smaller and way less sexy than the 2021 pitch deck promised. Quality web3 titles are reportedly seeing 35%-45% monthly retention, close to web2 benchmarks of 40%-50%. @PlayCambria has processed $150M+ in PvP wagers with 4,500 concurrent players. @pixels_online has shown steadier engagement with a lower-overhead model. Web2.5 studios are moving toward stablecoins, invisible wallets, and blockchain as backend infrastructure instead of making the token the main character. That is probably the healthier path. Players do not want to be “onboarded into an ecosystem.” They want a good game. If ownership, trading, or payments make the game better, great. If those things are the game... you should probably just trade perps or prediction markets instead. The first era of web3 gaming tried to financialize fun before proving the fun existed. The next era, if it exists, has to reverse the order: Build games people want to play. Use blockchain only where it improves the experience. Stop treating token liquidity like product-market fit. Let me leave you with one more important piece of context. - Only ~20% of all published video games ever make any profit. - 70% of indie games never break even. - The top 10% of games generate around 90% of total industry revenue. Games are hard with or without blockchain.

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LEET
LEET@LeetgameDev·
@birdabo he's not fat.
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sui ☄️
sui ☄️@birdabo·
A JAPANESE DEV BUILT AN APP THAT SHOWS A FAT CAT ON THE SCREEN AND FORCES YOU TO TAKE A BREAK.
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LEET
LEET@LeetgameDev·
@GamingBigBrain we try to explain this everyday, one day it will work ! users are just not use to control everything they own, but it will come
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Gaming Big Brain
Gaming Big Brain@GamingBigBrain·
There's a massive wall between crypto and gaming, and games are the only way to break it. Web2 brought online play, esports, streaming. Web3 can make players owners of the games they play. Make games worth playing, then don't give tokens to players, give them power.
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LEET@LeetgameDev·
@jerezizzz WL is has been, project fairness for everyone is best
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Jereziz
Jereziz@jerezizzz·
if you can get any WL now which one you want?
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LEET
LEET@LeetgameDev·
@0xRohitz for april we lost, maybe may !!
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RohitZ
RohitZ@0xRohitz·
Which NFT project will be the winner of April ? So far, i haven't see any big mint in april hit 0.1 ETH floor. Only 6 days left until april ends👀
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LEET
LEET@LeetgameDev·
@alpha_co because there are not real opponent.. until you visit us
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Alpha co
Alpha co@alpha_co·
Why are they pumping dead NFT collections from 2021?
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Justin Trimble
Justin Trimble@justintrimble·
Hey @grok, what NFT artists and collections do you think I would recommend for someone just getting into collecting? Do you agree? What would you add or subtract?
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LEET@LeetgameDev·
GM to early birds and curious people !
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LEET
LEET@LeetgameDev·
Exactly. That’s why the game can’t be “just NFTs”. For us, NFTs are not the product, they’re the infrastructure. The core is the game, the cards, the seasons, the tournaments, the leaderboard, the esports culture. NFTs simply make the cards digital, ownable, tradable, scarce and secure on-chain. If the only value is “someone might revive the collection someday”, it’s weak. If the cards live inside a real game loop, with real collectors, real utility and real esports moments attached to them, then the NFT is just the cleanest ownership layer.
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wale.moca 🐳
wale.moca 🐳@waleswoosh·
Not sure who needs to hear this, but acquiring old NFT projects is usually neither a good idea for the buyer nor bullish for holders. Cases where abandoned NFT projects are successfully "revived" are extremely rare. It also requires immense effort (financially, creatively and socially). Buying an NFT because of a random acquisition (or worse, acquisition rumors) won't age well
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