Brent

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Brent

@System_Address

ROBLOX reverse-engineer. Discord: ngmoco

شامل ہوئے Mayıs 2020
184 فالونگ892 فالوورز
پن کیا گیا ٹویٹ
Brent
Brent@System_Address·
ROBLOX had an unreleased feature for their mobile app called "Battle". The following are a few images related to it. This includes the Battle icon that was intended to be used in the ROBLOX Mobile app, along with a prototype version of the game-mode.
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ariel
ariel@donotdelay·
Being raised in an anti SpongeBob household is a lifelong social handicap and lowkey abusive
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Brent
Brent@System_Address·
@MaximumADHD Makes sense. They've been doing the same with the web backend for over a decade now, favoring passing a reference to the User object rather than the User ID.
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
A major engine change is being made to Roblox. It's forward compatible with existing API usage, but it appears UserId is being deprecated in favor of a new DataType called 'User' Several class functions have been updated to use this new `User` type instead of `number`.
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Brent
Brent@System_Address·
@AREGames_Tweets It looks like this was a concurrency exploit that worked by equipping two hats on two web servers at the same time. They explicitly wrote code to force a user onto one APP server unless they were an admin in order to address the issue.
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Are31 / Austin Tucker
Are31 / Austin Tucker@AREGames_Tweets·
Did you know that this Roblox website EXPLOIT actually turned into a major feature? Back in the classic days before 2010 you could only wear ONE hat.. but some users were notorious for "glitching" the system.. I have discovered evidence that website exploiting was actually occurring, which explains why nobody else (including myself) could do it. This glitch was so hard to accomplish that the players who could do it became notorious for doing something everyone else wished they could do.. So let's say you're teleported back to 2007. You have no hair options, no combos, and you just found out how to do this glitch from a friend.. which hat combo are you building?
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OptiJuegos
OptiJuegos@OptiJogos·
Acabo de PORTEAR MINECRAFT a PLAYSTATION 2 Basado en MCPE 0.6. Con muchas optimizaciones y arreglos para que pueda correr a mas de 30 FPS! Lo mas complicado fue el tema de la RAM y VRAM. La consola solo cuenta con 32MB! Pero adaptandolo bien a la VU1 se pudo lograr!
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AC
AC@saveusculture·
My final solution to the software industry: lock developers in cages with an unlimited supply of pizza and coffee, and give them each one of these equipped with 4GB of RAM, a spinning HDD, and a 10mbps internet connection. Leave them there until software is good.
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Brent
Brent@System_Address·
@RetroGhostX2 These changes are now on the most recent version.
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Brent@System_Address·
@RetroGhostX2 At the moment, the changes I showcased in that screenshot are not in the current version on the GitHub repo, but will be soon.
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Brent
Brent@System_Address·
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Huge win for gamers and consumer rights! The California State Assembly just passed AB 1921, the Protect Our Games Act. It passed on the floor by a vote of 43 to 16. The bill would force video game companies to give players a heads-up before they shut down the servers for a game. It would also make them provide a way for people to keep playing afterward, like adding offline mode or letting community servers take over. Quick recap of what the bill does: >60-day advance notice before any server shutdown or major service change that would make a game unplayable in its “ordinary use.” >Companies must then provide a workable solution so players can keep playing, usually an offline mode/patch, community server support, or (in some cases) a full refund. >Applies to digital games first sold or substantially re-released in California after January 1, 2027. >Does not affect subscription games, free-to-play titles, or games that are already permanently offline/single-player. >Enforceable by the Attorney General or district attorneys. In short: If you buy a game, you should still be able to play it even after the company moves on. No more “purchase” turning into a rental that expires when the servers die.
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Erik Brockholm
Erik Brockholm@EBrockholm·
@System_Address @wilyicaro Is there a location of where to find the project and what is the goal with this project? Also why does the tagged account have no posts
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Brent
Brent@System_Address·
@papasrod It already supports Android, and iOS, and macOS, and the 360, etc.
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Brent
Brent@System_Address·
@EBrockholm No, this is actually all the combined efforts of decompiling Pocket Edition and Beta 1.2_02. None of this project was based on any leaked source. We have multiple UI themes, which include Pocket, Java, and Console. The Console theme here is the effort of @wilyicaro
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Erik Brockholm
Erik Brockholm@EBrockholm·
@System_Address Are you actually combining the mclce leak with the MCPE one or is this just something silly?
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Chad Hyatt
Chad Hyatt@jitlua·
Wii Sports gameplay - Google Chrome 148.0.7778.179, Apple M5 (Base), WebGPU + WASM JIT
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Rick
Rick@rickasaurus·
If Microsoft just re-released a high-res version of Windows 2000, no extra crap but with the most modern NT kernel, that shit would go gangbusters
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Kavish Krishnakumar
Kavish Krishnakumar@SynKavish·
"Login to SynCloudOS 4 Beta" (featuring: Login Window, new animations, secure hashed passworded logins, account privileges, and AuroreEngine ParticleFX in the About app for a nice cherry on top)
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Brent
Brent@System_Address·
@CryptoCyberia I've always said this is the most consistent Windows has ever looked.
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Lain on the Blockchain
Lain on the Blockchain@CryptoCyberia·
UI peaked here, unironically. Everything was so easy to read, even on low resolution monitors. Sure, it wasn't stable enough, and the search function (before they ruined it) is nice to have, but they really just focused on usability with the graphic design of Win2000.
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