ZeaBot

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ZeaBot

ZeaBot

@ZeaBotLVL

Level Designer | Game Enthusiast | Currently at @Hytale and @HypixelNetwork

England, United Kingdom شامل ہوئے Ekim 2016
182 فالونگ973 فالوورز
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ZeaBot
ZeaBot@ZeaBotLVL·
The Viking Blacksmith - A Build in #Hytale
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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
We've heard you guys want a proper place to submit Hytale feature requests, so we made one! You can now write detailed suggestions, upvote the ideas you care about, and discuss them with other players. Feature Requests are live, come tell us what you want to see in Hytale: hytale.com/suggestions
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Propzie
Propzie@Propzie·
The new metal blocks definitely opens Hytale up to new creative build styles 🧑‍🌾🌱 #Hytale #HytaleUpdate4
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Hytale
Hytale@Hytale·
📢 Hytale’s Update 4 is now LIVE! 📢 Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes. ▶️ Read it here: hytale.com/news/2026/3/hy… FEATURES & HEADLINE UPDATES - 500+ New Blocks - Proximity Voice Chat - Emote Wheel + New Emotes - 7 New Hairstyles - New Creative Tool: Revolve - New Sickles Added - And so much more! Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4
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ZeaBot
ZeaBot@ZeaBotLVL·
@Olegro_ Making really good progress dude! If you don’t manage to fix the gaps maybe give the lovely people over at @HytaleModding discord a shout! Or can drop me a DM we can have a look together :)
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Olegro
Olegro@Olegro_·
Hytale WorldGen V2 Journey [Day 7] - I'm just researching all the variations on Density and what I can do, and trying to make them fit the Zone I'm focusing on. - I still don't understand what's causing the gaps. The biome I created works fine on someone else's computer, but on mine, almost everything is problematic, and it's just as hard to find the cause. (There's no problem with base heights.) It's likely that the caves I added or structures like Plains1_Deeproot_Islands_Terrain are causing this, but even though Curve seems to be working fine, this issue persists. - I said I wouldn't join the jam, but now I'm starting to consider participating. I can view this entire process as a learning marathon. I visualize the concepts in my mind and continue to learn the parts I don't know at a fast pace. Of course, I can't participate with well-prepared prefabs. I'm spending all my time learning the systems directly.
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jar saint
jar saint@scadutree·
can't stop thinking about pokopia
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Syprus
Syprus@SyprusBuilds·
I have officially launched a #Hytale building Discord server! 🎉 discord.gg/YtBZN3u9M4 If you're interested in building in Hytale, and want to showcase your builds, get feedback on your builds, and explore other builds in Hytale, this server is for you! Even if you don't like building in Hytale, it would be great to have you <3 I appreciate everyone who joins! 💝
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ConcernedApe
ConcernedApe@ConcernedApe·
10 years of Stardew Valley thanks, everyone
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Arcaniax
Arcaniax@Arcaniax·
Very happy to announce that I am now working on the @Hytale team! I am very excited to be working alongside @Ktar5 to make Hytale Creative Mode the best it can be! 🔥 Thank you all for all the years of support on my plugins 🙏 I'll still be working on Minecraft stuff!
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Simon
Simon@Simon_Hypixel·
Quick note on Hytale QoL in Early Access! We're currently working on many changes, and thanks to all your feedback and suggestions, we have a much better idea of where to prioritize! Some of the changes we're shipping are quick ones that solve real pain points today, even when we know they aren't the long-term answer. The way you play today is going to look very different a year from now. A lot of the manual work you're doing right now is meant to be solved through deeper, interconnected game systems over time. So every QoL decision we make today, we're weighing against where things are headed. Building those deeper systems takes time though, and that's the tradeoff we're trying to balance. That said, we're not going to let you struggle with the basics while we develop it all! Some upcoming QoL changes in Early Access will be temporary by design, and we'll do our best to communicate that as we go. As the game's systems get deeper, some of those early QoL will need to change, and when they do, we'll always aim to replace them with something equal or better through real gameplay. This way of thinking actually lets us ship QoL faster, as long as everyone understands that some of it may change down the road when better systems take its place. Thanks for playing, and keep the feedback coming!
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Simon
Simon@Simon_Hypixel·
As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released! If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself. Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there. Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.
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Hytale
Hytale@Hytale·
In today’s blog post, we cover Hytale’s NPC framework - diving into its current state, how it looks, and where we want to take it! Documentation, tutorials, and more! New Blog Post Live -> hytale.com/news/2026/2/np… #Hytale
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Simon
Simon@Simon_Hypixel·
I want to take a moment to talk about where the game is right now, and where it is going! First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it. I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game. We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision. That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work. Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it. We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game. Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode. Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development! Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now. If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it. We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
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ZeaBot
ZeaBot@ZeaBotLVL·
@doot_dodo This is wicked, Love the parallax effect! I can imagine some scenes will take up a lot of horizontal screen space 🤣
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HyCaptain
HyCaptain@HyCaptain_·
The vibes and level of customization in hytale creative mode is crazy. I'm getting pretty fast with the tool at this point! Builds are gonna get better with time I hope, but I'm happy so far. 😅 #Hytale #HytaleBuilds
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DeepCanionStudio
DeepCanionStudio@Canion08·
todays world gen v2 experiments include: Biome transitions between a new custom plains biome and the big mountains from a few days ago. And procedurally generated sci-fi buildings #Hytale #HytaleModding
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