Jan

20 posts

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Jan

Jan

@_JanKind

Recently graduated from @bredauas, now rendering triangles at @TraverseBreda.

Breda شامل ہوئے Haziran 2022
60 فالونگ68 فالوورز
Jan ری ٹویٹ کیا
Evolve-benchmark
Evolve-benchmark@Evolve_TR·
👉Discover inside this ebook exactly how we're constructing our frames and calculate our scores. The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you! evolvebenchmark.com/e-books/from-a…
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Jan ری ٹویٹ کیا
SkatterBencher
SkatterBencher@skatterbencher·
Been playing around with a new European 3D benchmark called Evolve 🇪🇺 The Hall of Fame is public and looks like I made it into the top-5 :) Latest release notes: evolvebenchmark.com/release-notes/…
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Hannes Vernooij
Hannes Vernooij@HVernooij·
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
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Traverse-Research
Traverse-Research@TraverseBreda·
Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
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Jan ری ٹویٹ کیا
Emilio Laiso
Emilio Laiso@EmilioLaiso·
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣 Emission disabled on the second looping :) Next big challenge is to have the fire lighting up the scene 🔥
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Jan ری ٹویٹ کیا
Emilio Laiso
Emilio Laiso@EmilioLaiso·
Happy to see things coming together. Shadows are next! 🙌🏼
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Jan ری ٹویٹ کیا
Traverse-Research
Traverse-Research@TraverseBreda·
🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at @s.hesp/creating-a-directed-acyclic-graph-from-a-mesh-1329e57286e5" target="_blank" rel="nofollow noopener">medium.com/@s.hesp/creati…
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Jan
Jan@_JanKind·
@raroni86 @JasperBekkers Ah I should have clarified that in the blog, we indeed multiply the radiance by the triangle surface area to calculate the weight 🙂
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Rasmus Rønn Nielsen
Rasmus Rønn Nielsen@raroni86·
@JasperBekkers @_JanKind Thanks for the great blog post, Jan and Jasper. You mention that you use radiance as weights. Have you considered using total triangle power output instead? 🤔 That would also account for triangle size which I suppose point-wise radiance wouldn't.
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Jan ری ٹویٹ کیا
Jasper Bekkers
Jasper Bekkers@JasperBekkers·
This year will be the first year in the history of Traverse Research that we'll have a booth at the GDC Expo! Please come and say hi if you're visiting!
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Jan
Jan@_JanKind·
I've officially graduated from @Buasgames after my internship at @TraverseBreda! I worked on implementing ReSTIR, and am excited to start working there :) I couldn't have done it without the help of @j_bikker, @JasperBekkers, my Buas teachers and Traverse colleagues!
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