Stefan Jandl

960 posts

Stefan Jandl

Stefan Jandl

@bitsandfoxes

.NET SDK maintainer @getsentry

Vienna, Austria شامل ہوئے Mayıs 2015
330 فالونگ696 فالوورز
Stefan Jandl
Stefan Jandl@bitsandfoxes·
Vampires probably relate to humans the way humans relate to vegetables: some you care for, some you nurture, and some you pull out of the ground, chop up, and turn into fries. #showerthoughts
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
I struggle a lot with passion projects, especially in #gamedev, and with sticking with them. I genuinely don’t know how other people do it. I think I finally realised why that keeps happening, so I wrote down my learnings on going from vibes to vision: foxlog.dev/blog/from-vibe…
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
@MrBregoS are they locked in.. or are they locked out? 😱
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Stefan Jandl ری ٹویٹ کیا
Sentry
Sentry@sentry·
The Sentry Godot SDK just hit GA for Windows, Linux, macOS, iOS, and Android! 🎮 Key features include structured logs, the ability to collect user feedback, improved JSON testing, and so much more
Sentry tweet media
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
@radnyx The jump-to-attention is such a great detail!
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Radnyx 🐸
Radnyx 🐸@radnyx·
Lil Guys give off a little bit of light in the darkness. But enemies can't be seen until lit. #gamedev
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
@bentlegen Maybe. I was thinking more like some sort of chill exploration with some nice lighting.
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
@tonyovch That's not how any of this works! 🤣 But I do like jellyfish!
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Anton Ovchinnikov
Anton Ovchinnikov@tonyovch·
@bitsandfoxes How about: you can switch between the types/colors of the bubbles, each with their own properties and effects. Red bubbles: stuns fish, but sharks will chase you; yellow: scares away sharks, but jellyfish will find you yummy, etc. I'll only take a humble 20% of the profits 😜
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Mario Zechner
Mario Zechner@badlogicgames·
I'll never learn...
Mario Zechner tweet media
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
Anyone here with some experience with 2D lights and and shadows in #unity. Maybe #unity2d? I've got a Light 2D on the player and one on the wall. Overlap is alpha blending and that fixes the intensity but what do I do with those shadows?
GIF
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Stefan Jandl
Stefan Jandl@bitsandfoxes·
@WYYYYYYNG @GarrettSavo Honestly, I don't see it. It's not even close to "ripping off" anything. Maybe you mean the pose and the way the character holds their sword?
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Bearious
Bearious@GarrettSavo·
Long ago I posted about a project called Atlas Brave. I know since then many of you have gone to sleep at night thinking “god I hope he’s still working on that game”. Well today I want to tell you that your prayers did not go unheard. Atlas is still being developed Check the links in my bio and follow for more updates 🙏 #pixelart #indiedev #gamedev #rpg #roguelike
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Ben Woodford
Ben Woodford@IrregularExpr·
@bitsandfoxes @getsentry Amazing, thanks! I really need to integrate more sentry stuff into our stack. We already do automated releases, so I need to do that, and I’ve been rocking and ancient version of Sentry for Unity for a while now Imagine my surprise when errors give me logging breadcrumbs now 😅
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Ben Woodford
Ben Woodford@IrregularExpr·
@getsentry we have 4 builds for a single version of our Unity project for different platforms (3 different APKs and one Windows), will the symbol uploader handle that as they’d all have the same version?
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