
Flufflepimp
7.8K posts

Flufflepimp
@flufflepimp
https://t.co/l5ivXzYyCt https://t.co/0ZRiMpkL6u







Nearing completion on my custom UE5 volumetric lightmap probe system that is volume based (for baked environments). Uses GPU lightmass as base and then a custom per volume probe system - Completely eliminates light bleeding due to per area control. Allows for blending between volumes and custom resolutions in custom areas. Will see if i can make this into a plugin - currently this is a full engine fork so i am unsure if i can make it happen! Still some things left before i can call it feature complete but currently its working exactly as intended! Fully artist controlled both visually and optimization speaking, no more auto probe placement that is affecting the whole level 💫 #UnrealEngine5 #UE5 #GameDev



















