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Leôn

@_3Leon

Game Developer / 19. Mostly Environment Art, but sometimes Programming and Game Design stuff

Stockholm, Sweden Katılım Nisan 2021
798 Takip Edilen33K Takipçiler
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Leôn
Leôn@_3Leon·
Mood rn
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JimFK
JimFK@JimFKennedy·
de_salem art progress for may
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Leôn
Leôn@_3Leon·
@Rae_Aveline @doomspoons With valve already competing for consoles with the new steam machine, a handheld, OS and platform - I really hope they open source source2 to compete with unreal and unity
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Mrs.Mediocre
Mrs.Mediocre@Rae_Aveline·
@doomspoons Really not the launch I was hoping Source 2 to have. Hopefully a better functioning version of it comes around with HL3 assuming that they’ll actually launch that with the Steam Machine like most people think they will.
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doomspoons
doomspoons@doomspoons·
The s&box situation is horribly depressing, I had early access and yeah. Not good. Writing was on the wall years ago. I don’t get why all this dev time went to making new assets when you had the entire asset repository of RUST to make shit from that carries the similar grungy…
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Leôn
Leôn@_3Leon·
@WillofDofamingo 12? How is a show allowed to depict a 12 year old in that light without the government shutting it down? Show just fully lost my respect, absolutely disgusting shit.
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Leôn
Leôn@_3Leon·
@starsandtigers wish was born into wealth and had enough money to do such a thing. lmao
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☆
@starsandtigers·
-video game funded by the daughter of a billionaire “Indie”
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Leôn
Leôn@_3Leon·
@80Level Why tf they got images of star citizen up there lmao
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80 LEVEL
80 LEVEL@80Level·
The studio behind EVE Online has officially rebranded from CCP Games to Fenris Creations and announced an AI research partnership with Google DeepMind. Read more: 80.lv/articles/eve-o…
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Leôn
Leôn@_3Leon·
@Pirat_Nation I am always open to new Engine alternatives, lets hope it is good!
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Guerrilla Games co-founder Arjan Brussee, a longtime Epic Games veteran who previously served as global director of product management for Unreal Engine, is developing The Immense Engine. The new engine is made in the Netherlands as a European choice instead of Unreal Engine or Unity and follows all EU rules and keeps data inside Europe. The Immense Engine introduces new native AI integration from the outset. Brussee explains that AI agents can fundamentally change devs work with small teams making games faster It will be used for video games and also for 3D simulations in areas like defense and logistics The project, announced today via a Dutch podcast interview, is still in early development
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Leôn
Leôn@_3Leon·
@Sacb0y I dont know if it is per-pixel or not, but it def works as intended
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🔞 Our Apartment by Sacb0y
@_3Leon Yes light probes, but far as I'm aware the method UE uses is not per pixel. Unless you're using enlighten I think? You can test it by taking a single cube and stretching it along that alley. I could be wrong.
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Leôn
Leôn@_3Leon·
Cant stress this enough - GPU lightmass is so good for static Global Illumination #UE5 #GameDev
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Leôn
Leôn@_3Leon·
@Sacb0y Its not, it is based on a volumetric lightmap grid, which can be more precise if you change the grid scale.
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Leôn
Leôn@_3Leon·
@Sacb0y Its due to the volumetric lightmap resolution being too low in those areas. Here is an area with proper resolution, see how well it works! Even at the end you can see bounce light from the white wall hit the character
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Leôn
Leôn@_3Leon·
@Xathian1 Yup! Mentioned this link in my last post about gpu lightmass! True hero still updating it
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Xathian
Xathian@Xathian1·
Please note to anyone interested in this you should NOT use the current, built in GPU Mightmass, it is broken beyond belief and essentially abandoned. The guy who made GPU Lightmass quit Epic years ago, but now he provides a binary release for the updated, more stable and production ready version of GPU Lightmass you can drop into your engine Here is the 5.7 version forums.unrealengine.com/t/epics-gpulig…
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Leôn
Leôn@_3Leon·
@JenisixFPS @games_inu Agx tonemapper indeed! And then Cmaa2 for anti aliasing! Also removed motion blur and unreals default vignette as those sell the unreal look instantly as well 🤝
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Jenisix 🇺🇸
Jenisix 🇺🇸@JenisixFPS·
@_3Leon @games_inu gotcha, also question about your scene here. The color and style of it looks better than stock unreal engine, did you do any tweaks? postfx or tonemapper? i know its just simple blockout tools and colors but it looks clean and easier on the eyes than default UE5 haha
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Leôn
Leôn@_3Leon·
@CattusEx Last i tested on 5.7, cpu lightmass worked on my end
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Daniil
Daniil@CattusEx·
@_3Leon Didn't they just forgot to include Swarm agent in one of the more recent versions ? Its is required for cpu lightmass to work
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Leôn
Leôn@_3Leon·
@HelderHP @tillederdon But yeah the stationary light is one of the worst examples, was gonna test it out and stationary lights didnt even appear in the bake 😅 The community version works flawlessly tho, you just swap out the engine files needed and you are good to go
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Leôn
Leôn@_3Leon·
@HelderHP @tillederdon Yup, that one and just it being broken in general. The only epic employee working on GPU lightmass was laid off (so with every update the plugin gets increasingly more broken) and the community versions are upkept by him personally. True hero
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Leôn
Leôn@_3Leon·
@toreler Its not needed as long as you just input the ms cost of the effect in the description or something, if its screen size dependant, maybe add the cost for different sizes too!
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Tore Lervik
Tore Lervik@toreler·
Added an FPS counter to my MeshBlend demo. Is it overkill? The effect doesn't move the FPS much 😅
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Leôn
Leôn@_3Leon·
@HelderHP @tillederdon Only issue is UE5.5+ not supporting GPU lightmass anymore, only CPU. Community versions are up and running but man i hope epic themselves remembers to fix this
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Helder
Helder@HelderHP·
@tillederdon @_3Leon Yes, absolutely. There was never a better time to use this tech, it's easier and faster than ever.
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Leôn
Leôn@_3Leon·
@games_inu @JenisixFPS Yup, they only allow swapping them out. Sad considering AC games has light bake interpolation. Probably implementable tho if you compile UE from source but thats something a studio could consider, not someone like me 🥲
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Inu Games
Inu Games@games_inu·
@JenisixFPS @_3Leon It's called "lighting scenario" and it's a sub level with all baked light data. But you can't blend them as far as i remember
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Leôn
Leôn@_3Leon·
@StasisGame True that, insanely slow bake times tho and imo not as accurate light bounce wise
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Leôn
Leôn@_3Leon·
@CattusEx CPU lightness still works fine in 5.7, GPU lightmass is broken but has community updates that make it work for 5.7!
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Daniil
Daniil@CattusEx·
@_3Leon Way more stable lighting! It's a shame that they completely stopped updating the gpu lightmass though. Also pretty much removed cpu lightmass since 5.5 I think.
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