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Leon
3.7K posts

Leon
@_3Leon
Game Developer / 19. Mostly Environment Art, but sometimes Programming and Game Design stuff
Stockholm, Sweden Katılım Nisan 2021
859 Takip Edilen33.4K Takipçiler

@IguelDavid Wish i could find a good emulator of TOTK too, can run this at 120 which is soo nice. Own both on Switch but why play there when i can emulate 4k 120 fps?
The TOTK emulator on Suyu i could find ran at 30 fps like shit 🥲
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"Depois que compilar os shaders deve parar de travar"
Coelho no Japão 🇯🇵🇧🇷👾⛩ Nintendo Barato.com.br@rodrigocoelhoc
Sem mentir, qual foi a primeira coisa que você pensou nessa parte?
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Completely unrelated to anything I post on here but
I would regard Madlib as one of the most unique and impressive artist of all time, throughout humankind’s history.
Most of his unreleased stuff like Mind Fusion albums, Medicine Shows, Beat Konducta series, alongside his beats for MF DOOM and his personal jazz aliases just makes him the most technically skilled artist of all time pretty much. He has aliases for almost every genre like Quasimodo, yesterday’s new quintet, monk huges and like 30 more.
The Mind Fusion mixtapes alone just shows a crate digging depth that spans obscure 70s rock, Brazilian psych, African funk, and avant-garde jazz. That man doesn’t just sample music he literally curates lost human history with a lot of his work. Also just the fact that he has one of the most rare physical music archives (4 tons of vinyl weighs), by traveling the world hunting for obscure music not seen by many. His reputation is so intense that jazz label Blue Note Records gave him literal keys to their master vaults to remix and flip whatever he wanted for Shades of Blue, gotta say something.
Sure if I measure skill as in pure technical skill people like Miles Davis or Mozart would definitely win. If I also measure it as scale and numbers, artists like Michael Jackson or The Beatles would win.
But if you measure just pure creative output and the ability to seamlessly master entirely distinct genres, he would probably be the # 1 in human history. Many people also just recognize him by his beats when that’s like 30% of his creative output. Kinda cool to have people like that still alive especially in today’s climate, just goes to show you that being a master of only 1 thing wont take you as far as someone that can span multiple mediums.
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@vidgamenate @gameunlocked26 Ohh right, those games where insane bangers man i miss them. Sucker punch need a comeback on this series
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@_3Leon @gameunlocked26 First Light was a standalone/dlc that derived from second son where you played as the neon girl
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@volodXYZ @howieeday Unfortunately had to scrap the self occlusion due to issues with it, so will only include the ground occlusion (which is what Source 2 only ships too)
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We are excited to announce our work on efficient precomputation for real-time global illumination, presented at EGSR'26 last week!
Learn more: repo-sam.inria.fr/nerphys/pbr_gs.
This work was conducted with @SimonLUCAS_CG and @GDrettakis.
Funded by the ERC Advanced Grant NERPHYS.
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i made a game art outsourcing studio recently. we've got 17 artists of different specialties on the team and can work with Unreal Engine, Unity, Roblox, and UEFN.
drop us a contact form send in the site if you're interested in working with us:
bigbackstudios.com
BIG BACK Studios@bigbackgameart
we carry game art on our BIG BACKS. 🍔 3D environments, characters, concepts, and illustrations are our gigs. we're 17 artists strong juggling 7 active projects. hit us up while we've got availability👇 bigbackstudios.com
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@dickapplehead Insanely good! Performance is pretty much unnoticeable but has some slight impact when there is too many objects using it, trying to optimize it even further
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@_3Leon very nice! how's the performance vs regular capsule indirect shadows?
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@flufflepimp Yup! Adding self occlusion on the object itself now too. Running at 200 fps in editor on my 3070 ti so its very performant!
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@_3Leon First, this is going to make hitting min spec machine 60fps So sooo much more easy. Also, Honestly love the feel this is going to provide.
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Added directional soft shadow AO to my custom GI solution for UE5. This reads from the baked probe directions and applies a directional soft shadow occlusion similar to that of CS & Deadlock!
Requires a Capsule setup for the objects but looks great in game!
#UnrealEngine5 #UE5
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@OverJumpRally As showcased later inte video, intensity & size and more is fully customizable
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@_3Leon A bit too strong for my taste, but it looks great nonetheless!
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@_3Leon is that where the pimp Dolomite comes from?
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Got invited to RDC like a week ago, this might be the first year where attending is actually possible. Should I attend? Would be fun meeting yall #RobloxDev #RobloxRDC

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@deadlock_8 I will miss the progress music track, hope they make it appear when close to it
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@Ant96988600 Yup, but unreal can also just auto generate those uvs and it works just fine so it’s not a very tedious process imo
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My Source 2-like probe system + light baking for UE5 is pretty much done now fully.
As seen in the video, with the right volume setup you can have super thin walls without light leaking. Plugin releasing in like a week, after my vacation.
#UnrealEngine5 #UE5 #GameDev
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@SunlessSolaire Indeed the probe placement, similar to hammer editors env_light_probe_volume system and is hierarchal
it is automatic hierarchy depending on probe density and then you can override it with custom hierarchy too
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@_3Leon What does Source 2-like means?
Probe placement?
Is it a hierarchical system?
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@_3Leon Does it support mobile renderer and world partition?
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