Nir Goren

245 posts

Nir Goren

Nir Goren

@nirgoren

Researching AI https://t.co/eMCNT73s4T

شامل ہوئے Mayıs 2018
117 فالونگ115 فالوورز
Nir Goren ری ٹویٹ کیا
David McAllister
David McAllister@davidrmcall·
We developed a simple, sample-efficient online RL technique for post-training image generation models. We see it as a possible steerable alternative to CFG, driven by any scalar reward, including human preference.
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Nir Goren
Nir Goren@nirgoren·
CVPR 2026 highlight! 🔥 In this work co-led with @YehezkelShai, we show that a plain diffusion model can solve hard geometry problems by treating them as conditional image generation problems. No special architecture needed. w/ @OmerDahary, @kusichan, @OPatashnik, @DanielCohenOr1
Shai Yehezkel@YehezkelShai

Visual Diffusion Models are Geometric Solvers We cast geometry as images: a plain diffusion model denoises into valid solutions. It is simple, general and effective. Shown on Inscribed Square, Steiner Tree, and Maximum Area Polygonization - all classic hard problems.

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Alon Wolf | Researcher
Alon Wolf | Researcher@AlonWolfy·
[1/5] Is Text Enough for Control? 🐇 Text-driven video editing lets you describe *what* to change. But what about *how much*? We introduce Adaptive-Origin Guidance (AdaOr). A joint work with @DecartAI and @TelAvivUni 🧪 accepted to #SIGGRAPH2026.
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moab.arar
moab.arar@ArarMoab·
Video models as Physics simulators. 🌍🎥 [1/] In our latest work, WinDiNet, we finetuned a pre-trained video model into a differentiable physics engine. 1000x faster than traditional CFD solvers. Project page: rbischof.github.io/windinet_web/ Abs: arxiv.org/abs/2603.21210
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Nataniel Ruiz
Nataniel Ruiz@natanielruizg·
Our previous intern released an extremely impressive re-implemented demo of our paper on multiplayer diffusion game engines. play-multigen.com I think this might be the first time you can play a fully-functional multiplayer generative game online with other people. 🤯
Nataniel Ruiz tweet media
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Omer Dahary
Omer Dahary@OmerDahary·
Modern T2I DiTs are incredibly powerful, but have a serious diversity problem. We introduce a surprisingly simple and efficient inference-time fix (+2s for Flux-dev, +1s for SD3.5-Turbo). Excited to share our SIGGRAPH 2026 (conditional) paper: “On-the-fly Repulsion in the Contextual Space for Rich Diversity in Diffusion Transformers”
Omer Dahary tweet media
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Saar Huberman
Saar Huberman@HubermanSaar·
Excited to share that our work, “Image Generation from Contextually Contradictory Prompts,” was accepted to CVPR 2026 🎉 Diffusion models fail on some seemingly simple prompts. Why do they ignore what you asked for? We show why, and how to fix it with a simple, training-free method. Joint work with @OPatashnik @OmerDahary @MokadyRon @DanielCohenOr1
Saar Huberman tweet media
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Dana Cohen Bar
Dana Cohen Bar@DanaCohenBar·
DLSS 5 is all over the timeline, and for good reason. In my internship at @AIatMeta we had the same idea: use a video model as a learned second-stage renderer on top of game engines. In our paper RealMaster, we make synthetic video look real while preserving scene fidelity 👇
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Nir Goren
Nir Goren@nirgoren·
@PolaczekSagi { "hooks": { "Notification": [ { "matcher": "", "hooks": [ { "type": "command", "command": "printf '\\a' > $(tmux display-message -p '#{pane_tty}')" } ] } ] }
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Nir Goren
Nir Goren@nirgoren·
@PolaczekSagi btw, you can set up ~/.claude/settings.json for a terminal bell on completion/permission request that works over claude code in tmux (which you can turn into a system notification on iTerm2 when not in focus):
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Sagi Polaczek 🦜
Sagi Polaczek 🦜@PolaczekSagi·
iTerm2 + 'tmux -CC' best settings for persistent remote development I've been using so far. easily recovers remote sessions (e.g. claude) even when get disconnected - which happens often in the bomb shelters 👀 does anyone have a better one?
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LTX
LTX@ltx_model·
LTX-2.3 is here. For decades, creative software has been defined by its interface. We think the next era gets defined by the engine underneath. LTX-2.3 is a major engine upgrade: → Sharper detail → Stronger motion → Cleaner audio → Native vertical format
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Saar Huberman
Saar Huberman@HubermanSaar·
SemanticMoments - Semantic motion similarity How do you find videos with similar motion? It’s harder than it sounds. Models like VideoMAE and V-JEPA encode motion, but their embeddings are dominated by appearance. So how do we build a compact embedding for motion similarity? Joint work with @kfir99 @OPatashnik @BenaimSagie @MokadyRon
GIF
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Yoav HaCohen
Yoav HaCohen@yoavhacohen·
🚀 LTX-2 is now open source: text → audio + video. Today we’re releasing LTX-2, the first open-source foundation model for joint audiovisual generation, together with a full technical report. 🧵👇
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Sagi Polaczek 🦜
Sagi Polaczek 🦜@PolaczekSagi·
[1/4] Sync about it… 💭✨ Editing a portrait video yet keeping it fully synced with the original across the entire sequence. Read more about Sync-LoRA: sagipolaczek.github.io/Sync-LoRA/ 🚀
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