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282 posts

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@skeldrex

u see nothing here okay absolutely nothing ο(=•ω<=)ρ⌒☆

they/any شامل ہوئے Haziran 2024
175 فالونگ8 فالوورز
ꨄ sarah
ꨄ sarah@ambiviolencing·
insta algorithm gave me this terrier’s page today and these pictures are fucking killing me do NOT even joke lad
ꨄ sarah tweet mediaꨄ sarah tweet media
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💜cam🖤
💜cam🖤@skeldrex·
@draobrevoh this's been in the game for ages & i've been hating on it forever. it blocks so many lineups from the safely-tucked corner in wine
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hoverboarD
hoverboarD@hoverboarDgg·
These are rather annoying bugs on Ascent..
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💜cam🖤@skeldrex·
@_bunnyblushes i'm being so fr i thought he was talking abt pokemon types like if u were a trainer
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TDAWGG
TDAWGG@tdawggVAL·
abusing veto on ascent inspired by @ElevatedSpeaks (I made a play you can make on any agent)
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Rubén R9
Rubén R9@RubenR97290·
@harristic_ Mobs cannot apply looting, only the player or wolves if the player has a weapon with looting in their hand. Furthermore, zombified piglins must be killed by the player to drop gold. Therefore, this is not useful for gold farms.
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harri
harri@harristic_·
surprised more people aren’t talking about this
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💜cam🖤@skeldrex·
@rolicein qumon mentioned why tf did they make the logo a frowning face
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CatiReel
CatiReel@catireel_·
im so hyped for the backrooms movie so i edited this
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💜cam🖤@skeldrex·
@Sea_Ravioli @zenithvx lol this reminded me of a bit in a technoblade video but idk if that bit was referencing anything
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SeaRavioli
SeaRavioli@Sea_Ravioli·
sorry @zenithvx it's nothing personal (it was entirely personal)
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Negzus
Negzus@Negzus1·
A mira brasileira deixando o Mada em choque
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💜cam🖤@skeldrex·
@QueueTF most responsive to external stimuli heavy
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TFQueue ALPHA
TFQueue ALPHA@QueueTF·
What's better than a flying medic? Well, a flying HAM medic, of course!
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💜cam🖤@skeldrex·
@KaranWasTaken @Secret_Zeus1 been curious if i'm the only one who thinks going from 12 -> 10 players and removing each map's two worst spawns would drastically improve DM
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Monarch
Monarch@KaranWasTaken·
@Secret_Zeus1 You get backstabbed within seconds of spawning because the spawns are so fucked up, every one starts camping so they dont get backstabbed which further ruins the point of deathmatch.
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💜cam🖤@skeldrex·
@Kwibss @audrick @Officialbonkar it also fails as a B wall too, bc it doesn't cover the cubby -> A link angle for rotations and doesn't cut off rabbit on retake
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kyle
kyle@Kwibss·
@audrick @Officialbonkar obviously take his response over mine if he responds, but my feeling is that wall #2 is harder to capitalize on as a defender, and easier to breach/advance as an attacker. You’re only having to clear a narrow lane on attack, and forced to push up far C long on defense to hold it
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💜cam🖤@skeldrex·
@tteddio did the fade say "holy rocket" after body blocking that hard bc that's the most indicative thing of how ranked feels this act lol
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teddy
teddy@tteddio·
you can't make this shit up 😭
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💜cam🖤@skeldrex·
@daveheardt @MOTHblank @Chaminar2 @TheWarOwl just guessing, but "optimization" here might be less abt compression and more abt organization and culling vestigial data also, shifting from network to computing load isn't useless in itself for fast setups (easy to improve) on slow connections (hard to improve)
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WarOwl
WarOwl@TheWarOwl·
The CS2 update we have been waiting for is finally here. Valve has created a Beta branch for animgraph2 for third person animations. This is NOT an April fools joke. While everyone was watching the launch of Artemis II, Valve suddenly released what they've been working on for the past couple of years. What this means is that the entire animation system for third person models has been completely redone. No longer does it use the unoptimized Half-Life: Alyx system. This significantly reduces packet size. You can now tell when someone is counter-strafing, and properly predict their movements based on visual feedback. Another massive change here is that the player's view now is accurate to the player model, meaning that we have a variable player height of +-4 units. You'll immediately notice that the player seems shorter. This completely changes many many angles, as well as many utility lineups, particularly when standing on slopes. Notice in my video example how you can no longer see over the Dust2 A site boxes from A ramp. The change is currently in Beta, so it's all subject to change. I will be testing it out extensively and making a video about my thoughts. First impressions: I am VERY excited about this, more so than the Artemis II rocket taking humans back to the moon for the first time in forever.
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