Stanisław Małolepszy ری ٹویٹ کیا
Stanisław Małolepszy
2.2K posts

Stanisław Małolepszy
@stas
I make small 3D games at @pieskucom, and I tweet about them sometimes. Cloud at @google, previously @mozilla. https://t.co/cSNtvaDJA3
Warsaw شامل ہوئے Ağustos 2007
635 فالونگ1.3K فالوورز

@Tajchert Not a cool kid by any means, but I’ve been very happy with just downloading pages as single HTML files and syncing them to the cloud. I then organize them into folders. It’s link-rot-proof and very greppable.
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@rygorous Somewhere between the natural, the real and the rational numbers there are also: the viable numbers.
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@redblobgames How about making it two hexagons? One for the inner circle and the other for the outer circle.
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Stanisław Małolepszy ری ٹویٹ کیا

@7tonshark Great write-up, thanks for sharing! We used a similar approach to implement dynamic tiling in our game, although with only 4 bits. And we also considered a dungeon setting with 2.5D walls, and ended up with top-down instead :)
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#js13k 2022: Postmortem/making-of for my entry, "Moth".
(Thanks all for the awesome games and making-of articles so far!)
7tonshark.com/posts/making-o…
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@eliaskuvoice Fantastic work. It’s as if The Rage of the Mad God and Liero had a child, and I’m here for it. It’s easy to forget this is a 13kb jam game. The use of emojis is brilliant, too. Hotline Miami vibes :)
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I continue improving "13" game in the `next` branch, still fits 13kb!
🚪 New room is available: next13.herokuapp.com
🔖 Next branch: github.com/eliasku/13/tre…
#js13k #gamedev #IndieGameDev #screenshotsaturday
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Hey @javascripl, thank you for the insightful feedback on Afterlife! I really like the idea to make the gameplay less centered on earning money. In fact, that's usually how I play myself: optimizing the road network for happiness of duszki :) #js13k
dev.js13kgames.com/games/afterlife
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A new game by @michalbe and myself: AFTERLIFE.
A city-builder inspired by Caesar 3 and The Sims. We wanted to create a game teeming with life—despite the theme being 'Death.' Or perhaps because of it :) Your denizens need housing and food, and make their own decisions. #js13k

Piesku@pieskucom
Our latest game is live! Foster a thriving community of duszki (Polish for ghosts) in this retro city building sim, played in your browser. All in 13 kilobytes of JS and HTML.
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Stanisław Małolepszy ری ٹویٹ کیا

@dosaki I took the liberty of attempting to implement the fix: github.com/dosaki/W-scree…
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@stas Wow thanks a lot! I've not tried anything yet but I'm definitely going to give this a go after I'm done
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#js13k Day 15? Dealing with this madness. Trying to get world coordinates back to screen coordinates...
I'm starting to think my projection view matrix isn't my projection view matrix...
Makes me wonder how does my screen to world coordinates c̵o̵d̵e̵ hack even work...
GIF
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@dosaki Err, or no :) I assumed the camera would be looking directly at the center of the scene, but that's of course not necessarily true.
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@dosaki Actually, defining the XZ plane as [center, normal], i.e. [{0,0,0}, {0,1,0]}, and casting a ray from {x, y, far} to {0,0,0} might be a bit easier.
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@SN74HC00 @dosaki @js13kGames I may have found the reason, but I'd appreciate a second pair of eyes: twitter.com/stas/status/15…
Stanisław Małolepszy@stas
@dosaki The "point" coords need to be in the [-1, 1] range on all axes, since we start in the NDC space. const screenToWorld = (x, y) => { const point = new DOMPoint(x * 2 - 1, -(y * 2 - 1), 1); return W.v.inverse().transformPoint(point); };
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