Tweet ghim
Codeer
960 posts

Codeer
@CodeerDev
Game and game assets developer.
The Netherlands Tham gia Temmuz 2018
496 Đang theo dõi18.1K Người theo dõi

@the_imaged This is in Unity! definitely would be possible to do the same in Godot though
English

I made a new devlog video for my game talking about level design tools and the host takeover system
youtu.be/-dXPTQA6Ts4
#madewithunity #gamedev #indiedev

YouTube

English

Hey everyone, for my game I'm working on a mechanic where you take over hosts to use their skills.
What makes more sense; limbs that scale with the host size, of limbs that get thinner as the host gets larger?
#madewithunity #gamedev #indiedev
English

I've made a devlog showing modular spaceship building in my game 🚀
youtu.be/sWtYHmQry5s
#madewithunity #gamedev #indiedev

YouTube
English

@nostalgi_gamers Thank you! yes for sure, the hero's journey is just general outline that many video game and movie stories follow. It can be a good base to use for new stories, I currently don't really follow it for my game
English

@CodeerDev Just found your videos! Amazing work!
In the beginning of this one, you mentioned that you learned some stuff after releasing your side project and put an image of the Hero's Journey. Can you explain a little more about that?
English

I made a new devlog about my game explaining what I've learned over the last couple years
youtu.be/x8oTiugecDE
#madewithunity #gamedev #indiedev

YouTube

English

@CodeRed_dev Yes I'm going to pick my previous project back up and occasionally make videos about that one :)
English

I've finally released my first game, Walter Walnut :)
Took about 10x longer to make than planned lol
It's on steam for $2.99 - store.steampowered.com/app/1877560/Wa…
#madewithunity #gamedev #indiedev
English

@andr587120256 If I'm not mistaken steam adjusts the price based on region, I just put the price in usd
English

@Harry_the_Heath I initially scoped really small so didn't have to cut much, though even with the small scope it still took super long to finish haha
English

@CodeerDev Btw, did you cut many ideas/features?
I've also developed for longer than expected and have constantly been rescoping to create the basic or "essential" version of the game, then saving the extra fluff in the event that I secure some funding
English

@CodeerDev Hell yeah! Congratulations, can’t wait to check it out!
English









