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Cleave

@InkDragonWorks

Art & games. Play Carrie's Order Up: https://t.co/0tCQpInqzB Discord ID: Cleave | InkDragonWorks#1880

Tham gia Mart 2012
167 Đang theo dõi3.1K Người theo dõi
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Cleave
Cleave@InkDragonWorks·
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Mega Man
Mega Man@MegaMan·
No. 4 Dev comments: "Who would have thought that you could make a cactus-themed design from the original template!? Having its form change based on what it absorbs is a fun idea for a boss battle."
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オタ@Otadose·
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Cleave
Cleave@InkDragonWorks·
@FolkloriaRPG that's cute! I wonder how weaver would react to it lol
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Folkloria
Folkloria@FolkloriaRPG·
Happy Valentine's Day! I haven't shown many canon couples from the game yet (I'll leave the shipping to the players) so here's a picture of Weaver and Lauper being SUPER good friends that I've drawn at the very last moment! 💘 #ValentinesDay
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Cleave
Cleave@InkDragonWorks·
Here's a yearly update on Poppin & Jupa: Pocket Adventures! It's on tumblr which means a link which means this will get suppressed! Hooray! Bad website! tumblr.com/inkdragonworks…
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Cleave
Cleave@InkDragonWorks·
For anyone still on twitter, please head over to one of the other sites to keep up with my work!
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dinocat
dinocat@dinosaurgato·
happy holidays
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Cleave
Cleave@InkDragonWorks·
@HyperJerk add a warning message above: "DO NOT BREATHE THIS IN"
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Cleave
Cleave@InkDragonWorks·
While you can reduce the Great Ocean to being similar gameplay wise, the overall presentation elevates it to something that feels intentional instead of shallow. Here's a song you can listen to that doesn't cost 30 shitty dollars. youtu.be/FftDrweUNvc?li…
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Cleave
Cleave@InkDragonWorks·
@LocalBtnMasher Options provide depth, multiple dimensions for rulesets to play out and giving value to player choice.
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Blader
Blader@LocalBtnMasher·
@InkDragonWorks Options is not a good thing, games are rulesets
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Cleave
Cleave@InkDragonWorks·
@LocalBtnMasher The earliest arcade games didn't have definitive end points, and were mainly about score attacks. Games have long since added different experiences with different aspects of enjoyment beyond solely measuring player performance.
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Blader
Blader@LocalBtnMasher·
@InkDragonWorks Credit feeding is the biggest mistake and killed the Arcade yes, but there was years before it was invented or implemented 1cc was the intended way to play majority of the good ones
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Cleave
Cleave@InkDragonWorks·
@LocalBtnMasher "hur hur hur well I didn't do that I die and replay until I can 1CC" doesn't matter either, the point is that was an option intentionally coded into and designed for the arcade game. You can pretend any game is 1CC permadeath. What people are just asking for is options.
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Cleave
Cleave@InkDragonWorks·
@LocalBtnMasher You keep bringing up arcade games as if the majority of them weren't literally pay-to-win. You game over, you put in a quarter and pick up right where you left off. Some might reset a round/level, very few would outright end it and force you to restart.
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